Thank you, its good to know it is a known bug.My wife and myself have seen similar issues, both on single play and in multiplayer. Both without using Nitrogen.
Usually an exit of the game and coming back in clears it up.
Others have reported this in the A19 dev blog as well.
2020-07-11T16:14:32 65.438 INF World.Load: Mexico
2020-07-11T16:14:32 65.444 WRN Loaded world file from different version: 'Alpha 19 (b157)'
2020-07-11T16:14:32 65.454 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-07-11T16:15:00 93.480 INF Started thread GenerateChunks
2020-07-11T16:15:09 102.183 INF Calculating world hashes took 8627 ms (world size 241 MiB)
2020-07-11T16:15:09 102.184 INF Processing world files
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at ChunkProviderGenerateWorldFromRaw+<processFiles>d__27.MoveNext () [0x000cc] in <ebed17b6b02a42e29e545a51852d0610>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0
(Filename: <ebed17b6b02a42e29e545a51852d0610> Line: 0)
OutOfMemoryException: Out of memory
Thanks, turning off occlusion helped me. It costs some fps but its better than to reload everytime.Damocles said:The "phantom blocks" are a bug in the game. This issue appeared already in A18, especially if there where more POIs present (such as with CompoPack)
It also sometimes appears in vanialla RWG worlds in A19.
The reasons is simply, that the distant POI modes (imposters) dont get removed when getting close to the POI.
Its either related to the LOD of distant POIs or their occlusion algorithm.
The issue is something only the game developers can fix in their code.
Exiting and reloading the game will help. Maybe also try to turn off occlusion, and see if it has an effect.
Was a fresh clean install, lost my previous HDJugom said:Those having blocks over blocks glitches. Did you wipe all your old data? That's usually the problem. Also, relogging is a quick fix to it every time it happens.
Has Nitrogen been updated (or does it even need to be) to support the latest a19 build that came out last week? If it does need to be updated, any ETA?
I got pregen03 on my server and it happens to me too not always.Found that the "phantom blocks" only appear when i host with my brother.
Everything is normal to him and if im in single player it is fine too.
But when i host, some buildings have that strange block.
Turning off occlusion didnt helped and that doesnt happen on vanilla generated maps.