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A19e Nitrogen - UNSTABLE

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16k maps are really pushing the hardwares limits.

Your system most likely ran out of memory.

You can start it via the start_8G_Ram_16kMaps.bat file and assign more memory (increasing -Xmx8G to -Xmx12G or so)

With the .bat start you can see if there was an out of memory error also.

Another thing is to turn off the preview map, which saves some memory.

You can reduce the number of farms, rednecks, old towns and traders (outside the city) to reduce the road-path calculations.

 
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16k maps are really pushing the hardwares limits.

Your system most likely ran out of memory.

You can start it via the start_8G_Ram_16kMaps.bat file and assign more memory (increasing -Xmx8G to -Xmx12G or so)

With the .bat start you can see if there was an out of memory error also.

Another thing is to turn off the preview map, which saves some memory.

You can reduce the number of farms, rednecks, old towns and traders (outside the city) to reduce the road-path calculations.
Code:
Thank you very much, I will try.
 
Hi @Damocles I ran into 2 issues while generating our map for the new server.

1. It seems the map is not generating a radiation Zone. We can simply walk out and fall of the map with no problems. apprarently the radiation file is not generated. that's tolerable to some point... if you are dumb enough to jump out, that's your problem x) and I suppose I could just copy and paste the radiation file generataed from and older version of Nitro? I'm gonna try that.

The second issue is... when generating a map with islands. and a mask separating them enterely... it generate this small dots of land between them. I think it's where the road was supposed to be. as seen in this picture. 
unknown.png


that part is ok... it'd be even nice to try and build a bridge coneecting thos tiny island... the problem is what happens in each island. @%$*#! seen below.

20200701132017_1.jpg


20200701135528_1.jpg


Apparently Moses has been earth bending too.

so.. there's that.

cheers.

Edit-
- yeah, manually adding the radiation.png worked just fine.
- ok, moses is not in every island and the line of land and tree does not always generate from every island either... just found a line of trees surrounded by like 10 blocks of water high.

- I double checked the HM and there are no random white pixels or something of the like where the land is spawning.

 
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I guess thats somewhat related to the main road intersections, where the road is not visible under the mask, but the smoothing somehow activated.

Do you have those dots when roads are off?

Separated islands + mask dont work well with the way roads are calculated.

The radiation.png is not generated in the imported heightmaps (different generation, never got around implementing it in that branch). But you can add the files manually.

The game distributing water is quite buggy. Best is to try keeping large bodies of water more shallow, this might prevent those missing water lines.

 
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we tried generating a map with no roads and indeed the little islands didn't generate same as most of the moses pathways.

but there are still some water issues here and ther. what depth do you recomend for the water then? what HTML color if possible. I've been using shades between 101010 for the shores and 060606 for ''deep water''

I tried using the water border tone from the resources folder 1d1d1d but for some reason it generated land when I generated´the map.


Edit: I was misinformed... the water problems are 100% the roads fault.

 
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Thanks Damocles

Adding highways causes little performance, better I did not put anything.

Great tool nitrogen

 
Am I missing something, why is there no seed option in the generator?

Also, the first post of this thread has two different conflicting instructions on how to upload the world to a dedicated server. Do I put it in the save game folder (e.g. "~/.local/share/7DaysToDie/Saves/GeneratedWorlds/NitroGenMap") or in the server data folder (e.g. "~/7daysded/Data/Worlds/NitroGenMap")? Nevermind, the answer is put it in the server data folder.

I followed the advice on page 77 here to start a game with the generated world on my machine and then copying the folder with the processed files to the server and it worked great (you might want to update the first post with that info btw). Thanks for this awesome software and major props for updating it so soon after the new release!

One more question: do maps generated with the A19 update for NitroGenMap include all of the new POIs Fun Pimps added in A19?

 
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Have been reading but not seen any answer for this. I have generated 8 maps now and everyone of them the traders is spawning underground. Is this a known issue?

 
All those trader not appearing (or underground) bugs are related to loading in old worlds, or worlds using the A18 prefablists.

The trader quests seems to then show a marker at 0,0,0 wich is underground.

The trader names changed, so A18 world will not load any trader POIs, but still run. 
@azragarn this maybe the answer you're looking for regarding traders spawning underground

 
Hi Damocles, Do you have any plans to make your tool open source? Would be awesome to have more people try out their ideas. Thanks for all your efforts!

 
Hi Damocles, Do you have any plans to make your tool open source? Would be awesome to have more people try out their ideas. Thanks for all your efforts!
he said not long ago that he was not planning on doing that in the near future

 
Hi Damocles, I have a problem with an 8K map generated with NitroGen v0.500. Everything is fine except that there are areas on the map where there is a large expanse of land, very flat and without any decoration. Do you know where that could come from ?

My biomes.xml :
biomes.png


My map on the livemap :
Sans_titre.png


The very flat areas are in dark green.

 
Hi Damocles, I have a problem with an 8K map generated with NitroGen v0.500. Everything is fine except that there are areas on the map where there is a large expanse of land, very flat and without any decoration. Do you know where that could come from ?

My biomes.xml :
biomes.png


My map on the livemap :

The very flat areas are in dark green.
Your water levels might be off somehow. The flat areas are lakes. I dont know what you have all edited on your map, since you use a vanilla biome.png.

 
app_update 294420 -beta latest_experimental


Happening now for my a19 b157 on a Nitrogen v501 random gen map. If you don't hear from me then everything went fine. Not erasing the save game for this as the patch notes didn't have anything to suggest it wouldn't work. 

So far this a19 experience is much nicer than what we went through for a17 :)  Really enjoying the game. Feels a bit more like what I enjoyed about a16 (except the mining helmets are working).

 
Tried to use 6 nitrogen generated maps ranging from 8k-12k. All have the same end result of error out of memory before crashing. Any clues as to where I am going wrong?

Code:
2020-07-02T19:02:36 85.851 INF Processing world files
2020-07-02T19:02:43 92.903 ERR Exception in task
2020-07-02T19:02:43 92.903 EXC Out of memory
OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at PNG2TGA.Process3 (UnityEngine.Color32[] pixels, System.Int32 _width, System.Int32 _height) [0x002f3] in <a2538df5b41c45f8bedf398d395b84f0>:0 
  at Utils.SaveTextureAsTGA (UnityEngine.Color32[] _colors, System.Int32 _width, System.Int32 _height, System.String _fileName) [0x00005] in <a2538df5b41c45f8bedf398d395b84f0>:0 
  at ChunkProviderGenerateWorldFromRaw+<processFiles>d__27.MoveNext () [0x0045c] in <a2538df5b41c45f8bedf398d395b84f0>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0 
 
(Filename: <a2538df5b41c45f8bedf398d395b84f0> Line: 0)

OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at PNG2TGA.Process3 (UnityEngine.Color32[] pixels, System.Int32 _width, System.Int32 _height) [0x002f3] in <a2538df5b41c45f8bedf398d395b84f0>:0 
  at Utils.SaveTextureAsTGA (UnityEngine.Color32[] _colors, System.Int32 _width, System.Int32 _height, System.String _fileName) [0x00005] in <a2538df5b41c45f8bedf398d395b84f0>:0 
  at ChunkProviderGenerateWorldFromRaw+<>c__DisplayClass27_0.<processFiles>b__1 (ThreadManager+TaskInfo _taskInfo) [0x00044] in <a2538df5b41c45f8bedf398d395b84f0>:0 
  at ThreadManager.myQueuedTaskInvoke (System.Object _taskInfo) [0x00041] in <a2538df5b41c45f8bedf398d395b84f0>:0
 
I am having a similar issue with Nitrogen maps in A19 regarding ram usage. The game will crash on me after using 10+ gigs of ram, after 10-15 mins or so.

 
Tried loading it in single player then uploading to the server and still get out of memory exception.

Code:
2020-07-02T19:35:27 87.024 ERR Loading prefabs xml file for level 'Dirty Hookers': Out of memory
2020-07-02T19:35:27 87.024 EXC Out of memory
 
app_update 294420 -beta latest_experimental


Happening now for my a19 b157 
@OhYa Yeah so that didn't successfully update to b157. Trying again with 
 

app_update 294420 -beta "latest_experimental - Unstable build"


I read somewhere you need to enter it as you see it in the list of betas in the game steam library properties area. 

... tried that above. Still didn't work. Outta luck I guess.

7 Days to Die Latest Experimental Unstable Build.PNG

 
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