pieman
New member
How far down can I lower the water to be safeTry a blur on your maps to prevent high ground spikes.
How far down can I lower the water to be safeTry a blur on your maps to prevent high ground spikes.
Way too high mountain, I think too white on heightmap try tweak greyscale level make less white & medium grey. I was tweak greyscale level on Paint.net much better normal hill/mountain.I tried that… this one I think it was after a blur.https://cdn.discordapp.com/attachments/516683959099457536/685887985975164964/unknown.png
I show you how tweak bright level & curveI tried that… this one I think it was after a blur.https://cdn.discordapp.com/attachmen...64/unknown.png
After tweak heightmap & re-generate will update map hope get better lower mountain.I did try the brightness and curves, with better but still not satisfying results… I'm gonna give it a second shot tho.. We have to stay home anyways x)
I spent a large part of the morning playing with it, but still can't manage to get something as good as you posted… not even close… btw. how did you manage to have the water almost at the same Level of the main land? I Always end up with the continent ending in a cliff. no natural shores. I increased the spawn water number in the config file, but I guess I was doing somethjing else wrong, because that didn't helpAfter tweak heightmap & re-generate will update map hope get better lower mountain.
have you edited the config? default is TER_BASE_HIGHT = 35 TER_WATER_SPAWN_AT = 33 are you using random gen or terrain-party..real world height maps usually make the water to high ..i take the water down to 21 on average..you maps base terrain is maybe to high so that even low areas are to high for the water,go in to config and increase the water spawn number .in small increments then redo world generation..I still cant generate biomes for real world height maps only snow gets drawn on to biomes.png and thats from the bright areas on the import_HMCan anyone explain to me why every map I generate the water table is so low? Even the oceans are only about 5 blocks high. It is quite annoying. I don't see any setting that even changes that? So if anyone could put some insight into what I'm doing wrong that would be amazing.
I can add more variety in the future. The landscape dropdown has a variety of predefined mixes, that turn on an off more or less of the features.I can make that ratio more specific on future versions.
Whole new landscape types would have to be made too, but that takes a bit more effort.
Things like swamps, high green mountains, very deep canyons on a high desert plateau.
I have not finished implementing big lakes (7DtD is quite picky about water flooding the level if not placed correctly, so that has to be done carefully).
There are lots of smaller lakes - at different elevations - dotting the landscape, to have a source of water available in all areas.
you can just replace the Biomes file for your own and then when loading the world it will use your Biomes.HEY guys HELP!I have prepared height map and biomes.png - but Nitrogen generate own biomes.png always - how to force Nitrogen to use my biomes.png togeder with heightmap and mask to generate the map file?
Can anyone help me?
WotW is in beta for A18 now. Still has plenty of bugs, but when it's ready I definitely want to use NitroGen.@Jeraal It is a very time consuming project but not too difficult. First you have to use Pille Prefab editor here https://forums.7daystodie.com/forum/...b-editor-alpha to convert the A17 WOTW blocks to A18. There are instructions on how to do that in his thread on page 75, 76, or 77 don't remember exactly which. Then you have to add them all to the prefab list you use to build your worlds. I can explain that better once you get the first part done.