hi Damo
I have tested now the new 0.450
I have set FORCE_POI_FACE_SOUTH = 0 in the config.txt
But I still see some POI's misrotated - I dont know if the error is on my side, because IMO the setting is alright:
Lets take xcostum_bowlingcenter(by_magoli) as example:
This prefab is build with the face pointing up in Pilles editor --> this means the "RotationToFaceNorth"-Command in the prefabs xml is 0 (=North)
I have also set 0 for Rotation in the Nitrogen-prefabslist, but see what happens:
Its difficult to tell, because there is another street on the side, but IMO this POI points away 180degrees from the street.
This happens to a bunch of POI's
Another example:
This prefab is build with the face pointing to the left in Pilles editor --> this means the "RotationToFaceNorth"-Command in the prefabs xml is 3(=west) - I have also set 3 for Rotation in the Nitrogen-prefabslist, but this POI also seems to spawn 180degrees to the street
just to verify we are talking about the same values:
0 = POI-face pointing to NORTH
1 = POI-face pointing to EAST
2 = POI-face pointing to SOUTH
3 = POI-face pointing to WEST
right now iam pretty buffled - did i something wrong ???