Nevermind I think it was Firefox, working in Chrome. CheersCheck your browser download tab (Control-J usually) Maybe the browser or AV program block the download.
If you also want the same city structure, in this case you could generate a world of the same size (8k or so), and copy over the biomes.png to the RWG generated world to have more variation in the biomes.What settings should be used to get as close to a vanilla experience as possible?
IE: City structure
Would also like to know if it is possible to import the vanilla game splat maps? Basically would like to use your generator (it is faster) to make a 16k map with vanilla style cities, POI's, and splatmaps, but have nitrogen biomes.
War and Peace,
UnknownSoldier
Any chance for a pure flat world or is the flatter option it.I updated the stamps in the A18 version a bit, to have more flat surfaces. The landscape will have more plateaus, but this allows more foilage (trees especially) to spawn on mountains in general. Looks nicer when in those areas.
A18 skips vegetation a lot more in terrain with slopes. This should counter that a bit.
For a totally flat land: just create a aquare image like 256x256, and fill it with grey (40,40,40).Any chance for a pure flat world or is the flatter option it.
Like I mean not even a bump lol other then ores and trees etc ofc
You lost me after - for a totally flat land lol.For a totally flat land: just create a aquare image like 256x256, and fill it with grey (40,40,40).
Then rename it import_HM.png and place it in the resources folder (overwriting the example)
Then use gen mode use import_HM.png.
-> completely flat land
You will have only the forest biomes then.
You could just replace the biomes.png with one from another run (same world size)