bigstep70
New member
That looks very cool... all the little details in the terrain are great.Testing out a new preview-map rendering,![]()
I will keep the old one too as option.
That looks very cool... all the little details in the terrain are great.Testing out a new preview-map rendering,![]()
I will keep the old one too as option.
Next to closing NitroGen (memory consumption) when starting up the world in game, also close the explorer window with the world-files.So... It looks great and all, I mainly got this cause I got mad tired at the tiny worlds we get now in alpha 18. I created a 16k map, it completed in about an hour, and I moved the folder to Roaming/7DaysToDie/GeneratedWorlds/MyMapWentHere. I started up 7dtd, clicked on "New Game" and selected my generated map there, the game started loading but got stuck at initializing world and then crashed. What's going on? Im also using your generator to get rid of this... Like... pillars spawning all over the map which is new in A18 to me.
Edit: Nvm! I should've closed the other Nitrogen generating a 24k map for me first hahathanks!
I am more thinking of my hoteldestallion lolAny sizes the game can intergrate.If there are lots of very large POIs, the map can get very crowded, so dont overdo it.
I can run map map with some of those huge POIs (like the theme park) from CompoPack just fine.
prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter)I am more thinking of my hoteldestallion lol
its a whoppa. The Theme Park dwarves the hotel lol like a spec. it spawned tho in a17
Side note - I am adding in my prefabs to the prefabslist.txt wondering what are these for - at the end of the prefabs -
,2,-1,45,12,45,
I know 2 is face north etc, -1 is level with the ground presuming if it has a bunker etc. But I am unsure of the remaining ones. (45,12,45)
Thought so thank youprefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter)
So its the dimensions, wide, high, deep.
You can see those in the ingame editor.
The dimensions are important for NitroGen to know where the bounds of the POIs are, so they dont overlap, and are placed at the correct altitude.
That xmls are lol and thank you for the help much clearer now for sureExample:
apartment_brick_6_flr,RESIDENTIALNEW;DOWNTOWN,2,-7,55,61,57,citycenter;downtown
means this POI can spawn in either the citycenter or downtown
it just uses ; to seperate the entries instead of a comma
The prefablist is a very simple data serialization I wrote, just enough for that specific job
XML is always so much typing ...
Yes the one with the compo pack. oh it stopped loading and had errorxcostum_icehouse or something(magoli) only error tho removed it and its loading greatYou mean from the CompoPack list?The list is not really well tested, unlike the vanilla POI list. So there might be some error.
What error do you see?
Makes sense; windows is trying to get that stupid thumbnail while NitroGen is still writing the file...Next to closing NitroGen (memory consumption) when starting up the world in game, also close the explorer window with the world-files.In A18 I often have some kind of "access violation" that might be linked to the explorer window looking at the files, while the game does the final preparations at the first start. It might be linked to that.