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A19e Nitrogen - UNSTABLE

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@Damocles

Shame about coastal areas, would have been a nice change.

Also question about in game prefabs, are there any mods out there that anybody knows about that would add newish prefab models to the game...

I ask because on a really large map iam getting board seeing the same prefabs even when traveling from one side of the map to the other.

Gonna head off and gen a new map to experiment on making the perfect or as near as perfect base made around 12 atm... *SIGH*

Untill next time have a fun time people.! ;)

 
There are Ravenhearst, Darkness Falls, where a user created working prefab-lists. (first post in the bottom)

You can check those and the included prefabs in them, they should work with vanilla too by including them.

Nitrogen then just needs those entries in the prefab-list, to place them correctly.

 
Wonderful work! I have been wanting a way to generate more hills and mountains in my games as it gets very dull looking with mostly flat landscape.

I do wonder though if there is a way to have custom biomes put in?

Darkness falls has radiated biome sprawled out on the map and I dont seem to find them now and i feel like i am jipping myself of the full mod experience without it.

 
will 0.27 alpha release work with 17.4 stable? Also, thank you for making the radiation zone just a minimal band around the map instead of the circle.

 
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will 0.27 alpha release work with 17.4 stable? Also, thank you for making the radiation zone just a minimal band around the map instead of the circle.
I'm playing in 17.4 stable on an Nitrogen map.

Now at day 9 and no issue seen so far.

 
Good evening,

First off, great tool, nice fresh worlds.

I was wondering if anyone could potentially help me with an issue and I apologise in advance if this has been covered and I have missed it.

I am trying to use a generated world on a PingPerfect server, previously I have generated a world on my own computer and successfully uploaded it for use on the server. However, I cannot get a world to successfully load with a map generated with Nitrogen. The generated map is uploaded to the generated worlds folder, then I attempt to create a seed on the server.

On my home computer, this works as it should and I can get into the map and all is dandy, but if I attempt to repeat the process on the server (or upload the seed from the home computer), the server either hangs at the "Starting game" screen with the world sound playing in the background or it just cant retrieve server information.

I am unsure as to what I may be doing wrong, considering I have had a successful upload in the past (not Nitrogen).

Can anyone please shed some light on this?

Many thanks,

Adam

 
The easiest way I've found is to create a "dummy world" using whatever seed and game name you want. Once it's done, delete everything out of the "dummy world" folder that was created, then replace it with your Nitrogen world files and restart the server using the seed and game name you used to create the "dummy world". It will then look in that folder and start the game with your NitroGen map of choice.

 
I have been wanting a way to generate more hills and mountains in my games as it gets very dull looking with mostly flat landscape.
I have a strange issue, hate too many hills / mountains. But when gen terrain i dont want loads of hills and mountains but get so many its horrible...

I personaly like flat land in large enough areas as to build bases too much bloody work having to flatten ground before building starts.

 
I have a strange issue, hate too many hills / mountains. But when gen terrain i dont want loads of hills and mountains but get so many its horrible...
I personaly like flat land in large enough areas as to build bases too much bloody work having to flatten ground before building starts.
I also like a flat world. I first make a world with Nitrogen and then replace the import_HM.png file with my own before running game. I then have my flat world about 60 deep for my underground lair.

 
I've added your list to the main post.

-----------

New version 0.30:

-NO-POIs scenario (traders are still spawned) - abandoned world.

You can try to survive the world without any POIs in it, live off of junk, backpacks and a few cars in the world. (avoid taking a POI quest from traders then)

-secondary flatter desert plane, (so there is some flatter desert for towns to spawn in)

-option to increase the number of wasteland and burned forest biome patches

-some default settings are changed

 
Greetings Damocles, thank you for the promotion, i saw someone asking for it, so im sure others would like to include Magoli's CP with your RWG. on another note, i could not for the life of me get the biome per elevation back that i used to love, i hate finding snow in a valley, and a desert on top of a mountain, if you could add an option for that i would be greatful, here is 1.0 of Epic cities from a16.4 for reference on the biome per elevation

AL781ld.jpg


 
There are two ways to generate terrain in NitroGen.

The build-in map generator: it places biomes in specific places. The default biome is forest. Snow is only spawned ontop of mountains currently.

Desert can be on flat land, or eroded plateaus.

Wasteland is spawned only in "craters", that look like large bomb-craters.

The border-area can be marked with a specific biome to indicate the radiated zone.

The biomes can bleed over at some places, especially if POIs leveled the ground. But generally snow is only in high elevations already.

The other generation mode is to import self-created hight-maps. Here the main biome is forest, and snow is spawned on hight elevations.

In the case of a manually created map, it probably best practice to edit the biomes.png manually, to add the other biomes in as needed.

 
thats good info to know. i guess the map i generated was just too high then, even at 100 it was snow. but awesome none the less

 
Hey Damocles, thx once again for the new update, the tool improves constantly ;)

I've wanted to ask if you could make some settings available to edit such as :

-The min/max numbers of traders,towns,cities...

-The biome % if possible, i still do my custom biomes but hope for more options in "vanilla Nitro" still i love the snow on top of mountains.

-water lvl : i want it at 50 or such

-Min/Max Height of towns/cities/alone/moutain/snow and why not the rest, i only make custom maps with lots of elevations it will help.

yeah basically i want to be able to edit all standard settings one by one i know.

Obviously you can make those settings available via txt/xml or such it don't need to be on the nitro interface that you found already complicate (i don't :p )

I've noticed than roads often have patches of grass in them which is no problem, but on one of my map a friend died to a mine which was on one of those patches On the road, let's say he was salty since he plays permadeath xD i often reworks splatmap a bit since, but it would be nice to have both kind roads available imo :)

I'm a great fan and really love your Generator (especially after testing 17.4 RWG for 2 weeks...).

 
BIG Thank You Once Again For The New Update...

Currently Testing 16K Experimental MapGen.

Going 2 Be Running On The Following System:

AMD Ryzen 7 2700X 4.5GHz

32GB DDR 4 3000

Aorus B450 Elite

Samsung Evo 970+ 500GB M.2

Will report back once testing is done.

Very Nice Job With The NitoGen!

What The **** Is With The Sunken World ? Tested It Once And Hated It... Just Horrible... ;)

 
Hey Damocles, thx once again for the new update, the tool improves constantly ;)
I've wanted to ask if you could make some settings available to edit such as :

-The min/max numbers of traders,towns,cities...

-The biome % if possible, i still do my custom biomes but hope for more options in "vanilla Nitro" still i love the snow on top of mountains.

-water lvl : i want it at 50 or such

-Min/Max Height of towns/cities/alone/moutain/snow and why not the rest, i only make custom maps with lots of elevations it will help.

yeah basically i want to be able to edit all standard settings one by one i know.

Obviously you can make those settings available via txt/xml or such it don't need to be on the nitro interface that you found already complicate (i don't :p )

I've noticed than roads often have patches of grass in them which is no problem, but on one of my map a friend died to a mine which was on one of those patches On the road, let's say he was salty since he plays permadeath xD i often reworks splatmap a bit since, but it would be nice to have both kind roads available imo :)

I'm a great fan and really love your Generator (especially after testing 17.4 RWG for 2 weeks...).
I think I will push several variables to a config file, to separate them from the code then.

 
I built a quick chart to expose City / Town / Trader counts for the 4k and 8k maps and approximate sizes of those features. It has been really useful when trying to fine tune custom maps with mask seeds.

Cities_Towns.JPG

This doesn't seem to be perfect, which I think has a lot to do with available space. If your map doesn't have a lot of space below the 65 height, you'll get less cities (or maybe they'll overlap each other, so you can't tell). In any case, this should help you get an idea of what % of your land space will end up devoted to town and city features, so you can get a good balance of open wilderness vs high-density POI area.

This data comes from v0.30 alpha

 
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