Cpt Krunch
New member
Thanks Damocles, I will read back through thread. Ive experimented a lot with heightmaps, but not much to show for it after a few weeks of steady work on it lol.In Nitrogen you can import your own hightmap, or edit a generated hightmap. The mask is an image that can be used to block off areas for roads and pois, and also set city spawn points. Water is automatically placed in low terrain (water level 34)
You can pretty much create your own custom world this way, without handplacing pois and roads.
There are several posts in this threat talking about the details.
There is also an example world in Nitrogen (import gen mode) to showcase the files needed.
What do you use for heightmap editing? I use Photoshop for biomes, and Paint.net for roads.
Thanks again for this tool, its the best Ive used.