Thanks for reply!Nitrogen is using the standard Java pseudorandom number generator. The seed is determined by the systemclock, and thus random enough for this kind of purpose. (Not for cryptographically secure number generation)
In the end all computers are deterministic, so “true” random numbers cannot come from them. The best method would be to capture some real world (space) noise signal, or simpler just capture the mouse movement of the user to periodically update the seed.
Most rng will just use the system clock. So unless you want to use it for strong encryption or simulating physics, this is totally enough.
The advantage of rng is that it IS deterministic. So in the case of the vanilla world generator it allows the user to pass the seed to others to generate the same output. In nitrogen this makes less sense as there are lots of configuration options that would also have to be set precisely the same.
Yes, the game is loading in the maps from the "bottom up" instead of "top down".all export are flipped upside down Damocles atm to use a heightmap i switch it vertically before using it as import_HM (to be on the right side) and for preview map generated i reswitch it again to have the correct map.Edit btw 12k maps are fine![]()
Thank you very much! Where can one donate to your work?Just tested generating custom sizes. Seems to work, but needs some refinement.
Thank you, but no need for monetary donations, its just a small hobby project I do for fun.Thank you very much! Where can one donate to your work?
Will definitely do that! At the moment I cannot get it to work though. Been at it literally non stop and I cannot complete the generation of the world files no matter what..You can always help me by telling others that a tool like this exists.
It works now. I had to install the 64 bit version of Java. Thanks for the tool!Hi , if you use the command shell anyway, use the “cd” command to navigate to the installation directory. Else java does not know where the jar file is.