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A19e Nitrogen - UNSTABLE

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Playing on a 16k map with city grid marked as tight - cuts parts of buildings off lol. I walked into one of my prefabs and the back corner was open and another poi was there inside the others space.

 
I think I have something set wrong on generation...cities are looking less natural than vanilla.

What I think I'm seeing is each poi is treated like a city block, with roads mostly around them.

Shouldn't instead I see several pois next to each other and possibly behind them, and then roads around those clusters like a real world city block? (I'm not sure if I have something set wrong, or if this is how nitrogen is supposed to be generating them.

I'll follow this up with my settings screen cap.

Nitrogen ssttings.jpg

 
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Would it be possible to create a large Hubcity with smaller settlements around the map like in earlier alphas somehow ?

 
You can use the mask to spawn cities and towns. (green and red dots)

There is an example in the resources folder.

If you space the cities right, you can get a pretty even distribution of city-pois over a large area.

The city-size "mega" is already quite large by itself. At one point the game will get into problems with the amount of POIs nearby.

 
A suggestion if I may, Add a check for each biome, yes or no and the size/frequency if possible. I have always hated the wasteland and snow biomes for example and prefer maps without em. In previous versions I replace them in the xml with forest.

 
Crongratulations dude, that interface is some sexy looking - interface... well done keepup the kewl work, lovein it.

Just gonna gen a 12K map and looking forward to testing it been a few months.. :smile-new:

 
Crongratulations dude, that interface is some sexy looking - interface... well done keepup the kewl work, lovein it.
Just gonna gen a 12K map and looking forward to testing it been a few months.. :smile-new:
There are lots of new features and polished elements included too.

The generator has changed quite a bit internally.

 
I seem to recall reading a post about this not replicating the same pois in a town. I added compopack 40, so there should be plenty of pois to choose from when generating, but I've seen the same poi adjaent to itself several times now in just wandering a world in game to see whats generated.
Maybe that check got bugged along the way?

With default road widths the cities feel cramped compared to vanilla... would a border of 1 or two blocks around each poi be added to space them apart better?

- - - Updated - - -

I'm pretty sure one of the options added recently does this. Did you explore the generation options?
I'm talking like a full 8k map that is nothing but a giant city. Or at least a 4k map. There are no current options for this as far as I am aware.

 
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