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A19e Nitrogen - UNSTABLE

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New version online: v 0.467

-single city,trader,town option

-small lakes have a rougher shore (looking a bit less circular)

-plateaus for POIs (circles) have a roughe slopes, making them visually fit better to the normal terrain

 
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For sale... 1 stupid computer lol. Or the owner I not sure which be sold first..... i am now playing a 16k map no worries no fps issues...

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Thank You Damocles
For that bit of info about what I was doing wrong .. downloaded the COMPOPACK 40 from the forums and it works great .. OMG, I have forgotten ALL the neat buildings out there that isn't in the Vanilla game and loaded with Z's and even got the undead traders along with the good ones.

Having a blast with it so far .. the trader also have xcustom quest working also .. Made a 8k and a 10k .. both are good.

Have One question thou .. if Steam 7D2D _ does an Update .. will I have to redo the Data folder for COMPOPACK to work or should it be OK??

Thank you again for the help .. the Old Gamer … :02.47-tranquillity:
Yes lol. Unless ofc you have copied the 7dtd folder and renamed it then the original gets updated and you can continue on the copied 1.

I myself have every version of the game since alpha like 11 or 12 since the great Hal informed me of this...

And atm I have -

a18.1 my modlets for testing my modlets.

A18.1 playable to play actual games with many diff mods

A18.1 prefabs for prefabbing

A18.1 Vals modlets for testing Vals modlets.

 
Hey so I tried to raise the height of terrain in the config to have a deeper ocean and also more room underground to work with for an underground base. thats my config.txt

Code:
//configuration file for version v0.466

DARK_THEME = 1
FONT_SIZE = 11.0
TER_MIN_HIGHT = 4
TER_WATER_SPAWN_AT = 63
TER_BASE_HIGHT = 65
TER_MAX_HIGHT = 255
ALTITUDE_SNOW = 170
ALTITUDE_SNOW_SCATTERED = 165
MAP_BORDER = 200
ROAD_TO_FEW = 2
ROAD_TO_DEFAULT = 3
ROAD_TO_MANY = 4
ROAD_TO_REMOTE_POI_FEW = 4
ROAD_TO_REMOTE_POI_DEFAULT = 1
ROAD_TO_REMOTE_POI_MANY = 1
FORCE_POI_FACE_SOUTH = 0
CITY_GRID_ALIGN_TIGHT = 56
CITY_GRID_ALIGN_MEDIUM = 60
CITY_GRID_ALIGN_WIDE = 64
CITY_GRID_ALIGN_RANDOMIZE = 3
STREET_WIDE_ASPHALT = 10
STREET_EXTEND_ASPHALT = 32
STREET_DAMAGED_ASPHALT = 15
STREET_WIDE_GRAVEL = 6
STREET_EXTEND_GRAVEL = 6
STREET_DAMAGED_GRAVEL = 4
LOT_SMOOTH_OUTER = 12.0
LOT_SMOOTH_INNER = 4.0
LOT_CITY_SMOOTH_OUTER = 30
LOT_CITY_SMOOTH_INNER = 10.0
GEN_CRATER_BASE = 2
GEN_CRATER_MANY = 10
GEN_BURNED_FOREST_BASE = 3
GEN_BURNED_FOREST_MANY = 6
GEN_CRACKS = 16
BIOME_NORTH = 0.17
BIOME_SOUTH = 0.17
RIVERS_FACTOR = 3.0
tTraders = 0,1,2,3,5,
PLAYER_SPAWNPOINTS = 8
tCities = 0.0,0.8,1.4,2.0,3.0,4.5,
tTowns = 0,1,2,4,7,10,
tOldWest = 0,1,2,3,5,8,
tFarms = 0,2,5,11,16,20,
tCustomTowns = 0,1,2,4,7,12,
tRedNecks = 0,2,4,8,14,20,
tOutback = 0,10,30,60,90,170,
tMountainHuts = 0,5,10,25,40,80,
tLakes = 0,10,20,40,80,160,
tBigLakes = 0,4,8,16,20,28,
cityMinimumDistance = 1200
POI_MIN_DISTANCE_TO_OTHER = 4
MIN_DIST_OTHER_SETTLEMENT = 40
MIN_DIST_SETTLEMENT_TO_CITY = 500
cityTerrainCheckRadius = 200
cityTerrainCheckMinElevation = 64
cityTerrainCheckMaxElevation = 95
townTerrainCheckRadius = 120
townTerrainCheckMinElevation = 64
townTerrainCheckMaxElevation = 105
farmTerrainCheckRadius = 40
farmTerrainCheckMinElevation = 64
farmTerrainCheckMaxElevation = 110
outbackTerrainCheckRadius = 20
outbackTerrainCheckMinElevation = 64
outbackTerrainCheckMaxElevation = 120
mountainTerrainCheckRadius = 20
mountainTerrainCheckMinElevation = 120
mountainTerrainCheckMaxElevation = 230
lakeTerrainCheckRadius = 30
lakeTerrainCheckMinElevation = 64
lakeTerrainCheckMaxElevation = 140
ROAD_SMOOTH_A_INNER = 4
ROAD_SMOOTH_A_OUTER = 10
ROAD_SMOOTH_A_SCAN = 3
ROAD_DRAW_A_WIDE = 2
ROAD_SMOOTH_B_INNER = 5
ROAD_SMOOTH_B_OUTER = 14
ROAD_SMOOTH_B_SCAN = 3
ROAD_DRAW_B_WIDE = 3
ROAD_SMOOTH_C_INNER = 5
ROAD_SMOOTH_C_OUTER = 18
ROAD_SMOOTH_C_SCAN = 4
ROAD_DRAW_C_WIDE = 4
ROAD_HIGHT_ROUGH = 65
ROAD_HIGHT_TRAIL = 90
ROAD_SIDE_SMOOTHING_STRENGHT = 0.3

And the result is this:

405tV7e.jpg

What am I doing wrong? ;)

While it looks interesting ... but with the swimming mechanics in 7d2d i'll pass ;)

 
Quick question why when I make a map it comes as game version alpha 18.1 (B7) but the game and other regular RWG maps are (B8) ?
The main.ttw is not up to date. You could replace it with any current one from RWG if you need the current version to show.

 
I seem to be getting null reference errors... object not set to an instance of an object. I'm not running any other mods, any idea what might be causing this?

 
Is there a way to use this tool in order to make a map that is just one GIANT city?

If not, is this something planned for the future?

 
I seem to recall reading a post about this not replicating the same pois in a town. I added compopack 40, so there should be plenty of pois to choose from when generating, but I've seen the same poi adjaent to itself several times now in just wandering a world in game to see whats generated.

Maybe that check got bugged along the way?

With default road widths the cities feel cramped compared to vanilla... would a border of 1 or two blocks around each poi be added to space them apart better?

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Is there a way to use this tool in order to make a map that is just one GIANT city?
If not, is this something planned for the future?
I'm pretty sure one of the options added recently does this. Did you explore the generation options?

 
I seem to recall reading a post about this not replicating the same pois in a town. I added compopack 40, so there should be plenty of pois to choose from when generating, but I've seen the same poi adjaent to itself several times now in just wandering a world in game to see whats generated.
Maybe that check got bugged along the way?

With default road widths the cities feel cramped compared to vanilla... would a border of 1 or two blocks around each poi be added to space them apart better?

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I'm pretty sure one of the options added recently does this. Did you explore the generation options?
Try choosing city grid "wide"

 
@ Damocles What decides on the placements of POI's like Crack A Book, Pass N Gas Shotgun Messiah or Shamway Food etc...?

Is there a settings to adjust the frequency or placement..?

On one map I had a large building which had the lit signs for perhaps all of the above within the single structure (only seen that once). In my recent generated map I have two Pass N Gas almost next to each other.

Can those be seen on the preview map, not sure about all the different colours...?

Thanks

 
@ Damocles What decides on the placements of POI's like Crack A Book, Pass N Gas Shotgun Messiah or Shamway Food etc...? Is there a settings to adjust the frequency or placement..?

On one map I had a large building which had the lit signs for perhaps all of the above within the single structure (only seen that once). In my recent generated map I have two Pass N Gas almost next to each other.

Can those be seen on the preview map, not sure about all the different colours...?

Thanks
Quick answer .. Front page there is a color code .. but for each type of building .. I don't think so. ….. But the master can answer it better

 
All the info is basically in the prefablist.

Every city places citycenter, downtown, houses and industrial POIs.

The chance for each POI in a city is the same. But the generator will only try to pick each POI once per settlement (to avoid ugly repetitions).

If you want to DOUBLE the change of a POI appearing just copy paste its line in the prefabslist.

This is considered a new POI type to spawn then.

For the colors for each zone-type I have posted a list here somewhere. In the first post is a list (a user translated them into colored text.)

 
Thanks to you both for the reply on the colour codes.

Also thanks for the suggestion to look at the prefablist , and how to double the chances of certain types to appear.

 
I downloaded the tools and setup a map on my Dedicated Server this weekend.

I just wanted to say WOW!!!!! This is an awesome tool, and it only took 2 minutes to generate an 8k map.

Following the Dev notes on the server install to just modify the map name and seed in the servercfg file worked like a charm.

The world it generated is beyond awesome!

Thanks for this!

 
Try choosing city grid "wide"
Thanks for that suggestion. Using the next grid size down and one up wider roads than nitro default looks like it gives me more the vanilla 7 days feel.

Some of the issues in seeing might just be because of compopack's pois. Smaller ones appearing in odd places.

I wonder if some could/should be moved to biome deco?

It IS great thought to had the quest puzzle pois along with a mix of more standard ones, and it's SO good to see some places I hadn't seen since a16.

 
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