Yes lol. Unless ofc you have copied the 7dtd folder and renamed it then the original gets updated and you can continue on the copied 1.Thank You Damocles
For that bit of info about what I was doing wrong .. downloaded the COMPOPACK 40 from the forums and it works great .. OMG, I have forgotten ALL the neat buildings out there that isn't in the Vanilla game and loaded with Z's and even got the undead traders along with the good ones.
Having a blast with it so far .. the trader also have xcustom quest working also .. Made a 8k and a 10k .. both are good.
Have One question thou .. if Steam 7D2D _ does an Update .. will I have to redo the Data folder for COMPOPACK to work or should it be OK??
Thank you again for the help .. the Old Gamer … :02.47-tranquillity:
//configuration file for version v0.466
DARK_THEME = 1
FONT_SIZE = 11.0
TER_MIN_HIGHT = 4
TER_WATER_SPAWN_AT = 63
TER_BASE_HIGHT = 65
TER_MAX_HIGHT = 255
ALTITUDE_SNOW = 170
ALTITUDE_SNOW_SCATTERED = 165
MAP_BORDER = 200
ROAD_TO_FEW = 2
ROAD_TO_DEFAULT = 3
ROAD_TO_MANY = 4
ROAD_TO_REMOTE_POI_FEW = 4
ROAD_TO_REMOTE_POI_DEFAULT = 1
ROAD_TO_REMOTE_POI_MANY = 1
FORCE_POI_FACE_SOUTH = 0
CITY_GRID_ALIGN_TIGHT = 56
CITY_GRID_ALIGN_MEDIUM = 60
CITY_GRID_ALIGN_WIDE = 64
CITY_GRID_ALIGN_RANDOMIZE = 3
STREET_WIDE_ASPHALT = 10
STREET_EXTEND_ASPHALT = 32
STREET_DAMAGED_ASPHALT = 15
STREET_WIDE_GRAVEL = 6
STREET_EXTEND_GRAVEL = 6
STREET_DAMAGED_GRAVEL = 4
LOT_SMOOTH_OUTER = 12.0
LOT_SMOOTH_INNER = 4.0
LOT_CITY_SMOOTH_OUTER = 30
LOT_CITY_SMOOTH_INNER = 10.0
GEN_CRATER_BASE = 2
GEN_CRATER_MANY = 10
GEN_BURNED_FOREST_BASE = 3
GEN_BURNED_FOREST_MANY = 6
GEN_CRACKS = 16
BIOME_NORTH = 0.17
BIOME_SOUTH = 0.17
RIVERS_FACTOR = 3.0
tTraders = 0,1,2,3,5,
PLAYER_SPAWNPOINTS = 8
tCities = 0.0,0.8,1.4,2.0,3.0,4.5,
tTowns = 0,1,2,4,7,10,
tOldWest = 0,1,2,3,5,8,
tFarms = 0,2,5,11,16,20,
tCustomTowns = 0,1,2,4,7,12,
tRedNecks = 0,2,4,8,14,20,
tOutback = 0,10,30,60,90,170,
tMountainHuts = 0,5,10,25,40,80,
tLakes = 0,10,20,40,80,160,
tBigLakes = 0,4,8,16,20,28,
cityMinimumDistance = 1200
POI_MIN_DISTANCE_TO_OTHER = 4
MIN_DIST_OTHER_SETTLEMENT = 40
MIN_DIST_SETTLEMENT_TO_CITY = 500
cityTerrainCheckRadius = 200
cityTerrainCheckMinElevation = 64
cityTerrainCheckMaxElevation = 95
townTerrainCheckRadius = 120
townTerrainCheckMinElevation = 64
townTerrainCheckMaxElevation = 105
farmTerrainCheckRadius = 40
farmTerrainCheckMinElevation = 64
farmTerrainCheckMaxElevation = 110
outbackTerrainCheckRadius = 20
outbackTerrainCheckMinElevation = 64
outbackTerrainCheckMaxElevation = 120
mountainTerrainCheckRadius = 20
mountainTerrainCheckMinElevation = 120
mountainTerrainCheckMaxElevation = 230
lakeTerrainCheckRadius = 30
lakeTerrainCheckMinElevation = 64
lakeTerrainCheckMaxElevation = 140
ROAD_SMOOTH_A_INNER = 4
ROAD_SMOOTH_A_OUTER = 10
ROAD_SMOOTH_A_SCAN = 3
ROAD_DRAW_A_WIDE = 2
ROAD_SMOOTH_B_INNER = 5
ROAD_SMOOTH_B_OUTER = 14
ROAD_SMOOTH_B_SCAN = 3
ROAD_DRAW_B_WIDE = 3
ROAD_SMOOTH_C_INNER = 5
ROAD_SMOOTH_C_OUTER = 18
ROAD_SMOOTH_C_SCAN = 4
ROAD_DRAW_C_WIDE = 4
ROAD_HIGHT_ROUGH = 65
ROAD_HIGHT_TRAIL = 90
ROAD_SIDE_SMOOTHING_STRENGHT = 0.3
The main.ttw is not up to date. You could replace it with any current one from RWG if you need the current version to show.Quick question why when I make a map it comes as game version alpha 18.1 (B7) but the game and other regular RWG maps are (B8) ?
I'm pretty sure one of the options added recently does this. Did you explore the generation options?Is there a way to use this tool in order to make a map that is just one GIANT city?
If not, is this something planned for the future?
Try choosing city grid "wide"I seem to recall reading a post about this not replicating the same pois in a town. I added compopack 40, so there should be plenty of pois to choose from when generating, but I've seen the same poi adjaent to itself several times now in just wandering a world in game to see whats generated.
Maybe that check got bugged along the way?
With default road widths the cities feel cramped compared to vanilla... would a border of 1 or two blocks around each poi be added to space them apart better?
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I'm pretty sure one of the options added recently does this. Did you explore the generation options?
No, vanilla. The error happened three times and hasn't happened since. Guess it'll remain a mystery.Did you select the CompoPack prefablist? This only works when also installing the prefabs.
Quick answer .. Front page there is a color code .. but for each type of building .. I don't think so. ….. But the master can answer it better@ Damocles What decides on the placements of POI's like Crack A Book, Pass N Gas Shotgun Messiah or Shamway Food etc...? Is there a settings to adjust the frequency or placement..?
On one map I had a large building which had the lit signs for perhaps all of the above within the single structure (only seen that once). In my recent generated map I have two Pass N Gas almost next to each other.
Can those be seen on the preview map, not sure about all the different colours...?
Thanks
Thanks for that suggestion. Using the next grid size down and one up wider roads than nitro default looks like it gives me more the vanilla 7 days feel.Try choosing city grid "wide"
..... Another fan here it seems.....Just watching a stream by JonahBirch, playing on a NitroGen map