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A19e Nitrogen - UNSTABLE

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Vehicles are spawned either on roads or POIs.

For roads the only thing that counts is their area. A vehicle will have a certain chance to spawn on a road surface.

The actual position is determined by the game randomly.

For POIs, I have added the option "extra car lots" to increase the overall number of cars in towns.

Its basically more car dealer or gas station POIs.

 
There is no virus. False positive. The nitrogen.jar archive is packed with the Launch4j wrapper to have an executable.

You dont need to use the exe, and can also start the program from the nitrogen.jar directly or with the .bat files.

 
In the resources/config.txt you can edit the impact of the north and south biomes.
BIOME_NORTH = 0.08

BIOME_SOUTH = 0.08

Choose something like

BIOME_SOUTH = 0.20

for example for a larger desert area.

(edits need to be saved before starting the program)
Excellent, thanks!

 
Been generating a 16k world with default settings for ~3 hours now. The last 30-40 mins or so it's been stuck on

(469/470)(470/470)

exporting (1/3)

exporting (2/3)

D:\DivApps\NitroGen_WorldGenerator/output/NitroGenMap18/biomes.png not TYPE_INT_RGB, copy type 6 -> 1
Is this normal? The tool is no longer using any CPU, which I find odd, so I have a feeling it's just stopped now.

 
Been generating a 16k world with default settings for ~3 hours now. The last 30-40 mins or so it's been stuck on

Is this normal? The tool is no longer using any CPU, which I find odd, so I have a feeling it's just stopped now.
16k is very memory intensive. And 16k is quite on the limit for lots of computers.

NitroGen is currently writing the new preview map at that step.

You could restart and set the preview to classic (grey scale hightmap) or better to off, to skip that step. This saves a bunch of memory, and should let the generation finish properly.

 
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Oh really? Damn, now I'm sad I shut it down and started over again. I guess I will stop it again and turn the preview off then. Thanks. How long is it supposed to take, to generate a 16k world? On average or something.

 
Oh really? Damn, now I'm sad I shut it down and started over again. I guess I will stop it again and turn the preview off then. Thanks. How long is it supposed to take, to generate a 16k world? On average or something.
takes me around 234 to 250 minutes lol but worth it :-)

 
takes me around 234 to 250 minutes lol but worth it :-)
Oh, wow. That long huh? I guess I'll let it run over night then. So.. when using the default RWG that comes with the dedicated server, is it supposed to take just as long then? Cause, when its been sitting at "Generating Detail Data" for 2ish hours, I figured it was not going to move on and I stopped the process. I generated 16k worlds in A17 and while my memory is too bad to remember how long it took, I feel like it must have taken a lot less time.

Also, at the same time. Is this world for the A18 experimental version or does it work with the stable version as well? I don't know which version I should be using.

 
The generation time also depends on the number of cities, towns and other POIs.

The road generation is taking up a lot of performance. So a densely packed map will take quite some time.

In an older version I could generate a 16k on default settings in about 35 minutes. But this time will increase the more things are on the map.

And how powerful your computer is of course.

I suggest turning off the preview map if your run into problems.

The worlds are the same quality. You just have to check it then ingame.

A meaningful compromise would be a 12k map. Quite bigger than 8, bit not as taxing as 16k.

 
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The generation time also depends on the number of cities, towns and other POIs.The road generation is taking up a lot of performance. So a densely packed map will take quite some time.

In an older version I could generate a 16k on default settings in about 35 minutes. But this time will increase the more things are on the map.

And how powerful your computer is of course.

I suggest turning off the preview map if your run into problems.

The worlds are the same quality. You just have to check it then ingame.

A meaningful compromise would be a 12k map. Quite bigger than 8, bit not as taxing as 16k.
Thank you for the replies, and your work on the tool <3

I'm currently generating a 16k world without preview, and since I'm heading to bed soon I'll just let it run over night. If I put more thought into that, I should have just left the preview on then, but oh well :)

Yeah, for some reason I don't remember waiting this long to generate 16k worlds in previous versions. That's why I figured it was stuck and wasn't going to continue since it was at the same step for so long.

 
You could technically use an older version of NitroGen for A17 (some parts where improved for visual quality, but also take more processing power).

Just copy over the prefabslist.txt from the new version (new POIs), and also run the splat3 map though the splatfixer app (in the tools folder) after generation.

And copy over any main.ttw from a A18 map. (the size of the other map does not matter)

 
got some errors during generating

1.

csv error line:xcostum_icestadium(by_magoli),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,2,-8,46,17,41,industrial,smalltown
2.

D:\NitroGen_WorldGenerator_A18\NitroGen_WorldGenerator/output/NitroGenMap1/biomes.png not TYPE_INT_RGB, copy type 6 -> 1
 
#1 looks like it's related to the CompoPack list, at least one other error has been reported in relation to that.

#2 is normal.

 
Great tool ! Love it!

If i make a height map and custom biome how would I get the tool to randomly place prefabs and lakes and rivers etc?

Thanks for the great coding!

 
Import pulldown, choose importHM or whatever it's called, point it to your heightmap, profit.

...after generation edit the biomes.png to suit your needs.

 
For lakes and rivers, keep the (greyscale) hightmap almost black at the intended positions (10,10,10 rgb).

This will spawn water nodes in low areas below the water baselevel (33,33,33 rgb)

Keep the general low terrain at around (40,40,40).

 
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