Windsailor
New member
ok, thanks!There is no persistance in the selection state yet. (does not safe the selection) Maybe on day.
ok, thanks!There is no persistance in the selection state yet. (does not safe the selection) Maybe on day.
The purpose of NitroGen is mainly to troll anyhowLol. You are evil...just pure evil![]()
I love the cracks. Say your wandering around at night and all of a sudden you're ambushed by a bunch of Zeds... holy hell... you run off in some direction just to fall to your death into a 70 foot ravine... mwa-ha-haa... its awesome.The cracks are like speed controls in the post apocalypse. Never drive and chat.
Thats the actual code for writing the prefab y location in the prefabs.xml:Darmocles
When writing a prefab into prefab.txt.
Finding the whole prefab size say is 45 x 17 x 45
How ever the offset is -1 so No write whole co ords and the nitrogen will take the -1 into account or would I have to calculate from surface to top of prefab for that y value.
What I mean is from bottom of basement that goes underground to the very top of the poi or from ground level to top of poi.
I play 16k. I have settings on mediumCan anyone playing SP 16k map share RAM usage, maybe along with a rough description of graphical settings (eg. medium, high, etc)?
I have 16G, and on D1 it's at ~10G when I first spawn. But if I exit to the main menu and continue, the game reliably crashes with OOM. I assume RAM usage will increase during prolonged play, so I wonder if I should go with an 8k map.
If you mean having the same output as RWG, then no. Its a completely different implementation, just using the same file formats.This tool is dope, thanks! Sorry it was asked already but default settings within the tool for a given seed would result in the same map as it would if generated from the game directly?
I have 32G and sometimes a 16K maps crashes on start. Even though RAM is just filled to about 70 / 75 percent, loading fails with an out of memory error. Once I get past the loading screen it works fine. I am playing on Ultra.Can anyone playing SP 16k map share RAM usage, maybe along with a rough description of graphical settings (eg. medium, high, etc)?
I have 16G, and on D1 it's at ~10G when I first spawn. But if I exit to the main menu and continue, the game reliably crashes with OOM. I assume RAM usage will increase during prolonged play, so I wonder if I should go with an 8k map.
Thanks, you answered to my question and thanks again for the great tool!If you mean having the same output as RWG, then no. Its a completely different implementation, just using the same file formats.
Classic seeds (to recreate a map) would not really work here. Mainly because the user can set a lot of custom options. Recreating a map based on the same seed would also require the options to be set exactly the same. And also using exactly the same program version (as I regularly change details).
Otherwise the same seed would still result in different maps.
If there where a specific use-case to create the same map on different computers, I could create some sharable settings.
I got no idea myself don't even know how to look lol for itBut what is your RAM usage?
OK, how about just the amount of RAM in your machine?I got no idea myself don't even know how to look lol for it
In the resources/config.txt you can edit the impact of the north and south biomes.I really like the north=snow, south=desert idea, but would it be possible to give the user more control over what general percentage the desert and snow take up? I like the way it works, but I personally would like a bigger desert in the south, for instance.
Edit: Also a couple more options for controlling spawn points would be nice, like what biomes to prefer for spawn points, and options for specifying single-spawn-point near town, far from town, etc.