Anytime I try to spawn human NPCs from the debug menu nothing appears. And console begins spamming "Object reference not set to an instance of an object"
I've been trying for hours to figure this out. All the nonhuman animal npcs work just fine. I have only the required dependency mods, and no other mods installed. No errors in the launcher when building.
0-CreaturePackAnimals
0-SphereIICore
1-NPCPackHumans
NPC Dialogue Windows
I refuse to believe I was stupid enough to overlook this. Thank you so much!You need the 0-CreaturePackHumans modlet as well. That modlet includes all the assets (Unity models and such). The NPCPack modlets apply the custom C# coding (which is actually in SphereII Core) to those NPCs..
Incidentally, one benefit to getting the CP humans as well, is that you can (if you choose) re-include those in the game, if there are no NPCPack versions. (I do this because there are no NPCPack versions of the "raider" NPCs.)
Lostyouthkhat said:I started playing more 7 days to die lately and i tested the npc mod again. I guess you wait for alpha 20 to update it, so i would just like to give some improvable aspects:
- The NPC isnt hostile towards zombies anymore as soon as you choose him as follower (they will just attack zombies if they attack him first)
Was just using it, working fine.Are you saying with the recent patch for this not attacking zombies, they still wont attack zombies? Do you have the latest version of of the NPCHuman mod, 19.6.1 ?
Having the same issues.. a beginner in using mods for 7D but around since A7, this is one of the most important things this game needs though, NPC interaction!Hello.
I just can't get the mods to work.
I downloaded DMT, built the mods "0-SphereIICore, 0-CreaturePackHumans, SphereII NPC Dialog Windows and 1-NPCPackHumans" with DMT, and started the game via DMT.
However, I get umpteen error messages in the console. I am assuming the mods are not working, I don't meet any NPC. There is a spawn box that is invisible, but nothing spawns there.
Can someone help me?