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A19 NPCs DMT Mod

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Pushed a workaround fix submitted by RedArmy45, NPCs now attack zombies before and after hiring more reliably.  Update added to Humans, Mechs and animal NPCs.

 
Anytime I try to spawn human NPCs from the debug menu nothing appears. And console begins spamming "Object reference not set to an instance of an object"
I've been trying for hours to figure this out :( . All the nonhuman animal npcs work just fine. I have only the required dependency mods, and no other mods installed. No errors in the launcher when building. 

0-CreaturePackAnimals
0-SphereIICore
1-NPCPackHumans
NPC Dialogue Windows
 

 
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Anytime I try to spawn human NPCs from the debug menu nothing appears. And console begins spamming "Object reference not set to an instance of an object"
I've been trying for hours to figure this out :( . All the nonhuman animal npcs work just fine. I have only the required dependency mods, and no other mods installed. No errors in the launcher when building. 

0-CreaturePackAnimals
0-SphereIICore
1-NPCPackHumans
NPC Dialogue Windows
 


You need the 0-CreaturePackHumans modlet as well. That modlet includes all the assets (Unity models and such). The NPCPack modlets apply the custom C# coding (which is actually in SphereII Core) to those NPCs..

Incidentally, one benefit to getting the CP humans as well, is that you can (if you choose) re-include those in the game, if there are no NPCPack versions. (I do this because there are no NPCPack versions of the "raider" NPCs.)

 
You need the 0-CreaturePackHumans modlet as well. That modlet includes all the assets (Unity models and such). The NPCPack modlets apply the custom C# coding (which is actually in SphereII Core) to those NPCs..

Incidentally, one benefit to getting the CP humans as well, is that you can (if you choose) re-include those in the game, if there are no NPCPack versions. (I do this because there are no NPCPack versions of the "raider" NPCs.)
I refuse to believe I was stupid enough to overlook this. Thank you so much!

 
Lostyouthkhat said:
I started playing more 7 days to die lately and i tested the npc mod again. I guess you wait for alpha 20 to update it, so i would just like to give some improvable aspects:

- The NPC isnt hostile towards zombies anymore as soon as you choose him as follower (they will just attack zombies if they attack him first)


Same issue.

@xyth "You set the patrol route by using invisible patrol blocks. Likely that will need a video to explain."

Indeed, you're a busy man, three lines to explain will be great. i saw a pathingcode and pathingcode2 in creative mode, i have to use them ?

 
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Are you saying with the recent patch for this not attacking zombies, they still wont attack zombies?  Do you have the latest version of of the NPCHuman mod, 19.6.1 ?

 
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Hey everyone. I'm trying to get this mod to work but I'm struggling. I have 0-CreaturePackHumans, 0-SpherellCore, 1-NPCPackAnimals, 1-NPCPackHumans, 1-NPCPackMechs, 2-NPCFactions, and NPC Dialog Windows. All of them were tossed through the DMT Tool without error.

I cannot speak to any of the NPC's and they all have zombie faces. Any ideas on how to fix this would be greatly appreciated!

 
if you going to run the 1-npcpack animals, then you have to load the dependancy 0-Creaturepackanimals.  Same with the others.  that should fix it.  If not, also load the creatureeffectspack as well.

 
Just reading your plans for Alpha20 regarding the NPCs using its own AI rather than zombie AI. This sounds really great,a huge leap forward for the mod.

This should make the mod more compatible from update to update too correct? since the AI isnt affected by developer updates.

 
Not having to maintain 2 character mods, one without code, and the other with, will help the most.  Separating Human AI from zombie AI will free the human characters from zombie code limitations.  I dont think it will be any more isolated from all the changes made between alphas.  Especially when they will be focused on their own human implementation in the next 2 alphas.

 
Hello. 

I just can't get the mods to work.

I downloaded DMT, built the mods "0-SphereIICore, 0-CreaturePackHumans, SphereII NPC Dialog Windows and 1-NPCPackHumans" with DMT, and started the game via DMT.

However, I get umpteen error messages in the console. I am assuming the mods are not working, I don't meet any NPC. There is a spawn box that is invisible, but nothing spawns there.

Can someone help me?

 
Hello. 

I just can't get the mods to work.

I downloaded DMT, built the mods "0-SphereIICore, 0-CreaturePackHumans, SphereII NPC Dialog Windows and 1-NPCPackHumans" with DMT, and started the game via DMT.

However, I get umpteen error messages in the console. I am assuming the mods are not working, I don't meet any NPC. There is a spawn box that is invisible, but nothing spawns there.

Can someone help me?
Having the same issues.. a beginner in using mods for 7D but around since A7, this is one of the most important things this game needs though, NPC interaction!

 
The loading process for A20 will be as simple as any vanilla mod, just add the mods folder to the Mods folder and done.  I cant help with A19 version loading without seeing log files.

 
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