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A19 NPCs DMT Mod

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It is quite easy to use dmt, moreso than i recall sdx being. I make a copy of 7dtd and then another folder called alpha18dmtmods and put them both in my c games folder. Once you decide on which mods you want to run you just plop em all in your new folder you made called alpha18dmtmods and run dmt. Once dmt is up and running you just plug your 2 paths for your second game install and your dmt mods folder and build. Done. Dont have to fiddle with the mods folder in the game directory or anything unless you want to edit something in the xml of one of the mods youve put in. Just run it from the game directory of your second install.

 
Well I made a copy of the game, tried Xyth's and Darkstardragon's suggestions, and still no movement. Although now instead of only everything not moving, all zombies I spawn seem to have broken legs and are lying on the ground now. Please do make an installation video, not just of the mod manager but DMT as well. I've gotten more than 1 migraine trying to get all this working. I make mods for multiple other games, and for 7DTD I've learned to create recipes, edit what zombies spawn and how many, and some other things. My point being while im nowhere near as experienced as Xyth or Sphereii, but I do have a fair bit of experience with these kind of things, and this has just been a nightmare for me.

Edit: If you do make a tutorial, might want to also add in steps for things like if someone were using other mods as well, like the firearms modlet for example.

 
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Well I made a copy of the game, tried Xyth's and Darkstardragon's suggestions, and still no movement. Although now instead of only everything not moving, all zombies I spawn seem to have broken legs and are lying on the ground now. Please do make an installation video, not just of the mod manager but DMT as well. I've gotten more than 1 migraine trying to get all this working. I make mods for multiple other games, and for 7DTD I've learned to create recipes, edit what zombies spawn and how many, and some other things. My point being while im nowhere near as experienced as Xyth or Sphereii, but I do have a fair bit of experience with these kind of things, and this has just been a nightmare for me.
Edit: If you do make a tutorial, might want to also add in steps for things like if someone were using other mods as well, like the firearms modlet for example.
Ummm do you have ALL the requirements for the npcs as stated in O.P. there are dependencies for this mod that requires other mods by sphereii to work

 
Probably. Screamer sniper would be fun for sure. It takes time to make an NPC that animates correctly, especially if you take the care to have them put away their weapon before talking and make lots of different idle and attack animations. Bandit, NPCs and the Wandering traders are mostly the same, with only xml differing. The NPCs are the ones that get extra animations since of the level of player interaction justifys the extra work. Long term we hope to have NPCs that actual farm, cook etc rather than just act as guards.
That is quite amazing. I look forward to having npcs in the game, and i think that would be one hell of an end game mechanic to look forward to: keeping your hand build village alive. I have been playing this game since alpha 13(?), when it first came on steam. I really enjoyed playing it then after 2 weeks straight when i was fortifying the cell tower poi in navesgane i suddenly asked myself "what's the point" and quit for a bit. the modding scene was not that well developed back then, and I never had a reaction to a game like that before. The end game is just that bad. So you survived for a long time? great, that's it.

So having a new end game goal of keeping npcs alive sounds like fun, a lot of fun.

 
Yes I do stallionsden.
Honestly, it sounds like you have some brutal install problems. If this happened to me i would uninstall 7dtd and go into the steam/steamapps/common and make sure any residual 7dtd files were deleted as well. Then i would do a fresh stable install, but thats just me. Any sort of residual mod crud in there could interfere with further modding of any sort.

 
Honestly, it sounds like you have some brutal install problems. If this happened to me i would uninstall 7dtd and go into the steam/steamapps/common and make sure any residual 7dtd files were deleted as well. Then i would do a fresh stable install, but thats just me. Any sort of residual mod crud in there could interfere with further modding of any sort.
Correct me if i am wrong, but doesn't verifying the game cache clear out the junk files? I know that fixes a lot of modding issues with various games.

 
Correct me if i am wrong, but doesn't verifying the game cache clear out the junk files? I know that fixes a lot of modding issues with various games.
No it doesn't clear everything. We talking saves worlds character profile etc. You can also use the 7dtd launcher click on tools and clear everything (the bottom button) then select all boxes also

 
Xyth how do i disable harley quinn dialogue? Its a lil loud and plays far too often,i think you probably intended her to be annoying rite?lol

 
Xyth how do i disable harley quinn dialogue? Its a lil loud and plays far too often,i think you probably intended her to be annoying rite?lol
That was the intent. Actually Harley was the entity I used to learn some of the advanced possibilities of the mecanim controller that animates her. I need to revisit her at some point and add the even newer techniques to smooth out her motion. I will turn down her volume when I do that.

You can go into entities.xml in the NPC modlet and replace her sounds with the female player sounds. Look at the nurse for example. You can just copy paste the nurse sounds over the Harley sound lines.

 
That was the intent. Actually Harley was the entity I used to learn some of the advanced possibilities of the mecanim controller that animates her. I need to revisit her at some point and add the even newer techniques to smooth out her motion. I will turn down her volume when I do that.
You can go into entities.xml in the NPC modlet and replace her sounds with the female player sounds. Look at the nurse for example. You can just copy paste the nurse sounds over the Harley sound lines.
Oh i see.Well thanks for that,i like Harley NPC so i will swap the nurse info for hers. Thanks again

 
Xyth i was looking through the item.xml file. I was tweaking some stuff and i noticed pest NPC isnt located here.Is that supposed to be that way?

Is his hand item machete able to be customised from another location?

 
Xyth i was looking through the item.xml file. I was tweaking some stuff and i noticed pest NPC isnt located here.Is that supposed to be that way?
Is his hand item machete able to be customised from another location?
DarkStar setup Pest to use this hand: <property name="HandItem" value="handChefKnife"/> which is in the items.xml file and used by the Baker. Uou could copy this hand and give it a new name then edit those properties. Make sure you then change the property (hand) above to reference the new hand name you created.

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Somtimes npc died but their health is high level.Why?┭┮﹏┭┮
We noticed this happening rarely and are still debugging it. I thought it was bleeding out but that "should" be patched.

 
Version 1.8 pushed:

Folder rename for compatibility between DMT and manual installs.

Prevent zombieBleeding and infection buffs

 
DarkStar setup Pest to use this hand: <property name="HandItem" value="handChefKnife"/> which is in the items.xml file and used by the Baker. Uou could copy this hand and give it a new name then edit those properties. Make sure you then change the property (hand) above to reference the new hand name you created.
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We noticed this happening rarely and are still debugging it. I thought it was bleeding out but that "should" be patched.

Awesome thanks Xyth.

If its any relation i have spotted this happening once when player hit hired NPC with a torch and the caught fire damage from 800HP and lost all HP in a matter of seconds.Was on version 1.5 though i believe.

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Great work!NPC in 7D2D is really needed. :)
Indeed..i literally was on the fence about buying the game and this mod swayed me to close the deal.

 
Awesome thanks Xyth.

If its any relation i have spotted this happening once when player hit hired NPC with a torch and the caught fire damage from 800HP and lost all HP in a matter of seconds.Was on version 1.5 though i believe.

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Indeed..i literally was on the fence about buying the game and this mod swayed me to close the deal.
The bleeding and diseases are now prevented but fire will damage the NPCs just like it damages players. SphereII and I discussed changing Maslow tasks to support NPC healing rather than the passive healing and immunities way we do things now.

 
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