Xyth if its ok i have a little feedback after using NPCs after a few days now.
I think if its possible to tweak these settings,NPCs would be much better.
1.If possible,reduce the range at which the NPCs sense zombies,Reason being is that they A) they can totally break stealth..B)They tend to run into houses or try to before the player has even decided to enter that POI,essentially making the player the NPC that tags along lol.
2. Make the NPC non contactable with player ,as in allow player to phase rite through the NPC model.Reason being the NPC often traps player in a corner,or pushes player into a trap/zombie(especially when combined with behaviour stated above)..Worse when having more than one follower at a time.
3.Disable any and all trap damage NPC can recieve.NPCs dont path around traps and often destroy player made spikes etc,run through POIs filled with barbed wire to get zombies and ignore traps,often killing them.
4.Make the wait command actually disable their movement or add a new type of wait command allowing this(this could help with the junk turret friendly fire issue if you cant fix that,as player could tell NPC to wait and set up turret outside of view of NPC)
I understand these tweaks may not be even possible but if your thinking of ways to improve the mod these QOL additions may be good.
Also the property-sphere reeach i suggested before . I spent alot of time with 1.1/1.2/1.3 and actually think 1.3 is the best.1.1 and 1.2 are not consistent after further testing but 1.3 is for sure.Of course NPCs will kill zombies through walls at that setting so just wanna point that out.