SteelBlood
New member
Thanks so much for the reply sphereii! I'll work on it and see if the tool helps make it work for me. Keep up the good work and thanks for being so patient on forums, a lot of mod authors aren't like that.
This doesn't sound like a feature of SDX / DMT. Do you have any on-access anti-virus scanners that may be interrupting it?So I downloaded the SDX tool, this is the order I did things.
1. After trying SDX tool first time, got some errors.
2. Verified integrity of game, fixed files SDX changed.
3. Put NPC mod and all 4 dependencies into mod folder. They were the only mods in folder.
4. Selected NPC mod and all 4 dependencies and pressed build.
5. No matter what I always get an error saying the dependencies are being used by another process and it fails to build.
Anything I'm doing wrong and can do to fix this?
Glad you were able to figure it out. Yes, the new repos contains the fixed AnimationSDX.I'm having installation troubles, myself. Using 17.4, newly downloaded. DMT, newly installed. Only AnimationSDX, aXUI_Dialog, Patch_Entity, SDX_EntityAliveSDX, Xyth Bandits, Xyth NPCs, and Xyth Wandering Traders installed. Whether I check them all off or just AnimationSDX, I get the same error:
Running BackupFiles
Backup dll found: K:\K Mods\7 Days to Die\Manager/Backups/SP/17.4b4/Assembly-CSharp.dll
Running DeployDlls
Deploying DLLs
Running LocalisationPatch
Running InitialPatchTask
Compiling PatchScripts assembly for InitialPatch...
Built patch file in 554ms
PatchMods compile successful
Found patcher mods: 1
Hooking console commands
Running CreateModDll
Compiling Mods.dll...
Built in 539ms
g:\Full Games\7 Days to Die\Mods - DMT\AnimationSDX\Scripts\MecanimSDX.cs(992,35): error CS0103: The name 'ResourceWrapper' does not exist in the current context
Failed to compile Mods.dll
Build failed
process exited with error code -1
(g:\Full Games\7 Days to Die\Mods - DMT\AnimationSDX\Scripts\MecanimSDX.cs(992,35): error CS0103: The name 'ResourceWrapper' does not exist in the current context) is in yellow
(Failed to compile Mods.dll
Build failed
process exited with error code -1) is in red
I don't know what else to do. I'm reading through the thread (on page 14 and counting) I googled everything about ResourceWrapper I could find, as well as any tutorials on installing this. Nothing came up. I initially tried this with SDX, but updated a few hours ago when I discovered DMT through my troubleshooting efforts. Any help would be appreciated.
EDIT: Turns out the link on the front page is out of date. I found this one in the forums and realized Animations was 3 months old there and 4 months old in another. Did the trick. https://github.com/SphereII/SphereII.Mods/
EDIT 2: How do I get the npcs to loot for me? Asking them about themselves does nothing. I see no readme or details on the subject. Please, and thank you.
The original post is probably out of date because I change repos too much for others to keep up, sadly. In A18, I want to unify them, and drop SDX and go with DMT fully.Thank you. Yes, I discovered your notes inside the folders after some digging. No idea how to add it to the task list yet, but I'll try it. Your notes also said that the pathing the AI uses does some "zombie" on its way. I don't know what that means. Does it mean they get distracted by enemies? That they burst through walls to get the loot like zombies? Lastly, did you update the front page or are you purposely leaving the new info in the middle of the thread so people need to read through? (I wouldn't blame you)
Sure, it's listed in the documentation here: https://github.com/SphereII/SphereII.Mods/tree/master/SDX_EAITasksThank you. I'm going to try to add it myself, but if you want to give me some details on how it's done, it would definitely save me a headache. Thanks for all your great mods in general though. You and Xyth are the truth.
<property name="AITarget-5" value="LootLocationSDX, Mods" />
Do you have a a log file from the incident? Maybe the NPC was generating some kind of error.Having an error on my server in which, I spawn an NPC, hire him. Command him to stay, and a few things happen. Placed bar stools... didnt see them.. killed the NPC BAM. Stools appear.
Friend walks into our Community Center bar, I spawn another NPC, hire him, command him to stay. Friend is unable to jump, crouch, or sprint. I can hear him walking around, but only see him walking in place. He says he is right in front of me, but I see him very far away at the bar, me at the door. Kill the NPC, and BAM were staring at each other face to face and he regains full movement again.
Happened earlier, but I actually blamed another mod for it. Seems it was this one.
I don't have a log from that incident, but I do have to say, only with the NPC mod do I get this error, and this is also causing issues currently on my server..Do you have a a log file from the incident? Maybe the NPC was generating some kind of error.
nt: 11 (28) Items: 3 CO: 2 RSS: 6086.4MB2019-11-05T13:23:26 4124.639 INF AIDirector: Scout spawning failed
2019-11-05T13:23:42 4140.783 INF Time: 67.63m FPS: 34.83 Heap: 2668.0MB Max: 2688.1MB Chunks: 547 CGO: 38 Ply: 2 Zom: 3 Ent: 14 (46) Items: 10 CO: 2 RSS: 6094.8MB
Invalid Layer Index '1'
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 919)
Invalid Layer Index '1'
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 919)
Invalid Layer Index '1'
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 919)