Sure, but i wanted (at least) an earlier version to test with it's matching 7DtD just to see what it really plays like. I don't always go and get the most current version, i like to see how any version played first. I couldn't find a good link for the A16 version (but i didn't run through the whole thing, just the first 2 pages). I did, however, find a link for the A16 version on an alternate mod site.
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You would have to roll back to A16, even if you had access to the mod files. It wouldn't be an easy replication to A17, otherwise he likely would have done it
That was my whole point. I've got a room full of PCs that can play 7D2D and i often test older stuff to see what i'm missing. But what is this really saying when they say this? That A18 is going to be so totally different than A17 that it's going to be easier to code or they're just waiting around to see what they've got to work with before they decide (finally) if they will or won't do it?
When you hear/read "waiting for version A18" it sorta makes you think they're going to use a completely different engine because the term, it's self, seems to indicate A18 will be so very different. You even mentioned something about it being so hard to do on A17.....why is A18 going to be so fundamentally different? Not trying to be difficult but now you've got my attention with that reply of A17 being difficult....what's A18 going to be like? I have to admit that i don't read the company's notes too often because it's a mostly talking about the same things just with a different twist.
Are we getting a new engine for the game?
I like 7D2D.....but without guys like Xyth and Sphereii to put in AIs it gets boring really fast because most everyone knows what's on the original map even though they do drop a new something in every now and then.
I like variety and Xyth & Sphereii are giving it more of that for certain.
In point of fact they're probably the "main" reason i stay with this game. It wouldn't surprise me if their code ends up being (eventually) incorporated in a later version down the line. This game has been "in development" since the day it began.
And that's been this game's gift and curse. It keeps people hanging on because i don't think it will EVER completely be out of development (lol). But, at the same time, i've seen a lot of people leave because it doesn't change fast enough for their taste.
It's a strange game the owners playing with 7D2D and i get a lot of gamers in my store that have out and out dismissed the game because they play it, survive for x amount of days and end up saying that it eventually just gets too boring for them.
I own most every zombie survival game there is, because i like the scenario, and if they all got together they could create an insanely cool game. I play XB1 platform as well as PC (not wasting time on a Switch or PS4 for maybe 1 different title) to get the best experience out of it all. I even play some in VR.
I've been, over the years, in a lot of forums and 7D2D's people have been way better about explaining things to new people than most any other forums i've seen. A lot of forums have that "screw you noobie" elitist mentality and i've seen guys get killed from a forum for asking a question, glad that's not the mentality here.