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A19 NPCs DMT Mod

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Some bandits coming to a neighbourhood near you, or, companions if you prefer :smile-new:

now we know what happened to sphereiis cows lol

 
Can she ask the NPC to Tell her about themselves, then grab the log file on what they are saying? Be interesting to see what their Leader ID is set too, and what her id is
I wasn't able to get the log file from her as she isn't overly knowledgeable about computers and even with me trying to talk her through it couldn't find it. I was able to have her check the leader ID though and it showed properly as her being the leader with the right ID as far as she could tell. I'll try again another time to try to get the actual log file from her.

 
I entered fire department POI, killed couple of zombies and went upstairs and I got NREs. I grabbed the log while still playing so it doesn't end by saving, but the last entries in the log are most likely related to those NRE messages.

I didn't have a hired NPC with me. In fact, I didn't hire anyone in this world yet.

LOG

 
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I entered fire department POI, killed couple of zombies and went upstairs and I got NREs. I grabbed the log while still playing so it doesn't end by saving, but the last entries in the log are most likely related to those NRE messages.
I didn't have a hired NPC with me. In fact, I didn't hire anyone in this world yet.

LOG
Thank you for the log.

It does not seem to have any errors about the NPCs or any of the other stuff we've done. Seems like an issue with a sleeper.

 
This one showed up when I gave my NPC some water and he used it all.

NullReferenceException: Object reference not set to an instance of an objectat EAIMaslowLevel1SDX.PerformAction () [0x00000] in <filename unknown>:0

at EAIMaslowLevel1SDX.CheckForWaterBlock () [0x00000] in <filename unknown>:0

at EAIMaslowLevel1SDX.CanExecute () [0x00000] in <filename unknown>:0

at EAITaskList.OnUpdateTasks () [0x00000] in <filename unknown>:0

at EAIManager.Update () [0x00000] in <filename unknown>:0

at EntityAlive.updateTasks () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAliveSDX.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.gmUpdate () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0
 
I wish play "A Better Life"and"and"NPC MOD" and "WanderingTraders" but i can't play game by following file that build to the game:

-AnimationSDX

-SDX_Buffs

-SDX_Dialog

-SDX_EAITasks

-SDX_EntityAliveSDX

-SDX_Quests

-SphereII_ABetterLife

-SphereII_EntityHook

-Xyth_NPCs

-ZombieTransmogrifier

-aXUi_Dialog

-SphereII_WanderingTraders

-Xyth_WanderingTraders

-Patch_Entity

Please let me know if you need any other files.

 
SphereII_ABetterLife ??? Did I miss some cool mod again? What is it?
I was told about this mod by Xyth when asking wether i could put birds into A17 , apparently was a thing in previous alpha's that somehow i missed completely , I hope this is really an A17 version of better life ?

 
I was told about this mod by Xyth when asking wether i could put birds into A17 , apparently was a thing in previous alpha's that somehow i missed completely , I hope this is really an A17 version of better life ?
Should be the same as the A16 mod. Not sure if it has all the plants yet though. I just checked, its missing most of the birds, fish and all the plants. But the code works so we can fill in the missing stuff soon.

 
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"Patrol your route" command doesn't work on SphereII robot NPC. I've set it to follow the path around the POI which I turned into a base and he does that only once and then stops at the same place where he started.

Other NPCs do that in loop until I tell them to do something else. By the way, this is the first time this robot showed up. I don't know what attracted him towards my position, maybe that horde I dealt with couple of moments before his arrival, but so far I'm pretty happy that he's around. :)

EDIT: I told him couple of times and it seems like he's now doing it right! I guess my science skill was too low before... Wait this is not Fallout, nevermind. :p

 
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During my work on Winter Project to refactor it for DMT / Harmony, I also fixed up the Zombie Transmogrifier, which was a key mod for A Better Life to work. The Mod Launcher should support the DMT builds, so it should all work. You'd have to start from a completely new install though, since DMT can't take over from an existing SDX install.

 
Another NRE that left the console open and went away quickly due to flood of debug messages.LOG
Thanks for the log. It may be time to push the new version of Maslow. I'll let you know when that's done.

 
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