khzmusik
Well-known member
Just FYI, I have pushed some changes to the A19 modlets. These are almost certainly the last changes I will push for A19. My focus from here on out will be A20 modlets.
Changed:
If you're happy with the current state of things, then current game saves are OK, but if you really want the latest hotness, you should start a new world. If that's not something you want to do with A20E dropping tomorrow, I won't blame you. These fixes were mainly done so that I have a good starting point when the modlets are ported to A20 (if possible).
Changed:
- Preserved foods: Decreased the perk levels to create canned or preserved foods by one. This made them consistent with the other things you get from the perks, and IMHO is better balanced.
- Auto Mechanic Traders got several improvements. Fixed: POI bugs that included a one-block-hole that players could get trapped in; fences are now higher so zombies will not get stuck in between fences and walls, and be unkillable; trader now has a secret stash; balanced/nerfed the amount of goods sold at the trader in all cases.
If you're happy with the current state of things, then current game saves are OK, but if you really want the latest hotness, you should start a new world. If that's not something you want to do with A20E dropping tomorrow, I won't blame you. These fixes were mainly done so that I have a good starting point when the modlets are ported to A20 (if possible).
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