PC A19 Diary Discussions

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lol, still waiting on a barred hatch and a barred hinged security door. and the other way to"fix" hatches. if it is open, they can walk through. no need to up their damage.
Personally I would love if zombies learned to close doors/hatches that were in their way. As that seams like the more logical approach instead of being able to walk through open doors/hatches. Which may be viable by making them physics objects so that doors and hatches can be pushed closed. However that comes with a whole new can of worms.

I am very curious about the extent of the new doors and what is possible with them. As redoing them really opens the door on a lot of possibilities.

 
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I'd like to board the hype train for alpha 20, so I was wondering, what's in the works for it?
So far it looks to be some of this stuff based on all the hints and posts from the devs.

1.) Trader re-balance to reflect game stage

2.) Pipe Guns for all

3.) Better Doors

4.) Junk Drone

5.) T1 melee weapon for Intellect

6.) Vehicle mods (add a turret to jeep, etc)

7.) Vehicle crits (maybe flat tires, over heating, bad starter, or other performance limiting issues that must be fixed)

8.) Poi and biome game stage loot bonuses based on tier.

9.) Increased difficulty in high tier areas to go with 8

10.) Normal performance/graphical enhancements (Might be updated to a newer Unity version)

However with all things it is up to the devs and how long they give them selves before their targeted release date.

 
I'd like to board the hype train for alpha 20, so I was wondering, what's in the works for it?
Things that are confirmed (sort of):

New pipe weapons for all (EDIT: idk if is actually all or some ?) fireguns. The blunder will be deprecated along with its ammo and replaced for a pipe shotgun which is basically the same and uses shells.

New special infected Zds. As of right now, only the Gasser has been revealed. The fatty warty one in the screenshots. It produces a cloud of gas when hit.

Other special infected have been hinted at, like a Zd that can resurrect dead Zds. This is probably one of the main features of a20. And one that will extend gameplay to infinity even before npcs.

Quest pages, allowing players to select quests from tier 1, 2, 3 , 4 and 5 for a total of 5 pages when they are unlocked of course.

RWG version 0.9999. A total remake of the RWG algorithm to make it better, more robust, as bug free as possible and optimized. 16kx16k maps could be a thing if everything goes well.

New doors.

New POIs.

Every Zd that wasn't touched will be looked at to see if they make the cut design-wise. Cheerleaders and Football players are used very little and are meh. Say goodbye to those two specifically. 

Drone

A ton of fixes, more decoration/ stuff, optimizations, work, testing, more work.

That's 8 months of work. But we can expect surprises.

Things that are unknown: This is going to be eventually in, as for when, we don't know.

Vehicle mods with a new book

Legendary Weapons and Armor

Npcs and Bandits ( It's an almost certain NO for a20. They are trying to make a nice thing with character creation programming, so better wait ).

New quests (most of them are tied to npcs, but I wouldn't discard new non-npc ideas on that front, like scavenging for specific materials or decoration -which would also be cool for npc quests as they actually planned-).

From here, we know a few more things, but I won't tell you the whole thing. Just wait for @The Fun Pimp to spill the beans at the streaming a20 announcement which will happen Soon™️

 
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Does anyone know how long it takes steam to update a 19.1 stable branch ?

everytime a new stable hits players have to go through this and it confuses alot of players who dont know they have to opt out to get the new branch.

Captureadsfa.png

currently im looking at the server list of servers on a19.1 its very obvious alot of players haven't switched to a19.1 more than likely because they dont know you have to opt out.

in my opinion this issue should have been addressed a long time ago as it doesnt make sense to continue to confuse the player base.

 
Does anyone know how long it takes steam to update a 19.1 stable branch ?

everytime a new stable hits players have to go through this and it confuses alot of players who dont know they have to opt out to get the new branch.

View attachment 15093

currently im looking at the server list of servers on a19.1 its very obvious alot of players haven't switched to a19.1 more than likely because they dont know you have to opt out.

in my opinion this issue should have been addressed a long time ago as it doesnt make sense to continue to confuse the player base.
The last experimental patch that was released and a19.1 are literally the same exact thing. So it should not matter at all if your on None or Latest Experimental.

 
obviously you must boptions.PNGe confused to :  ill try to make it more simpler for you to understand this time: when players dont see an option for a19.1 stable to choose theyll remain on the a19.0 stable branch because they  assume two things : First: if they opt out their choosing an experimental branch when in fact that branch is a19.1 stable, Two alot of players wont play experimental. Either way alot of players dont realize in order to get a19.1 stable right now you have to opt out since there is no option in steam to choose a19.1 stable. This goes back to my original question: Does anyone know how long it takes steam to update the branch to a19.1 so players arent confused?

 
Okay your talking about where it says "Alpha10.0 - Alpha 19.0 Stable" no one should be on that as the default is "None - Opt out of all beta programs" for everyone unless they manually changed it. Which anyone that has the default set will automatically get a19.1 as a normal steam update to the game with out ever needing to do anything.

In other words the only point to ever set that to anything but "None - Opt out of all beta programs" is to opt into a beta by picking "Latest Experimental - Unstable" or pick a specific version to tell steam that you never want a automatic update.

 
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Blake_ said:
Hello again @faatal . Another a19.1 b8 performance post.

This time around I detected a problem with the AIDirector . AIDirector aka the horde troll knows that spawning entities all at once results in a freeze of 5-15 seconds to an already taxed cpu (that hurt). 

The freeze was the hardest I've ever seen. 4 entities at the same second. My 2.7ghz 4C/8T said nope for quite a while there.

Here's the screenshot, check that 19:52:26 timestamp :

View attachment 15117

I don't know if it's an easy fix. The solution would be to force the AIDirector to spawn each entity every 2 seconds. Ideally each one on readjusted coordinates from each other (to account for entities moving) provided that they still aren't noticed by the player. But the main problem is not the conga line, but the performance hit.
Not sure I want them to fix that. Means my "spidey sense" for when to prep for a large wandering horde would be gone... 😁🤣

 
Not sure I want them to fix that. Means my "spidey sense" for when to prep for a large wandering horde would be gone... 😁🤣
So true. Lower end Pcs can "sense" the horde spawning since .........wow,  it's been many alphas already.

Edit: @Gazz , have you seen this one ?




 
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Roland said:
Oh boy...encouraging AND has an androgynous avatar. Pure SnowDog bait.
Rude, it’s a female avatar. I’m going to give you a knuckle rub.

SnowDog1942 said:
Oh its great to meet you too.  From what you said it sounds like we have something in common,  maybe there are more things we have in common ;)

Shush, im puttin the moves on.
Yes, I can also see you also enjoy the finer things in life. We shall become great mates; I can tell.

Tho your moves won’t have any affect on me as I’m lesbian. Sorry mate.

 
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Rude, it’s a female avatar. I’m going to give you a knuckle rub.

Yes, I can also see you also enjoy the finer things in life. We shall become great mates; I can tell.

Tho your moves won’t have any affect on me as I’m lesbian. Sorry mate.
Maybe you and my wife would get along :)

 
Alpha 19.1 Stable is not a beta opt in branch. It is the main branch and the main branch is never in the beta opt in menu. The main branch is always an automatic download for anyone who hasn’t opted in to an alternate branch in the list. 
 

Therefore, you must opt out of all betas if you want the stable branch. The answer to your question is that TFP will add A19.1 to the beta opt-in menu once A19.2 stable releases. This  is done as a courtesy to those who may not want to move on to the new main branch. 
 

It’s really only people who opt in to play experimental that are affected by this. Most players will just automatically update to A19.1 stable without any confusion because they haven’t opted in to experimental. 
 

For those who do, the onus is on them to figure out what they are choosing to do. The system is in place to cater to the developer’s needs and it works just fine and is quite easy to understand.  It is not Steam who manages the beta menu list. It is TFP. 

 
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