Phoenixshade35
Refugee
plus using bulletproof glass for my floor will help me see which zombies wanna play as im crafting hahaYou`ve been creative my man, not bored. Another best part of the game, we do what we want and how we want it at any time.
plus using bulletproof glass for my floor will help me see which zombies wanna play as im crafting hahaYou`ve been creative my man, not bored. Another best part of the game, we do what we want and how we want it at any time.
Mmm. Do you mean right now?Ok guys so I need help. I went to the betas tab in steam & "updated" my game to A19 stable. It reverted me back to b180, I had 19.1 b8.....wtf?!
Then when going back into the betas tab, the "opt into latest experimental" option is no longer there. So how do I get back to 19.1 b8 or the so called stable 19.1?
If you want to have the latest stable, you have to opt out of every beta branch.Then when going back into the betas tab, the "opt into latest experimental" option is no longer there. So how do I get back to 19.1 b8 or the so called stable 19.1?
Yup, I just figured it out. Had to opt out of experimental. Geez, lolMmm. Do you mean right now?
Yup just figured it out. Thanks for the quick reply thoIf you want to have the latest stable, you have to opt out of every beta branch.
Since there currently is no "latest experimental" anymore since 19.1 became stable, the option is gone. And even if it would be still there, as the name says, it would give you the latetst EXPERIMENTAL... not the latest STABLE.
Yes, what this quote said. The a19 stable is actually b180. Just by opting out you get 19.1 b8 because that is the latest and it is not actually listed.If you want to have the latest stable, you have to opt out of every beta branch.
Since there currently is no "latest experimental" anymore since 19.1 became stable, the option is gone. And even if it would be still there, as the name says, it would give you the latetst EXPERIMENTAL... not the latest STABLE.
That's not 7 days to die 1. TFP said this title is sticking with 1m blocks. Now, some structures, like thin walls and stuff like that, idk. I didn't expect the doors to go full Battlefield though. Very nice.Phoenixshade35 said:i am kinda enjoying that new door breaking animation, still looks a bit clunky but im not much for graphics over fun gameplay, would we soon have this same kinda breaking effect for walls and other types on blocks down the road or strictly doors? I imagine it would work well with windows too
The trader to trader quest sends you to the nearest White River Settlement that you haven't received the quest for. For example, in my last world I got a quest from Trader Joel down to Trader Rekt down South. Once I had graduated tier 2 quests, I went to see Rekt, who offered me the quest for Trader Joel back up North. Not accepting the mission, I went back up to Joel and took the quest from him, and he took me to Trader Jen about 2 km East. She was obviously the only trader out there because when I completed the tier 3 questline, her quest led back to Joel's, and again, Rekt was at Joel's, so I had to go back to my first trader to accept the quest.Have been doing missions from the traders to unlock all the traders in my game...I am based near the first trader it sent me to Bob...
Then got a mission to find trader Joel , Then trader Jen...and last night while playing and finally doing enough missions to get there...
It gave me a mission to find ANOTHER trader Jen...
Is that normal? or a bug? seems odd and annoying that I might not have the other trader in my world
Nope! And thanks to you, there will continue to be posts generated that end up here.Just like my attempt at an alternate discussion thread before it, it seems that this one has officially died.![]()
Well, at least you're persistent, I'll give you that.Nope! And thanks to you, there will continue to be posts generated that end up here.




Well, they don't really belong here. Where you posted them before was just fine, or perhaps try Images and Videos.I didn't post them here, I posted them in the alpha 19 discussion forum when I intended to post them here. Foolish error on my part
You posted them in the dev diary and I moved them here. This is the second set I've moved here now. Dev Diary is for asking questions of the developers or responding to something they say. General Discussions is for sharing base designs and discussing strategies etc.I didn't post them here, I posted them in the alpha 19 discussion forum when I intended to post them here. Foolish error on my part
Junior Moderating also doesn't belong there. Instead of discussing how wrong his post was you could have just reported it and let us handle it. But you clogged up the thread even more with your desire to enforce stuff on others. Forgiven sure. But please in the future just report or even just ignore and let us decide if it should remain or not.Well, they don't really belong here. Where you posted them before was just fine, or perhaps try Images and Videos.![]()
https://community.7daystodie.com/forum/10-images-and-videos/
Apologies for Promethean's and my own human error @Roland. Care to move our interaction elsewhere?![]()
![]()
Apologies from my end. I used to moderate a couple of small sites back in the day so sometimes these habits just resurface. I'll leave it up to people in charge next time.Junior Moderating also doesn't belong there. Instead of discussing how wrong his post was you could have just reported it and let us handle it. But you clogged up the thread even more with your desire to enforce stuff on others. Forgiven sure. But please in the future just report or even just ignore and let us decide if it should remain or not.
lol, still waiting on a barred hatch and a barred hinged security door. and the other way to"fix" hatches. if it is open, they can walk through. no need to up their damage.MechanicalLens said:Will hatches be given the same treatment as doors will in the future? New physics, one stage instead of multiple stages, etc.
Also, will vault hatches and/or fully upgraded iron hatches be nerfed at some point? Using them as a retractable wall has become the new pole wall into terms of a meta defense.
One option could be increasing the amount of damage that zombies deal against hatches by 6x. Just spitballing here, in fact this entire point I brought up is nothing more than a giant spitball.