PC A19 Diary Discussions

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What I would like in some point in the future is some clean textures to use in the buildings, I dont mind if its modded or not, just bugs me I build this house and the windows are dirty and walls are run down and the paint is faded.

 
Ok guys so I need help. I went to the betas tab in steam & "updated" my game to A19 stable. It reverted me back to b180, I had 19.1 b8.....wtf?!

Then when going back into the betas tab, the "opt into latest experimental" option is no longer there. So how do I get back to 19.1 b8 or the so called stable 19.1?

Edit: ok I figured it out (in case anyone else runs into this). I had to go back into the betas tab & opt out of experimental. 

That's really stupid but whatever...glad I figured it out.

 
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Ok guys so I need help. I went to the betas tab in steam & "updated" my game to A19 stable. It reverted me back to b180, I had 19.1 b8.....wtf?!

Then when going back into the betas tab, the "opt into latest experimental" option is no longer there. So how do I get back to 19.1 b8 or the so called stable 19.1?
Mmm. Do you mean right now?

 
Then when going back into the betas tab, the "opt into latest experimental" option is no longer there. So how do I get back to 19.1 b8 or the so called stable 19.1?
If you want to have the latest stable, you have to opt out of every beta branch.

Since there currently is no "latest experimental" anymore since 19.1 became stable, the option is gone. And even if it would be still there, as the name says, it would give you the latetst EXPERIMENTAL... not the latest STABLE.

 
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Mmm. Do you mean right now?
Yup, I just figured it out. Had to opt out of experimental. Geez, lol

If you want to have the latest stable, you have to opt out of every beta branch.

Since there currently is no "latest experimental" anymore since 19.1 became stable, the option is gone. And even if it would be still there, as the name says, it would give you the latetst EXPERIMENTAL... not the latest STABLE.
Yup just figured it out. Thanks for the quick reply tho 👍

 
If you want to have the latest stable, you have to opt out of every beta branch.

Since there currently is no "latest experimental" anymore since 19.1 became stable, the option is gone. And even if it would be still there, as the name says, it would give you the latetst EXPERIMENTAL... not the latest STABLE.
Yes, what this quote said. The a19 stable is actually b180. Just by opting out you get 19.1 b8 because that is the latest and it is not actually listed.

 
Phoenixshade35 said:
i am kinda enjoying that new door breaking animation, still looks a bit clunky but im not much for graphics over fun gameplay, would we soon have this same kinda breaking effect for walls and other types on blocks down the road or strictly doors?  I imagine it would work well with windows too
That's not 7 days to die 1.  TFP said this title is sticking with 1m blocks. Now, some structures, like thin walls and stuff like that, idk. I didn't expect the doors to go full Battlefield though. Very nice.

 
Have been doing missions from the traders to unlock all the traders in my game...I am based near the first trader it sent me to Bob...

Then got a mission to find trader Joel , Then trader Jen...and last night while playing and finally doing enough missions to get there...

It gave me a mission to find ANOTHER trader Jen...

Is that normal? or a bug? seems odd and annoying that I might not have the other trader in my world

 
Have been doing missions from the traders to unlock all the traders in my game...I am based near the first trader it sent me to Bob...

Then got a mission to find trader Joel , Then trader Jen...and last night while playing and finally doing enough missions to get there...

It gave me a mission to find ANOTHER trader Jen...

Is that normal? or a bug? seems odd and annoying that I might not have the other trader in my world
The trader to trader quest sends you to the nearest White River Settlement that you haven't received the quest for. For example, in my last world I got a quest from Trader Joel down to Trader Rekt down South. Once I had graduated tier 2 quests, I went to see Rekt, who offered me the quest for Trader Joel back up North. Not accepting the mission, I went back up to Joel and took the quest from him, and he took me to Trader Jen about 2 km East. She was obviously the only trader out there because when I completed the tier 3 questline, her quest led back to Joel's, and again, Rekt was at Joel's, so I had to go back to my first trader to accept the quest.

Make sense?

Edit: I misread your comment slightly. Again, the trader to trader quest sends you to the nearest trader that you take it from that you haven't explored yet via the questline. Your world might have 4 Jens and you might get a quest for each one after the other; coincidence.

I'm pretty sure all RWG worlds have at least one of every trader by the way, or at least that had been my experience so far.

 
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Nope! And thanks to you, there will continue to be posts generated that end up here.
Well, at least you're persistent, I'll give you that.

But as far as I can see, as long as public comments are allowed in the dev diary, this thread's position isn't entirely official*. Perhaps you should consider hammering that nail in the coffin @Roland? I'll try to be better of course, but I highly doubt that you're going to keep all of the goslings in line.

*That doesn't mean I won't attempt to respect it. But what would really seal the deal is that "stamp of approval" I spoke of above.

And I'm being honest Roland, unless you want to move comments here from a ton of users every single day and thus making more work for yourself, if I were you, I'd take my suggestion quite seriously, alright?

 
This is the base I came up with! Build it near any Trader, and you're protected from whatever comes your way. There are plates in between the wood frame wedges and the hatches, to prevent dogs from jumping through. I've lured bears to it, direwolves, fought hordes on horde night (while running around with pipe bombs and molotovs, coming back to base to heal or gather my bearings). The cave beneath gives me that classic alpha 15-16 feel, the nostalgia of a safe underground place to call home. All in all I'm very happy with it, I built one identical to it in the snowy biome near Trader Hugh, only minus the cave below because at present, my storage isn't overflowing and there's not a surplus that I need to divide between two bases. I'm on permadeath, still alive during the night of day 10, Navezgane, Warrior difficulty, 60 minute days. Going strong >=D Level 4 intellect for the necessary workstation and vehicle unlocks, and level 7 strength (with a cigar boost) for mining and clubbing. Just got myself a flashy new level 3 Baseball Bat from a quest, got a spike mod put in it for extra badassery, and I managed to buy a level 1 Pump Action shotgun for 800 dukes on day 2, that's been helping keep me alive a LOT.I just wish someone told me months ago the proper way to address leveling in single player. I was always confused, always felt like I was missing out on too much just so I could invest in what I wanted. Prioritize things: first 4 points, 2 into strength, 2 into sex rex. After that, for the first week, invest entirely into intellect to get necessary workstations and vehicles. Then add to whatever build you want afterward, investing in your weapons and perks of choice throughout all the attributes. I can't help but put 1 point into daring adventurer and living off the land after investing my first 4 points into sex rex. Having a blast, enjoying myself very much, hope you all can have just as much fun with it. Just invest in what you need first, then invest in what you want. That's single player in a nut shell. Slay on my friends \m/ 

Base_1.png

Base_4.png

Base_2.png

Base_3.png

 
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@Promethean Winchester Your images were obviously moved for a reason. If the images you just posted above are indeed the pictures you were talking about beforehand, then take two seconds to think about the situation. It's not rocket science. Your images were moved, so reposting them here is counter-intuitive. Even I don't repost messages that were migrated elsewhere, and that's saying something.

(If I'm misunderstanding the situation though, feel free to inform me.)

 
I didn't post them here, I posted them in the alpha 19 discussion forum when I intended to post them here. Foolish error on my part
You posted them in the dev diary and I moved them here. This is the second set I've moved here now. Dev Diary is for asking questions of the developers or responding to something they say. General Discussions is for sharing base designs and discussing strategies etc.

Well, they don't really belong here. Where you posted them before was just fine, or perhaps try Images and Videos. :)

https://community.7daystodie.com/forum/10-images-and-videos/

Apologies for Promethean's and my own human error @Roland. Care to move our interaction elsewhere? 🙄 🥺
Junior Moderating also doesn't belong there. Instead of discussing how wrong his post was you could have just reported it and let us handle it. But you clogged up the thread even more with your desire to enforce stuff on others. Forgiven sure. But please in the future just report or even just ignore and let us decide if it should remain or not.

 
Junior Moderating also doesn't belong there. Instead of discussing how wrong his post was you could have just reported it and let us handle it. But you clogged up the thread even more with your desire to enforce stuff on others. Forgiven sure. But please in the future just report or even just ignore and let us decide if it should remain or not.
Apologies from my end. I used to moderate a couple of small sites back in the day so sometimes these habits just resurface. I'll leave it up to people in charge next time.

And yes, I admit that I've always been a little bit power hungry, ambitious even. Nothing wrong with that, I just have to learn to wield such desires properly and respectfully, and above all else, not around here. I'm working on it.

 
MechanicalLens said:
Will hatches be given the same treatment as doors will in the future? New physics, one stage instead of multiple stages, etc.

Also, will vault hatches and/or fully upgraded iron hatches be nerfed at some point? Using them as a retractable wall has become the new pole wall into terms of a meta defense.

One option could be increasing the amount of damage that zombies deal against hatches by 6x. Just spitballing here, in fact this entire point I brought up is nothing more than a giant spitball.
lol, still waiting on a barred hatch and a barred hinged security door. and the other way to"fix" hatches. if it is open, they can walk through. no need to up their damage.

 
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