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A19/A18 CreaturePacks - A community entity project

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Cernwn said:
POSSIBLE TODO:

- Roadrunners (INSTEAD OF chickens), Gila Monsters and Scorpions for Desert biome.

- Gators/Crocodiles, Snapping Turtles and Venomous Watersnakes (Nerodia fasciata - AZ version of water moccasin or cottonmouth) for Water biome.

- Quail (INSTEAD OF chickens), Badgers, Red Foxes and Gazelle/Antelope for Forest biome.

- Mountain Sheep and Snowy Owls for Snow biome.

- Raccoons and Rats random chance to spawn upon searching trashcans/dumpsters in City biome.

SEPERATE POSSIBLE TODO:

- Infected or heavily mutated versions of any existing animals for your zombie creature pack - think Grace or zombie vultures/bears/dogs, and Swarms for small infected critters.

- XTRA pass: Creatures only spawn in appropriate biome(s).

- XTRA pass: Creature AI is appropriate to actual animals behavior (fight, flight, fight if injured), proximity (attack when too close), SIZE of prey  (if any). i.e. Healthy foxes won't attack prey significantly larger than themselves, but Honeybadger don't care...

Great list you and @doughphunghus

@xyth I'd love just ordinary house and/or feral cats. Long haired and short haired. I have four rescue cats of my own and take care of a colony of about 15 ferals in my backyard along with possums, coons, squirrels. So yeah, the one bowl of milk away from being a cat lady, would love to see these animals as well lol I'd hate to see chickens leave though.

I know someone tried to add doggos, but that didn't work out very well. I think it's just the way the game is coded and being able to replicate models that make sense. But yeah, cats please. Dogs if we could. Actually I wish we could have a personal pet/companion! But alas, one can dream 😄

Thanks again for the creature pack. I'm really enjoying all the birds and ambient sounds. Plus the goats crack me up. I just have to let them live they're so well done and bring life to my world!

P.S. Question if it's no bother- I see new animals, do I need to update the pack to a more recent version? And in doing so, will I mess any existing animals up? 

 
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Thanks.  There are already dogs in this mod.  Updating the mod generally is game safe, unless something is removed in the update.  The is an NPC version of the animal pack that provides hiring animals as pets, but it required using the mod launcher to install it and it's dependencies.

 
Is the fantasy creature pack not a thing anymore? I was looking for it but didn't see it.

Also, 2-CharacterEffectsPack, does it require dmt mods to work?

 
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Is the fantasy creature pack not a thing anymore? I was looking for it but didn't see it.
I was also looking for that. There is a working version of the fantasy creature pack i the winterween overhaul mod, in the mod folder. I just took that one and added to my game :D

 
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Fantasypack is vanilla.  I didn't release it for A19 as it was mostly characters from other modders who didnt update the models.  The pack in WW were ones I made special for WW.

 
Fantasypack is vanilla.  I didn't release it for A19 as it was mostly characters from other modders who didnt update the models.  The pack in WW were ones I made special for WW.
Very nice fantasy pack you made for WW, fit perfect into wasteland. In my eyes the A19 fit better into the game than A18, now they look like mutated zombie monsters. The orc and fantasy monsters was cool but did not feel well integrated into the game.

 
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Hi

I have a problem

I have installed: 0-CreaturePackAnimals,1-NPCPackAnimals,0-CreaturePackZombies,2-CharacterEffectsPack and during loading save i recive this errors 

Can you help?

log 1.png

log 2.png

And after  a few minutes of free roaming to see natural spawns in Pois i got this.And it keeps spamming. The only way to exit Game is to alt+f4

log 3.png

And im playing on alpha 19.2 and i i installed these mods via 7d2d mod launcher

 
If you run any of the 1-NPC packs, those require 2 additional mods, Sphereii's Core and his NPCDialog mods.

 
Wow Thanks for fast respond. I will do it right away

I Have a quesiton

how to download a signle folder(0-spherellCore) from github?

 
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You need to use the mod launcher to load those mods as the launcher will compile all the added C# code in the core.

 
Could you please explain how to do that? i mean  i added these modleds to Steam Version and then clicked play. Sorry if my English is unclear

Nevermind i got it.

 
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Im afraid there is another porblem

I have installed 0-creatures-humans and 1-Npc pack humans and again there are Errors in console,similar to the previous one. Also  Firearms Expansion 3 mod  stopped working i mean i can't see weapons in creative menu.(i know you are not the author of this mod ,but maybe you can help)

 
It cannot find the zombie unity3d files at the location specified.  Likely they are not loaded properly.

 
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