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Ok, they are in the spawn menu, so it must just a rate thing.Yes, all the packs are designed to work together. Do you see new animals in the F6 spawn menu (enable DM mode first in the console) ? Might just be the spawning rate is a little low. I errored on low animal spawn rates as TFP really cranked down the large animal spawns to limit meat.
Sorry if that came across harsher than I meant it, but the dude literally @%$*#!ed about the models once, was politely asked to cite examples, and then proceeded to come back several more times to @%$*#! some more! Bordering on insulting the creators . . .Guys I have no horse in this race and I mean no disrespect because I am a HUGE fan of most modders but it seems like zewtastic was giving some feedback and since it was negative it isn't being taken very well. The responses are a bit harsh. The passive aggressive "can't wait to see what mods you make" is kinda @%$*#!ty. bdubyah/reckis you are just jumping on adding fuel to the fire and making it worse. Also adding to the hive mind "let's get him" mindset.
I saw the same kinda thing from the Fun Pimps at different times. Someone mentions modders making changes and they get ■■■■ed because they think someone is criticizing them personally. As if people aren't allowed to dislike someones work no matter how much effort they put into it. That doesn't mean they are disrespecting you, they just have an opinion.
Full disclosure I don't like all the zombies either, some of them are just goofy. Specifically I really didn't like the guppycur zeds, certainly don't want cartoony zeds that require me to learn xml editing and so I don't play with the mod because I don't know how to remove them.
Now it's easy to say "just learn it" but I honestly don't have the time. I make multiple weekly trips minimum 2 hours driving to take my disabled wife to so many doc visits she gets mentally and physically fatigued. When I get home then we have to deal with the string of bad news and life ruining medical debt. My point is you don't always know the full story and there is no reason to be dicks to someone because you don't like the response you got.
Granted I am very cautious about what I read/say on this forum as the hive mind can be pretty mean spirited but it seems like we have a chance to learn about taking constructive feedback and using it. Now, I am just going off the posts in the last few pages of this thread so if there is more to the story then I apologize.
I edited my post and took out a line I felt was harsh. Everything else was left intact.
It is just one of my pet peeves I guess . . . "I am gonna use the free resources you created and provided, and then be impolite when (asking you to change it to suit my wants/criticizing it)".Throwing in cartoon zombies is kiddie stuff imo.
I guess we all have been at least once in our lives in situations when something made us upset to the point we acted out of the boundaries of our usual behavior. I think it's natural, after all we are humans and not robots programmed to always follow one specific program.I found the comments about this mod being childish to be a bit insulting, but I shouldn't have been snarky. Its a game after all.
The best way is to remove them from entitygroups.xml. If you remove them from entityclasses and not from entitygroups, they will error. No harm leaving them in the entityclasses.@xyth Would removing zombies from this mod be as simple as removing the xml references from entityclasses?
10-4, thanks for the advice.The best way is to remove them from entitygroups.xml. If you remove them from entityclasses and not from entitygroups, they will error. No harm leaving them in the entityclasses.