Trader bug? You mean the intentional death AOE? If thats a problem you can instead have them take a dirt nap for a while. Basicly we could change the AOE to buff the bandits with the death infection and survivors with a knockdown. If your using NPCs rather than humans, this should have an effect unless I coded it wrong.
<!-- Prevent bandits class characters from getting near trader POIs -->
<buff name="buffTraderTrigger" hidden="true">
<stack_type value="replace"/>
<update_rate value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="buffInfection04" target_tags="bandit,survivor"/>
</effect_group>
</buff>
<buff name="buffTraderRagdollNPC" hidden="true" icon="ui_game_symbol_medical"> <!-- Not used, but funny to watch -->
<stack_type value="ignore"/>
<duration value="3"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="Ragdoll" duration="3" target_tags="bandit,survivor"/>
</effect_group>
</buff>
Just wanted to say thanks for your maintenance of the pack and all your work on this: you've been a rockstar. Although it hasn't become a popular mod, this has been in almost every stream and Let's Play I've done since it came out, and I've thoroughly enjoyed it.
Thanks for the kind words. I know we have a few supporters and you have no idea how much that helps keep this going.