You know I will always love and appreciate your hard work! Please, don't stop working on this, these mods are indeed must have mods for me and I'm pretty sure for many others too. I keep telling everyone to try them. I know I couldn't go back to not using them!Good to hear your enjoying them. We don't get much feedback, which at times makes us wonder if we should bother. Creatures are a lot of work to make compared to items and blocks. But if folks enjoy them, we will keep going.
Yes, just edit the entitygroups.xml and remove any creature you dont love. That way it wont spawn into the game.I cant even fathom playing the game without this mod, there's your feedback.A question, is it possible to remove the spawn of certain npcs ? Namely the new crawler has to many problems with clipping, and the large soldiers that walk like they ♥♥♥♥e themselves. Id love to see some of the ravenhearst mobs added too *nudge. ^^
I agree! The game is so much better with the added variety of zombies, animals etc.Just wanted to say I love these mods!!! I play with the animals, humans, and zombies ones. Makes the world seem more, um, "alive"??? Heehee. Anyway, these are "must have" mods for me now. Thanks to all of the contributors.
Weird, during my testing, I haven't noticed any trouble with hostile animals. Oh well, I hope fixing one thing won't break something else.New version of CreaturePackHumans that balances spawning, there were way too many hostile animals spawning.