PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

Just another dumbing down of gameplay that worked the way it was just fine...
You know, a Rube Goldberg machine works just fine the way it is. Should we keep it or is it alright to have a more basic mouse trap?

 
I’m ok with the change. Looking at it top-down, it definitely was pointless. I’m just concerned at how basic mining is becoming. It would be cool if this was to make room for more mining content, perhaps copper and zinc to make brass... but we all know that’s just too in depth for this game.
What I expected to be removed from the game are lead trophies and lead fishing sinkers. There is absolutely no reason to try to hang onto those to maximize smelting gains... lead is just too abundant in the game to even be concerned.
And after that, brass items, like doorknobs and radiators.

 
What this boils down to, is that looters can't get raw iron, they only get scrap, so they want to reward looters more. This is becoming a shooter looter. Cannot understand why changes like this are important.

Why rollback systems that really have no negative impact instead of working on moving forward?

 
What this boils down to, is that looters can't get raw iron, they only get scrap, so they want to reward looters more. This is becoming a shooter looter. Cannot understand why changes like this are important.
Why rollback systems that really have no negative impact instead of working on moving forward?
They have stated that excess icons/menu/inventory fillers slow down performance. I assume that this is similar (as well as bringing it in line with the rest).

I am sure that this has nothing to do with what looters do or don't get. You have plenty of other changes which you can use to feed that narrative. This is not one of them.

 
I'm already used to not having to waste time for additional scrapping if I need actual iron instead of ore that doesn't really serve any other purpose then being just another item.
Its the exact same case as having logs you'd have to turn into planks before use.
I agree, I seen this change and I was like "Its about time", same for the logs into planks and such, while it makes sense from a realistic perspective, gameplay wise it was just a pointless step that we could do without. They kept the same ratio of scrap iron to the raw iron so nothing is lost. Other than a item that really had no purpose other than to smelt it down. You couldn't even scrap it in inventory for the full 5 iron each, you got like 3. Much prefer it like it is now myself. Plus it makes getting iron for upgrading bases much easier as well. As no need to smelt it down then make the forge puke it out again.

As for the comment about melt times, raw iron took 5s to smelt, 5 scrap iron took 5s to smelt, so its the same, each unit generally is 1 second per unit, the only exception seems to be stone. Put in a adv bellows thou and your smelt speed skyrockets, with the 50% bonus, its massive, and a welcome change.

 
So, we really think that taking away one single icon/item here will increase performance? I don't see this making a difference.

I for one have never really had any performance issues, (other than when I collapse a hotel or something).

There was a satisfying feeling to mining ore and smelting vs using scrap iron. Scrap was the crap you used when you didn't mine enough. I can see where people wouldn't care. But to me, (and clearly others) this feeling of using the superior material to smelt with will be gone now, for the cost of a single icon.

 
So, we really think that taking away one single icon/item here will increase performance? I don't see this making a difference.
I for one have never really had any performance issues, (other than when I collapse a hotel or something).

There was a satisfying feeling to mining ore and smelting vs using scrap iron. Scrap was the crap you used when you didn't mine enough. I can see where people wouldn't care. But to me, (and clearly others) this feeling of using the superior material to smelt with will be gone now, for the cost of a single icon.
A single icon/item probably has little impact on performance. But for the myriad of items/icons for which they have done that, the gains add up. Should they have said, "Well, it's just one item/icon" for all of the others?

Also, let's not pretend that the change boiled down to just one thing (and certainly not the just one thing which I threw out there). I simply was pointing out one negative impact it (along with the others) had. You, on the other hand, have yet to answer the reverse of how it rewards looters and why that is the intended reason for the change.

 
A single icon/item probably has little impact on performance. But for the myriad of items/icons for which they have done that, the gains add up. Should they have said, "Well, it's just one item/icon" for all of the others?
Also, let's not pretend that the change boiled down to just one thing (and certainly not the just one thing which I threw out there). I simply was pointing out one negative impact it (along with the others) had. You, on the other hand, have yet to answer the reverse of how it rewards looters and why that is the intended reason for the change.
Not sure what's hard to understand about it...raw iron>scrap iron. Heavy looters that don't like mining don't get raw iron...raw iron disappears and it's all just iron.

There have to be better ways to deal with performance issues instead of taking away items and removing options for different ways of playing in a sandbox game.

This is not dying light, where you have a handful of crafting ingredients and throw them together to make everything. Crafting/gathering depth includes all of these little things, like raw iron, or like doorknobs and trophies to scrap. It adds immersion and depth to the game. Why not just loot raw brass off a shelf instead of a trophy you have to scrap?

 
Not sure what's hard to understand about it...raw iron>scrap iron. Heavy looters that don't like mining don't get raw iron...raw iron disappears and it's all just iron.
There have to be better ways to deal with performance issues instead of taking away items and removing options for different ways of playing in a sandbox game.

This is not dying light, where you have a handful of crafting ingredients and throw them together to make everything. Crafting/gathering depth includes all of these little things, like raw iron, or like doorknobs and trophies to scrap. It adds immersion and depth to the game. Why not just loot raw brass off a shelf instead of a trophy you have to scrap?
I came here ready to say things, but you said them all here, so thank you. This is such a dumb change, all in the name of "streamlining". I'm getting Diablo 3 vs Diablo 2 vibes.

 
Not sure what's hard to understand about it...raw iron>scrap iron. Heavy looters that don't like mining don't get raw iron...raw iron disappears and it's all just iron.
How is raw iron > scrap iron?

 
First they came for the rabbit and bear meat. I didn't speak out, because I ate blueberries.

Then they came for the gun part molds. I didn't speak out, because I used clubs and sledgehammers.

Then they came for the iron ore. I didn't speak out, because...well?...how the heck much iron do I need??

When they finally came for me....there were no gun part molds filled with iron ore wrapped in rabbit meat to speak out for me.

-Morloc

 
scrap iron can be used right away to upgrade things, just removes a step or 2.

(although, immersion wise, they should have had lead ore instead of the raw lead)

minor quibble, I'm good either way.

 
Technically, yeah, there should probably be raw lead ore as well, and other raw ores, however, lead and brass currently are pretty much the raw version in reality, as there is very little to do with them outside of smelting them anyways. Scrap iron has several other uses except for smelting.

If I was looking at this from a new player perspective, I could see this not being an issue, but from the perspective of someone who has been playing this for a long time, I just see one more piece of depth taken away, and simplified to push me to spend more time killing zombies and looting, and less time crafting.

 
So, yet another gameplay decision removed. "Do I leave this ore full and get full value from it in the forge or do I scrap it"? Looter/Shooter is NOT the genre that made 7DTD special and unique. It seems to be it's future tho, It's a shame, the game was truly something special.

 
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I have long joked that in future alphas you will simply take arrows from nests instead of feathers...

If you think that this is just an unnecessary step then where do you imagine the gameplay itself?


after all, the "GAME" as game itself - is a process that is for the sake of the process!


 

 




 
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