PC A17's good and bads

I think one of the things to draw on from a16 play is "where do some things show up more often than others?". I for one when I came in knew I needed a pot. I never make one at a forge - I always go find one (in a16). So the first thing I did once I got the basics down and I got settled was determine where the nearby "rural" houses were. They VERY often have cooking pots just sitting around, some of the houses it's a standard item sitting up on a cabinet. That's where I got my first one; I had it early on day 2, and thereafter food isn't an issue. The new locked smithing in this one case just made me have to adapt and think of alternative ways in a16 that I could beat this, and I was off and running.
I may not be the biggest fan of A17 from a builder playstyle gamer, but I have 4 saves on A17 and have had no issue, literally zero issue, finding a cooking pot early day 1. First thing I have done in every playthrough is search the small cabins surrounding the towns. Almost every single one that has the small loft will have a pot tucked away in the back right corner of the loft.

 
Okay. I'm a long-time player of 7 days, I'm not going to talk about how many hours I have in the game, because I'm not that guy. But what I will say is that I've loved this game since the 5th release, and this is my top played game on my steam account. AKA, I'm not a noob. I've given many times to TFP, in the form of having bought 8+ copies of the game, and I was a huge supporter, and would still love to be, but I'll be honest. I've put quite a decent amount of time into the 17 experimenteal and I'm incredibly disappointed, like, to the point where I am near about to uninstall, and forget this game, while never recommending it again.
You are not alone. Me and many of our friends have been playing since alpha 8 and 9. And Alpha 17 so far has dissappointed us immensily so far. At the point hat we feel that if the game doesn't change direction this might be the last incarnation of it we play. Ever.

To me personally it's not so much all the extreme imbalances as it is now that is the huge issue, but rather the direction they seem to want to take it; to make gameplay more linear and streamlined towards actionrpg more than sandbox survival. It speaks volumes as of TFP no longer knowing what their playerbase wants or expects from them.

 
I don't know. I think the most frustrating thing overall is the food. While I may not have the answers, or many suggestions, It just feels like there's something completely off with it. 3 out of 4 attempts, locking me into a death loop that I cannot escape, is a bit worrying.
I have a newfound appreciation for snowberries and baked potatoes at low levels. I'm still experimenting, trying to find the most bang for my buck when it comes to the cost vs stamina gain. I've always liked bacon and eggs but I tend to struggle with eggs in later levels (at least in a16) when I've already raided most of the nests so I like the steak and potato variation. At least I can grow my own potatoes, I haven't yet figured out how to catch a chicken for a nice supply of eggs yet lol

 
I admit I'm not sure where the food/water concerns come from. Make yucca juice or red tea, you should always have more water than you need. My hydration has rarely been under 85%. For food, make a bone shiv. Go kill and skin animals. Loot every bird's nest you see.

I haven't been struggling for food since day 2. I'm not sure what people are doing differently to not have food and water locked down by day 2.

 
I took the perk that reduces hunger rate and even with tier one I noticed a difference. If loss of max stamina is happening too fast for you try that perk. The means to making the bar decrease slower is available to us.

Maybe an additional basic recipe for boiled egg could be a can of water + egg and it consumes the can of water.

 
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I admit I'm not sure where the food/water concerns come from. Make yucca juice or red tea, you should always have more water than you need. My hydration has rarely been under 85%. For food, make a bone shiv. Go kill and skin animals. Loot every bird's nest you see.
I haven't been struggling for food since day 2. I'm not sure what people are doing differently to not have food and water locked down by day 2.
There are sometimes when I go a day or so without meat, but generally have plenty of food to sustain... My SP playthrough I have like 1000+ meat because I kept finding the stupid balcony pigs lmao. There were 5 of them on the Paper Mill balcony top at the same time, then 3 on a smaller POI, and 3 more on the balcony top of the shotgun factory. It was really strange to have that happen in like 2 in-game days. Have seen them at all in B199 though.

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I took the perk that reduces hunger rate and even with tier one I noticed a difference. If loss of max stamina is happening too fast for you try that perk. The means to making the bar decrease slower is available to us.
I haven't used this perk and I'm over level 80, my buddy says it's a great perk to have though.

 
I don't comment here much but have been playing for a while. Personally, I like most of the changes and one of the ones I don't like (death penalty) has been nerfed so that is good.

As far as food and progression goes I was pretty worried about the game state after reading the forums and being led to believe by all the "I am quitting the game because of this unmitigated disaster!" posts it was ruined. After getting many hours into the game I realized that it is quite different...and YES...if i play like I used to play I will be dead quick (which I learned to my chagrin).

However - TFP dramatically improved a game that I already have spent enormous amounts of time playing. I love how the early game is being stretched. It has led to scrambles that I haven't experienced in a long time. The upside is there is an end in sight...it just isnt in 5 days after I get a concrete mixer and iron mined. Then you are impregnable.

The other thing I really like is that this is A17 and that means there will be at least one more iteration to this game that I bought for a few bucks 4 years ago and ended up with a priceless addition to my game collection (yes...I have also gifted copies to my buds who play the heck out of the game too). A18 (or will it be B1?) will likely be another new game that maybe takes advantage of the new engine more...or new cool perks or POI's! I can't wait!

 
I don't comment here much but have been playing for a while. Personally, I like most of the changes and one of the ones I don't like (death penalty) has been nerfed so that is good.
As far as food and progression goes I was pretty worried about the game state after reading the forums and being led to believe by all the "I am quitting the game because of this unmitigated disaster!" posts it was ruined. After getting many hours into the game I realized that it is quite different...and YES...if i play like I used to play I will be dead quick (which I learned to my chagrin).

However - TFP dramatically improved a game that I already have spent enormous amounts of time playing. I love how the early game is being stretched. It has led to scrambles that I haven't experienced in a long time. The upside is there is an end in sight...it just isnt in 5 days after I get a concrete mixer and iron mined. Then you are impregnable.

The other thing I really like is that this is A17 and that means there will be at least one more iteration to this game that I bought for a few bucks 4 years ago and ended up with a priceless addition to my game collection (yes...I have also gifted copies to my buds who play the heck out of the game too). A18 (or will it be B1?) will likely be another new game that maybe takes advantage of the new engine more...or new cool perks or POI's! I can't wait!
Honest question, no ill intention to it. What is your play-style? Do you usually play as a builder, a warrior, anything else?

I usually played as a builder primarily and loved going out and looting secondary. I enjoy A17, just wish it would balance out more for people that enjoy the building aspect. I feel limited in building options to "exploit the AI" builds.

 
Great question!! I usually play as a builder! My buddy was the guy who loved to run around and loot to high heaven. He always had an auger and all the great stuff from looting and I had the base that was safe for the first 2 weeks.

Then he would take off and start his own place leaving me with the dudes who only played here and there - ate all my food - ran around and died and then would log off for a few days. Gradually I would make my way though...and it was fun.

NOW - I have to run around and kill stuff and loot and do quests (which I did usually AFTER I had a decent base that would hold off the horde) and level up. On horde night me and pals (including my adventuring friend) will get on top of a building and hope for the best. After 2 weeks of this we are all able to start going nuts gathering resources and we have passed the forge and mixer hurdle and can start on a fortified "F U ZEDS!!" kill building and get some pay back for all the death penalties they gave me.

long story short I am a builder but I got pretty experienced at the game and even with difficulty cranked up would have a safe place in a very short period of time where it was too easy to survive. The too easy part is all relative...I get that...but to me this alpha is very entertaining and challenging.

 
My opinion won't mean much to most people but when pestering my friend finally paid off, I just kept preaching over and over "you're not gonna like it, but keep an open mind" and man do I really need to practice what I preach. This build was a serious shock to my system. All of my main concerns are being addressed though, so I'm patiently waiting.

My biggest issue though is just the performance, which they can't help with as it's on my end.

I am a more casual player but my downfall is that I get tunnel vision. I'll be so focused on something that I don't notice other things and if/when I get interrupted, it's like I completely forgot what I was doing. Again, not TFP's problem but mine. I'm not the type of person that's going to find errors in the xml files or recognize that a feature isn't working as intended but I hope to offer decent suggestions or at the very least find those nasty typos lmao!

 
Great question!! I usually play as a builder! My buddy was the guy who loved to run around and loot to high heaven. He always had an auger and all the great stuff from looting and I had the base that was safe for the first 2 weeks.
Then he would take off and start his own place leaving me with the dudes who only played here and there - ate all my food - ran around and died and then would log off for a few days. Gradually I would make my way though...and it was fun.

NOW - I have to run around and kill stuff and loot and do quests (which I did usually AFTER I had a decent base that would hold off the horde) and level up. On horde night me and pals (including my adventuring friend) will get on top of a building and hope for the best. After 2 weeks of this we are all able to start going nuts gathering resources and we have passed the forge and mixer hurdle and can start on a fortified "F U ZEDS!!" kill building and get some pay back for all the death penalties they gave me.

long story short I am a builder but I got pretty experienced at the game and even with difficulty cranked up would have a safe place in a very short period of time where it was too easy to survive. The too easy part is all relative...I get that...but to me this alpha is very entertaining and challenging.
Sounds like you play almost exactly like me, I'm having a different experience though. I'm well over level 80, only died 4 times, (only once to Zeds) and I'm the highest rank on my server. I have all the toys and goodies, loot whatever I want, but feel stuck using existing POIs for horde night instead of building awesome kill zone structures. And if I want to build one, the only way to do it is to build an AI exploit funnel system, or the whole base will be shredded after putting in-game weeks into it. I enjoyed prepping POIs for early game horde nights while I was build a kill base. I know the game is not designed specifically for me, I'm not that naïve, however it does feel (to me) that this alpha does not really consider the builder/miner role at all. My preferred play-style feels forgotten about, and I think that is why you see so many voicing their opinion about on the forums. Some respectfully, others not so much lol

 
When it comes to the meat prep and other foods. I mean, I get that cooking takes some skill, but, realistically, anyone can boil anything. It's pretty intuitive. However, boiled meat is behind a skill point, which, to me, again, in my opinion, makes very little sense. It kind of dwindles down to 6 in one hand, half dozen in the other. You can make the charred meat, spend 5 raw meat to do so, or you can spend 2 and a jar of water.. Even if the Boiled meat gave the same amount of hunger, it'd make sense, because you're putting that little extra effort in. But lets be real here, if you don't know how to boil a potato, corn or a piece of meat, then... sorry about your luck..lol.
I see this complaint a lot about the "Logic" of the cooking skill progression. Is it really the fact that "boiled" meat seems like it should be easy to make that bugs you about it?

Like for example, if they kept everything exactly the same except the changed the name from "boiled meat" to "better cooked meat" would that then make things right by you?

Just trying to figure out people particular peeve with the cooking. From a gameplay point of view it seems reasonable that spending skill points should get you better food.

 
Sounds like you play almost exactly like me, I'm having a different experience though. I'm well over level 80, only died 4 times, (only once to Zeds) and I'm the highest rank on my server. I have all the toys and goodies, loot whatever I want, but feel stuck using existing POIs for horde night instead of building awesome kill zone structures. And if I want to build one, the only way to do it is to build an AI exploit funnel system, or the whole base will be shredded after putting in-game weeks into it. I enjoyed prepping POIs for early game horde nights while I was build a kill base. I know the game is not designed specifically for me, I'm not that naïve, however it does feel (to me) that this alpha does not really consider the builder/miner role at all. My preferred play-style feels forgotten about, and I think that is why you see so many voicing their opinion about on the forums. Some respectfully, others not so much lol
I will be honest with you - I haven't gotten as deep as you level wise yet so perhaps I will run into the same thing you are running into. I do plan on building a pretty bad ass kill zone with zombies running up a ramp and multiple auto turrets set up along their path. Not sure if that is an exploit or not but I watched my friend playing on his single player using creative mode and it looked pretty fun. Our multiplayer was just restarted so back to the grindstone. :)

It seems like the Zeds are easier to kill this time around. We will see on horde night!

 
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