Thank you Roland, for the response.

I do appreciate it. I agree on most of your points as well, and I'm glad to hear that the things I pointed out are on the development radar. I think that the penalty, while it doesn't make it impossible to play, (Don't get me wrong, it is a hindrance but not a game breaker,) feels like a 10-20 min Debuff would be more than adequate. Is there anything in the pipes about a setting or a line in XML that might be in the full release for this?
Food, meh, it can be worked around, but it has to be done perfectly, otherwise, it's just not possible to break the cycle you end up in. For example, my latest random-gen map that I played this morning. Ran around for about 2 hours, collecting food, yet could never get above 75%, but the food and water isn't exactly my problem, (I suppose I may not have really touched on that.) It's the drastic rate at wich you lose it, and the stamina impact being somewhere around 75%, makes you nearly incapable of digging yourself out. You get one swing off and have to rest, you can punch 3 plants, then rest, hit a tree 3 times, rest. it's a cycle that's nearly impossible to break, unless you risk a POI to find a pot, because you certainly can't make one. I know that points can be invested towards combating this, but it just seems a bit unfair to restrict a player to Needing to invest skill points in a particular perk so early in the game. It feels kind of "Hand of God"-like.
When it comes to the meat prep and other foods. I mean, I get that cooking takes some skill, but, realistically, anyone can boil anything. It's pretty intuitive. However, boiled meat is behind a skill point, which, to me, again, in my opinion, makes very little sense. It kind of dwindles down to 6 in one hand, half dozen in the other. You can make the charred meat, spend 5 raw meat to do so, or you can spend 2 and a jar of water.. Even if the Boiled meat gave the same amount of hunger, it'd make sense, because you're putting that little extra effort in. But lets be real here, if you don't know how to boil a potato, corn or a piece of meat, then... sorry about your luck..lol.
I agree with the one shot arrow comment as well, and I'll tell you, one shotting a zombie would be boring and/or too easy, but I mean, 4-5 arrows, all in the head, is a tad much. Especially with someone who's gotten to the point, through playtime and practice alone, to where they can consistently hit zombie heads with the bow, even 70% of the time. 2, maybe 3 shots make sense, especially when you think about penetrating a skull with an arrow made of a stick, sharpened rock and feathers, (Probably bound by some form of twine by the look of it.) it makes sense that some would be largely ineffective. So, yeah, I completely agree with your arrow suggestion, as at least there's a reason as to why there's a zombie still shambling towards you with 30 arrows in his dome. XD
I don't know. I think the most frustrating thing overall is the food. While I may not have the answers, or many suggestions, It just feels like there's something completely off with it. 3 out of 4 attempts, locking me into a death loop that I cannot escape, is a bit worrying. That's my biggest worry at this point. I'm not trying to whine or anything, I know it's early, and is a huge build. Anyone would be mad if they thought that there would be no issues. Look to Alpha 12, 15, and early 16 in recent memories. But I'll say, this, may well be the build that has the most "Threatening," issues, which is why I shut up until I've played a bit. lol. Some of my initial gripes were just caused by ignorance and inexperience with the new system, and in the spirit of fairness, I rode it out, and came to love it. (Stealth system for instance.)
Anywho, Thank you so much for your helpful and classy responses guys, (those who provided them.) I'm glad to see a forum that is actually monitored actively.