Poojam
New member
The redesign of a lot of A17's core gameplay mechanics is akin to the NGE release on Star Wars Galaxies. They took all the diversity the game offered with the 12 character classes, and built the game they wanted by consolidating most of it into a typical WOW/Diablo style progression system with the release of NGE.
Summary
https://www.engadget.com/2005/11/24/star-wars-galaxies-new-game-enhancements-cause-player-backlash/
A year afterwards,
"We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." John Smedley
Don't be Sony.
Summary
https://www.engadget.com/2005/11/24/star-wars-galaxies-new-game-enhancements-cause-player-backlash/
A year afterwards,
"We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." John Smedley
Don't be Sony.