Jackelmyer
Refugee
There's been a lot of people who've asked "why are people so focused on xp?".
There's been a lot of talk on Gating.
My thoughts are, not focusing on XP and levels as many have suggested, is that, without xp and level racing, the game is more fun. Though... The gating system kinda makes it almost a requirement to focus on it.
For me, I felt like I had to get to Iron. I needed a Hoe, which RNG didn't provide. I needed farming, I was borderline starving all the time. My Max Stam consistently hovered between 50 and 80 for my entire first 7 days. Which.. was really an uncomfortable game play feel for me. So... I was compelled to rush to fix my food problem. I was also compelled to fix my stamina issue.
For me that required about 20 levels bare minimum to get a little comfortable with how my character functioned in the world. While on Red Tea every time I did anything stamina heavy. Mining/harvesting wood or searching a POI and fighting zombies.
I feel like there's a desire to have our game play progress through "ages" so to speak. Stone Age, Iron Age, Steel Age, etc... Which I actually like.
However... Max Stam, Food, and Skill gates are all opposing this in my experience.
Personally, I would like to see a Stone Hoe and an Iron Hoe. Let both prep the ground and use attack to harvest. Where Iron returns +1 harvest on attack.
Or...
Stone hoe does standard ground prep. Iron Hoe does fertilized ground prep, and is required for mutated seeds. Which I really don't know what mutated seeds even do yet, but I'm looking to maintain the benefit of the Iron Hoe.
To me... walla... I can run a stone age and not really be hell bent on an Iron Age. I can start working out my food issues with crop. I can bring my skill requirements down to more like 10-15 levels as opposed to 20+ levels to get comfortable. And I can now put more focus on my trade skills and base survival skills as opposed to charging down this Iron tool path that seems to be required now.
Just my thoughts. meh.
There's been a lot of talk on Gating.
My thoughts are, not focusing on XP and levels as many have suggested, is that, without xp and level racing, the game is more fun. Though... The gating system kinda makes it almost a requirement to focus on it.
For me, I felt like I had to get to Iron. I needed a Hoe, which RNG didn't provide. I needed farming, I was borderline starving all the time. My Max Stam consistently hovered between 50 and 80 for my entire first 7 days. Which.. was really an uncomfortable game play feel for me. So... I was compelled to rush to fix my food problem. I was also compelled to fix my stamina issue.
For me that required about 20 levels bare minimum to get a little comfortable with how my character functioned in the world. While on Red Tea every time I did anything stamina heavy. Mining/harvesting wood or searching a POI and fighting zombies.
I feel like there's a desire to have our game play progress through "ages" so to speak. Stone Age, Iron Age, Steel Age, etc... Which I actually like.
However... Max Stam, Food, and Skill gates are all opposing this in my experience.
Personally, I would like to see a Stone Hoe and an Iron Hoe. Let both prep the ground and use attack to harvest. Where Iron returns +1 harvest on attack.
Or...
Stone hoe does standard ground prep. Iron Hoe does fertilized ground prep, and is required for mutated seeds. Which I really don't know what mutated seeds even do yet, but I'm looking to maintain the benefit of the Iron Hoe.
To me... walla... I can run a stone age and not really be hell bent on an Iron Age. I can start working out my food issues with crop. I can bring my skill requirements down to more like 10-15 levels as opposed to 20+ levels to get comfortable. And I can now put more focus on my trade skills and base survival skills as opposed to charging down this Iron tool path that seems to be required now.
Just my thoughts. meh.