PC A17 Thoughts: The Level 20 Gate.

Going to have to disagree kage, i get what you are saying but just adding yet another catagory of tools isnt adding progression or more content, its a lazy solution that just adds a redudant set of items to the game (we have lost SO much in terms of building blocks, crafting complexity, id say the older crafting systems had much more depth... so we can no longer have complicated crafting but can have an extra set of tools that do the same thing as all the other tools just weaker...)
Regardless of how its balanced it really does add nothing to the than a reskined version of the iron tools with less damage.

To be frank im still going to skip over the weaker tools (stone + iron) regardless because they suck and its not fun hitting a block over and over.
Iron tools suck? Well it's time for me to disagree good sir! 😁

But really going from stone > iron > steel > machines is the very definition of progression. It's how good video games are built. Play any rpg and see. Rusty sword > iron sword > steel sword. All the way up to excautled magic sword of awesome.

Crappy wood house > cobblestone base > reinforced cc stronghold.

Terrible quality 1 shotty > q 2 with a mod > well the quality thing needs some work but I think you get what I'm saying here.

Thats progression and it's why I play videos games.

 
I personally don't see the problem with the gates. The wife and I are on day 6, both over level 20 and have a forge up and running, bikes made, 2000 concrete, 1000 forged iron and horde base almost finished. All important structural supports will be upgraded to reinforced concrete for day 7 horde.

She has taken the int perks primarily with 69er and motherlode. I've taken combat related perks with 69er and motherload. We mined over 20k stone and 6k dirt on day 4. She used trader mixer to make concrete and bought what the 3 traders we found had. Mining is almost too easy with 2 levels of 69er, motherload and sexy t.

Probably not doable on default settings as we play on 120 min days (only change) but the level 20 gate did not prevent us from progressing. In fact for day 7 we are probably OP. We will see if the base design holds up lol.

 
Iron tools suck? Well it's time for me to disagree good sir! 😁

But really going from stone > iron > steel > machines is the very definition of progression. It's how good video games are built. Play any rpg and see. Rusty sword > iron sword > steel sword. All the way up to excautled magic sword of awesome.

Crappy wood house > cobblestone base > reinforced cc stronghold.

Terrible quality 1 shotty > q 2 with a mod > well the quality thing needs some work but I think you get what I'm saying here.

Thats progression and it's why I play videos games.
Are you forgetting that this game is (or at least was) also a sandbox?

Just because you draw enjoyment from 'progression' dosent mean everyone does. I get no sense of accomplishment from getting better tools, my only thourgt when i can for example finally make steel tools is 'thank god thst grinds over with, i can get back to having fun and building without watching block HP bars trickle down'

Every progression based system slowed the game down by an order of magnitude and we have gone from one of the most fun and replayable games around to a snoozefest of grinding XP and playing with RPG elements.

 
Re: all the posts saying there will always have to be gates of some kind-to me it's that the gates need to have a rational/realistic reason that encourages working at a pertinent thing. Like if i can't make medkits because my science isn't high enough-the solution should be to be able to DO something pertaining to science in order to get my science skills up. Either by crafting things or reading books. That's realistic. It's not realistic to think "oh gosh. i really need to be able to make medkits. i need to kill MORE zombies". the irrationality of it annoys me

edit to add a social/philosophical consciousness thought-haha! i was just watching a thing talking about the times that video games have taught people skills that saved lives. When you consider that video games are now a LOT of peoples go to choice for entertainment and it is being proven that they have dramatic impacts on brain function (good ones. surprise surprise. i coulda told them that 15 years ago :) ) everyone might as well be socially conscious and develop real life applicable ways of thinking ;) such as working at something to become skilled at it. Yes it's a game and we just wanna have fun. got it. Me too. But to me it's not fun for long (particularly in a "survival" game) if it feels like i'm being forced in irrational directions that are counter intuitive

 
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In a15 a maxed out pickaxe could one hit stone voxels and then it was balanced to always take a minimum of two (thanks gazz)
Now that explains a lot. If there's a hard cap like that, I can see where you're coming from, and it's actually the core of the problem. Seems like they should just let you build an excavator instead.

 
Are you forgetting that this game is (or at least was) also a sandbox?
Just because you draw enjoyment from 'progression' dosent mean everyone does. I get no sense of accomplishment from getting better tools, my only thourgt when i can for example finally make steel tools is 'thank god thst grinds over with, i can get back to having fun and building without watching block HP bars trickle down'

Every progression based system slowed the game down by an order of magnitude and we have gone from one of the most fun and replayable games around to a snoozefest of grinding XP and playing with RPG elements.
Fair enough. I get what your saying. Just seems we want different things.

 
Are you forgetting that this game is (or at least was) also a sandbox?
Just because you draw enjoyment from 'progression' dosent mean everyone does. I get no sense of accomplishment from getting better tools, my only thourgt when i can for example finally make steel tools is 'thank god thst grinds over with, i can get back to having fun and building without watching block HP bars trickle down'

Every progression based system slowed the game down by an order of magnitude and we have gone from one of the most fun and replayable games around to a snoozefest of grinding XP and playing with RPG elements.
From the Steam Store description: 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games.

So while you may feel you don't like progression and that's your right. That's not the way the game is advertised. All you can do is hope enough people feel as you do instead of not, and hope the game designers change coarse for some reason if it's that much of a drag for you.

 
The only thing that annoys me is the lack of a mining helmet, unless you are lucky enough to find one. Found me a working bench, was able to collect all the necessary items to craft one; only to realize it's gated.... Without it, I spend nights afk. I just pull out my phone till daylight.

 
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