Iron tools suck? Well it's time for me to disagree good sir!Going to have to disagree kage, i get what you are saying but just adding yet another catagory of tools isnt adding progression or more content, its a lazy solution that just adds a redudant set of items to the game (we have lost SO much in terms of building blocks, crafting complexity, id say the older crafting systems had much more depth... so we can no longer have complicated crafting but can have an extra set of tools that do the same thing as all the other tools just weaker...)
Regardless of how its balanced it really does add nothing to the than a reskined version of the iron tools with less damage.
To be frank im still going to skip over the weaker tools (stone + iron) regardless because they suck and its not fun hitting a block over and over.
Are you forgetting that this game is (or at least was) also a sandbox?Iron tools suck? Well it's time for me to disagree good sir!
But really going from stone > iron > steel > machines is the very definition of progression. It's how good video games are built. Play any rpg and see. Rusty sword > iron sword > steel sword. All the way up to excautled magic sword of awesome.
Crappy wood house > cobblestone base > reinforced cc stronghold.
Terrible quality 1 shotty > q 2 with a mod > well the quality thing needs some work but I think you get what I'm saying here.
Thats progression and it's why I play videos games.
Now that explains a lot. If there's a hard cap like that, I can see where you're coming from, and it's actually the core of the problem. Seems like they should just let you build an excavator instead.In a15 a maxed out pickaxe could one hit stone voxels and then it was balanced to always take a minimum of two (thanks gazz)
Fair enough. I get what your saying. Just seems we want different things.Are you forgetting that this game is (or at least was) also a sandbox?
Just because you draw enjoyment from 'progression' dosent mean everyone does. I get no sense of accomplishment from getting better tools, my only thourgt when i can for example finally make steel tools is 'thank god thst grinds over with, i can get back to having fun and building without watching block HP bars trickle down'
Every progression based system slowed the game down by an order of magnitude and we have gone from one of the most fun and replayable games around to a snoozefest of grinding XP and playing with RPG elements.
From the Steam Store description: 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games.Are you forgetting that this game is (or at least was) also a sandbox?
Just because you draw enjoyment from 'progression' dosent mean everyone does. I get no sense of accomplishment from getting better tools, my only thourgt when i can for example finally make steel tools is 'thank god thst grinds over with, i can get back to having fun and building without watching block HP bars trickle down'
Every progression based system slowed the game down by an order of magnitude and we have gone from one of the most fun and replayable games around to a snoozefest of grinding XP and playing with RPG elements.