Edem_Alive
New member
Hello,
Before you read too far, I'd like to say that I have roughly 5,500 Hours spent 100% on PVP servers. Most of my friends are 7500 hours+, so we bring a lot of knowledge. The things I am going to cover are mostly based on changes made in A17 vs A16. I've done 4-5 hours of testing in creative with a few friends this evening. I am NOT starting at lvl 1 and playing the game. This is all end game testing. I AM NOT done with testing, and plan to update this further.
-----------------------------------------------
I'd like to first point out the things I dislike so far.
1: All the MM hype about not being able to max all skills. I was able to max everything with 21 points left over. (Roland stated later in the post that it wasn't up to just MM or Gazz, so they decided to put in enough points for everyone by raising level cap, I edited out most of this original post).
2. Mining. All skills maxed with a purple auger and it takes 3 hits to break a block of sand that used to take 1 hit. Obviously its good for people defending their base and bad for people attacking a base, especially when you put a 21x modifier on it. Terrible for raiding. It takes 14 hits to break an unclaimed stone block. I notice that there are 4 modifier slots on the auger, but there doesn't seem to be anything to go in the slots..? Maybe I missed something? EDIT: Roland stated that their have not been mods released yet, which may or may not increase damage to 1 hit.
3.1 Actual PVP gun fighting. It used to be a one shot dome kill pretty much no matter what with a sniper. It now seems to take about 5 hits which for a lot of people (inferior pvpers) is a great change. For stealth and single player PVP it is a terrible thing. I'm really 50/50 on this, but the stupid part about this is that an AK is only 3 shots to the dome. The AK also has literally 0 recoil now with an increase to spread. The way it was before the recoil was so intense you missed 50% of the time anyway, now you're down to no recoil and (15% spread)? idk the exact number. Basically all other weapons are obsolete in comparison to the AK, ESPECIALLY since you can put a 4x on it now.
3.2 Suppressors (called silencers in this game) do not seem to suppress fire at any range. In fact, they seem to be louder than "un-suppressed" weapons. Once again the MP5 (smg), the only weapon that actually appears to have an integral suppressor, as well as firing a smaller quieter cartridge, seems to be the loudest of them all. Seems to be a worthless attachment.
4. Nightvision. It seems to me that its not all that bad, maybe more OP than A16. Others in the squad think its terrible. It seems to be almost better than daylight for being able to see enemies. I think it should be toned way down. Things are too bright, too easy to see, EXCEPT the crosshairs! What the heck lol. The ghost outline on the gun is difficult to acquire targets.
5. Vehicles. I should probably let this one play out. Again, there seems to be modifier slots, but no modifications that do anything. Vehicles are super slow. Vehicles do not seem to damage enemys. They do damage NPC's. They do damage blocks. Bring back player damage in cars. Why did you remove it... Bicycles seem to be the fastest/quietest vehicle. Gyrocopters are strange to control, but definitely a cool add. Also cool to shoot down, but very difficult to shoot down at high altitude. A new weapon is in order (SAM).
6. Lasers. Absolute trasssssshhhhhhhh. The laser dot in hipfire does not hit where you point. It is so bad that i have to aim at a persons left shoulder (facing me) in order to hit their head. The laser is SO bright that you can pin point a player from 100m away EASILY. Its like a batman beacon. This needs to be fixed or it is just another do not use feature.
7. Back to augers. I got tipped off on a bug where you auger a block, log out, come back in, auger the block again, and suddenly you do extreme enormous amounts of auger damage. (instead of the previously mentions 14 hits to a stone block its now basically a 1 hit)
8. Maybe one of the worst things is the changes to explosives. WTF?? I put 30 TNT IN A ROW. Shot them. THEY DID ONLY 50 DAMAGE to the asphalt beneath. It also does not allow me to strip mine below the surface like I used to, in order to create tunnels quickly. TNT is made to remove material quickly in mining. After more testing, dynamite seems to have been buffed. Pipe bombs are still as worthless as ever.
9. Strafing and running backwards. Currently there is no running backwards. I think jumping or leaping back and 1/2 speed or something would be more realistic than only being able to walk backwards.
Strafing is important for shooting players, not so important I guess if no one can strafe.
10. Aiming and target acquisition. For whatever reason, the aiming has just gone completely to hell. It appears to move in (for lack of a better word) "ticks". I may be on the highest sensitivity, but my crosshairs will move 1/16th of an inch on screen, when it should be moving 1/128th or something very small. It is not SMOOTH, it feels choppy and nearly unusable unless you combine lateral character movement. For vertical cross-hair movement you can't compensate with player movement.
11. Landclaims. I know none of TFP play PVP. We need more than 1 claim. With just 1 claim it is easy to find the center of the claimed area and dig the claim up. Then super easy to take a persons stuff. Good players uses hundreds, if not thousands of claims in their bases, not only for redundancy in case they are dug up, but also for territorial control and expansion. This is a yuuuuuge PVP error on TFP's part.
I'll take a break and go to things I do like:
--------------------------
1. I LOVE the new jumping height! Awesome ! Previously you could only attain heights like this by jumping on someones head, and getting a boost! Of course, everyone now will build 2-3 blocks higher, but you still retain this great skill for looting, jumping onto rocks, jumping onto roofs, ect. I think its great.
2. I like the increased/decreased pack amount. I will also couple this with the "death" debuff. When you die you lose stats for a certain amount of time. If you died and you were carrying 32 items you can now only carry (in this case we will say 20) 20 items. I think this is great for looting, great for zombie killing, but I am not sure if this is great for PVP. I am undecided right now.
2.1 I LOVE THAT YOU CAN NEVER GET A BROKEN LEG! (with the right perk) With this same perk, you can now jump off huge towers w/o breaking, you still get fall damage.
3. (this really should be number 1) I can't seem to head glitch and look through terrain anymore, which is GREAT! I attempted many chinese tricks and so far all the old ways appear to be gone.
4. Rocket damage seems to be decreased heavily for blocks. I am not sure how it stacks up against zombies. Against players it has also been decreased. It used to be basically a 1shot direct kill. Its now many more (not sure the exact number). Some will see this as good, some bad.
5. I like that zombies dig now. As I'm sitting here in god mode, zombies are digging straight down and hitting me. For PVP and PVE alike, this is a good change. Most players complain about not being able to find anyone because they lack any basic 7dtd tracking skills. With the new zombie mechanic, it will be pretty easy to find holes around bases, especially when you add in the old side digging mechanic. Personally this has never been a problem, but many others struggle with it.
6. I'm totally digging the big smoke blasts from explosives that obscure vision.
7. VERY much like the new terrain. Dips, divents, valleys, gullies. Its all awesome.
8. The fire bug appears to be gone which is great. (fire bug is where you run through hot coals and your character appears to be on fire for other players for x amount of time, very bad for pvp)
Like I said earlier, I've only got 4 hours into this "E" version. I will have much more to add.
P.S. Don't listen to Bloom Meister. I don't think he even makes tier 3 for pvp.
Bug Edit: Adding "dye" to a weapon appears to increase damage. ???
Bug Edit: Appears that going into third person mode (f5) you have fortnite aiming mode. No recoil at all. (if you have positive accuracy). Apparently you can also shoot around walls in 3rd person view.
Edit: Vehicle freelook is gone. Please give us a toggle option.
Edit: overall FPS seems to be down. With my 1060 rig I used to get 60 FPS, its now around 45. On my work computer I would be lucky to get 20, I now get under around 5. Not playable at all. This is with minimum settings across the board on both computers.
edit: the fact that you can't even swing a pick for minimum damage when you're out of stamina is not great. Even with max miner 69er.
Edit: its hard to tell if perks affect zombies and players the same. For instance, the "From the shadows" perk rank 5, lets you do actions while crouched that are completely silent. Is this just for zombies, or players too?
edit: just realized vehicles only occupy 1 slot now instead of the previous 8 parts or w/e they were for a minibike. That in itself is totally awesome!!
edit: There is something wrong with the vault hatch destroy animation when you try to stack two on top of each other. It goes all accordion on ya. Hatch elevators still exist unfortunately. Ladders are slower to navigate now. Elevator glitching doesn't seem to work anymore for vault hatches (still works for others).
edit: dislike that radiation is no longer color coded. Very hard to tell the exact line without getting damaged.
Before you read too far, I'd like to say that I have roughly 5,500 Hours spent 100% on PVP servers. Most of my friends are 7500 hours+, so we bring a lot of knowledge. The things I am going to cover are mostly based on changes made in A17 vs A16. I've done 4-5 hours of testing in creative with a few friends this evening. I am NOT starting at lvl 1 and playing the game. This is all end game testing. I AM NOT done with testing, and plan to update this further.
-----------------------------------------------
I'd like to first point out the things I dislike so far.
1: All the MM hype about not being able to max all skills. I was able to max everything with 21 points left over. (Roland stated later in the post that it wasn't up to just MM or Gazz, so they decided to put in enough points for everyone by raising level cap, I edited out most of this original post).
2. Mining. All skills maxed with a purple auger and it takes 3 hits to break a block of sand that used to take 1 hit. Obviously its good for people defending their base and bad for people attacking a base, especially when you put a 21x modifier on it. Terrible for raiding. It takes 14 hits to break an unclaimed stone block. I notice that there are 4 modifier slots on the auger, but there doesn't seem to be anything to go in the slots..? Maybe I missed something? EDIT: Roland stated that their have not been mods released yet, which may or may not increase damage to 1 hit.
3.1 Actual PVP gun fighting. It used to be a one shot dome kill pretty much no matter what with a sniper. It now seems to take about 5 hits which for a lot of people (inferior pvpers) is a great change. For stealth and single player PVP it is a terrible thing. I'm really 50/50 on this, but the stupid part about this is that an AK is only 3 shots to the dome. The AK also has literally 0 recoil now with an increase to spread. The way it was before the recoil was so intense you missed 50% of the time anyway, now you're down to no recoil and (15% spread)? idk the exact number. Basically all other weapons are obsolete in comparison to the AK, ESPECIALLY since you can put a 4x on it now.
3.2 Suppressors (called silencers in this game) do not seem to suppress fire at any range. In fact, they seem to be louder than "un-suppressed" weapons. Once again the MP5 (smg), the only weapon that actually appears to have an integral suppressor, as well as firing a smaller quieter cartridge, seems to be the loudest of them all. Seems to be a worthless attachment.
4. Nightvision. It seems to me that its not all that bad, maybe more OP than A16. Others in the squad think its terrible. It seems to be almost better than daylight for being able to see enemies. I think it should be toned way down. Things are too bright, too easy to see, EXCEPT the crosshairs! What the heck lol. The ghost outline on the gun is difficult to acquire targets.
5. Vehicles. I should probably let this one play out. Again, there seems to be modifier slots, but no modifications that do anything. Vehicles are super slow. Vehicles do not seem to damage enemys. They do damage NPC's. They do damage blocks. Bring back player damage in cars. Why did you remove it... Bicycles seem to be the fastest/quietest vehicle. Gyrocopters are strange to control, but definitely a cool add. Also cool to shoot down, but very difficult to shoot down at high altitude. A new weapon is in order (SAM).
6. Lasers. Absolute trasssssshhhhhhhh. The laser dot in hipfire does not hit where you point. It is so bad that i have to aim at a persons left shoulder (facing me) in order to hit their head. The laser is SO bright that you can pin point a player from 100m away EASILY. Its like a batman beacon. This needs to be fixed or it is just another do not use feature.
7. Back to augers. I got tipped off on a bug where you auger a block, log out, come back in, auger the block again, and suddenly you do extreme enormous amounts of auger damage. (instead of the previously mentions 14 hits to a stone block its now basically a 1 hit)
8. Maybe one of the worst things is the changes to explosives. WTF?? I put 30 TNT IN A ROW. Shot them. THEY DID ONLY 50 DAMAGE to the asphalt beneath. It also does not allow me to strip mine below the surface like I used to, in order to create tunnels quickly. TNT is made to remove material quickly in mining. After more testing, dynamite seems to have been buffed. Pipe bombs are still as worthless as ever.
9. Strafing and running backwards. Currently there is no running backwards. I think jumping or leaping back and 1/2 speed or something would be more realistic than only being able to walk backwards.
Strafing is important for shooting players, not so important I guess if no one can strafe.
10. Aiming and target acquisition. For whatever reason, the aiming has just gone completely to hell. It appears to move in (for lack of a better word) "ticks". I may be on the highest sensitivity, but my crosshairs will move 1/16th of an inch on screen, when it should be moving 1/128th or something very small. It is not SMOOTH, it feels choppy and nearly unusable unless you combine lateral character movement. For vertical cross-hair movement you can't compensate with player movement.
11. Landclaims. I know none of TFP play PVP. We need more than 1 claim. With just 1 claim it is easy to find the center of the claimed area and dig the claim up. Then super easy to take a persons stuff. Good players uses hundreds, if not thousands of claims in their bases, not only for redundancy in case they are dug up, but also for territorial control and expansion. This is a yuuuuuge PVP error on TFP's part.
I'll take a break and go to things I do like:
--------------------------
1. I LOVE the new jumping height! Awesome ! Previously you could only attain heights like this by jumping on someones head, and getting a boost! Of course, everyone now will build 2-3 blocks higher, but you still retain this great skill for looting, jumping onto rocks, jumping onto roofs, ect. I think its great.
2. I like the increased/decreased pack amount. I will also couple this with the "death" debuff. When you die you lose stats for a certain amount of time. If you died and you were carrying 32 items you can now only carry (in this case we will say 20) 20 items. I think this is great for looting, great for zombie killing, but I am not sure if this is great for PVP. I am undecided right now.
2.1 I LOVE THAT YOU CAN NEVER GET A BROKEN LEG! (with the right perk) With this same perk, you can now jump off huge towers w/o breaking, you still get fall damage.
3. (this really should be number 1) I can't seem to head glitch and look through terrain anymore, which is GREAT! I attempted many chinese tricks and so far all the old ways appear to be gone.
4. Rocket damage seems to be decreased heavily for blocks. I am not sure how it stacks up against zombies. Against players it has also been decreased. It used to be basically a 1shot direct kill. Its now many more (not sure the exact number). Some will see this as good, some bad.
5. I like that zombies dig now. As I'm sitting here in god mode, zombies are digging straight down and hitting me. For PVP and PVE alike, this is a good change. Most players complain about not being able to find anyone because they lack any basic 7dtd tracking skills. With the new zombie mechanic, it will be pretty easy to find holes around bases, especially when you add in the old side digging mechanic. Personally this has never been a problem, but many others struggle with it.
6. I'm totally digging the big smoke blasts from explosives that obscure vision.
7. VERY much like the new terrain. Dips, divents, valleys, gullies. Its all awesome.
8. The fire bug appears to be gone which is great. (fire bug is where you run through hot coals and your character appears to be on fire for other players for x amount of time, very bad for pvp)
Like I said earlier, I've only got 4 hours into this "E" version. I will have much more to add.
P.S. Don't listen to Bloom Meister. I don't think he even makes tier 3 for pvp.
Bug Edit: Adding "dye" to a weapon appears to increase damage. ???
Bug Edit: Appears that going into third person mode (f5) you have fortnite aiming mode. No recoil at all. (if you have positive accuracy). Apparently you can also shoot around walls in 3rd person view.
Edit: Vehicle freelook is gone. Please give us a toggle option.
Edit: overall FPS seems to be down. With my 1060 rig I used to get 60 FPS, its now around 45. On my work computer I would be lucky to get 20, I now get under around 5. Not playable at all. This is with minimum settings across the board on both computers.
edit: the fact that you can't even swing a pick for minimum damage when you're out of stamina is not great. Even with max miner 69er.
Edit: its hard to tell if perks affect zombies and players the same. For instance, the "From the shadows" perk rank 5, lets you do actions while crouched that are completely silent. Is this just for zombies, or players too?
edit: just realized vehicles only occupy 1 slot now instead of the previous 8 parts or w/e they were for a minibike. That in itself is totally awesome!!
edit: There is something wrong with the vault hatch destroy animation when you try to stack two on top of each other. It goes all accordion on ya. Hatch elevators still exist unfortunately. Ladders are slower to navigate now. Elevator glitching doesn't seem to work anymore for vault hatches (still works for others).
edit: dislike that radiation is no longer color coded. Very hard to tell the exact line without getting damaged.
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