PC [A17 Spoilers] Claim Blocks!

This is exactly why.
It goes against the entire concept of a land claim block.

In a PVP setting the claim spam can not possibly be a good thing, which is apparent from some servers increasing the crafting cost to ridiculous levels... which only makes it more devastating if you get killed as a noob and lose the one claim block that you have.
They dont balance for PvP though... so this was meant for PvE... which doesnt make it any better...

make it cost more. Or have a max of 5, but one is simply way to small for PvE.

(if they were to balance for PvP they had already changed the offline health to infinite as standart a LONG time ago. but they do not care about that portion of players)

 
So I'm curious.

Which Dev's play on servers large enough that the images above posted by Sylven are going to be an issue?

If this is meant to be a co op/sp game with a max of 8 per server why does it matter if people want to build huge complexes?

What is the "problem" this is meant to solve?

How many complaints are raised about LCB's eating up all the available land? I've never read a single one.....

 
This is exactly why.
It goes against the entire concept of a land claim block.

In a PVP setting the claim spam can not possibly be a good thing, which is apparent from some servers increasing the crafting cost to ridiculous levels... which only makes it more devastating if you get killed as a noob and lose the one claim block that you have.
Okay first I agree with you.

Just going to say that straight away.

I would, however, like to see the amount of LCB's adjustable on servers.

I don't see a problem with having say 3 LCB's each.

It's a nice compromise.

I realize some are just going to mod that in but it really should be a vanilla option imo.

 
This is exactly why.
It goes against the entire concept of a land claim block.

In a PVP setting the claim spam can not possibly be a good thing, which is apparent from some servers increasing the crafting cost to ridiculous levels... which only makes it more devastating if you get killed as a noob and lose the one claim block that you have.
Man, having only one is going to make it very hard to defend from raiding.

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Okay first I agree with you.Just going to say that straight away.

I would, however, like to see the amount of LCB's adjustable on servers.

I don't see a problem with having say 3 LCB's each.

It's a nice compromise.

I realize some are just going to mod that in but it really should be a vanilla option imo.
I agree! Good idea..

So every server owner can set how many LCBs one can have..

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What is the "problem" this is meant to solve?
How many complaints are raised about LCB's eating up all the available land? I've never read a single one.....
Agreed!

ahah whats the reason for this change, seriously?

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Does anyone know the exact new size?

 
So my question is.... IF a server owner decides "It's ok, we'll just use a mod to enable our regular players to have (insert different amount of landclaim blocks) " Will this make the server...… a modded server so TFP ignore all in game glitches/problems as they have done in the past?

 
Hopefully we can change the size of claim size, but its gonna be easy for raiders to locate one claim, also a possible solution is making the claim only removeable by its owner
I have a much better idea.

Make the player have to put the claim block in two steps.

Step 1: You set the center of your claim area by virtually placing the claim block. But it's not a real placing, only virtual.

Step 2: Now you go to really place the claim block anywhere within this virtual claim area. With this last step your claim area gets claimed.

The claim block is now pointing indirectly to the center of your claim area, defining the claim area by that way, but it doesn't need to be placed in the center of the claim area that way.

Raiders won't be able to locate the claim block anymore so easily.

 
What are the differences between a claim block and a bed in terms of what they do?
I don't know if things changed in A17, but in A16 and versions before claiming blocks were only necessary to prevent other players from destroying your base easily. I never used them in single player or password protected PvE servers.

The bed was there to give you the ability to respawn in your base and to prevent zombies from respawning.

 
I have a much better idea.
Make the player have to put the claim block in two steps.

Step 1: You set the center of your claim area by virtually placing the claim block. But it's not a real placing, only virtual.

Step 2: Now you go to really place the claim block anywhere within this virtual claim area. With this last step your claim area gets claimed.

The claim block is now pointing indirectly to the center of your claim area, defining the claim area by that way, but it doesn't need to be placed in the center of the claim area that way.

Raiders won't be able to locate the claim block anymore so easily.
Seems like a loong stretch.. but doable

 
So the land claim block is a banner that attracts people to your location?

Ok.

so i can place a bed roll in my real base, and put the landclaim in the trap base, and when people show up to grief me, they discover how much i love random land mines and fake floors.

 
If the LCB is bigger you may only need one to cover your base. Couldn't they make it so the same player couldn't place a LCB within say a minimum of X Km of each other. That would allow extra blocks for more bases but keep anyone from land claiming a huge area.

 
In the long history of dumb decisions this actually ranks higher than levelled loot, single most dumb, unasked for, unwanted and retarded change TFP ever made and manages to screw over both pve and pvp equally although i suspect it was done to hurt pvp directly. Even so, all players except single player are impacted.

Awful, terrible, stupid, badly thought out change that only people who dont understand or care about their player base could possibly make

Bye bye all the amazing structure players of all sorts have made in this game and bye bye an awful lot of players unless reversed.

I should be suprised, but I am not.

 
Even so, all players except single player are impacted..
Possibly even SP players are hurt. From what I have seen max size is 71 so build a big base and you can now no longer pick up your workbenches/spotlights etc? If that is the lcb still is what allows you to do so?

 
...unasked for, unwanted...
I really don't understand why they did this. Why was it a problem to put many LCBs in a small area?

The more important and area was to a player, the more LCBs he would put. Why was this bad?

 
Doubt this change will drive dedicated fans and server owners away, instead it looks like we'll be seeing a lot more use of server bots and mods in multiplayer.

PvE: There already are far more effective means of base protection available, namely freely definable zones that will bounce out unwanted players before they can even reach a single block to grief.

PvP: Claim limit will hopefully be moddable. At least the size already is moddable. It's not a perfect situation here, but not impossible to adapt to, I think.

SP: If they changed the way you pick up a claim to something that doesn't involve beating down 8k hp there is no issue.

 
Awful, terrible, stupid, badly thought out change that only people who dont understand or care about their player base could possibly make
Take your pick, I bounce back and forth with this all the time. I seriously God's honestly believe they just don't understand.

 
So I'm curious.
Which Dev's play on servers large enough that the images above posted by Sylven are going to be an issue?

If this is meant to be a co op/sp game with a max of 8 per server why does it matter if people want to build huge complexes?

What is the "problem" this is meant to solve?

How many complaints are raised about LCB's eating up all the available land? I've never read a single one.....
^ This ^

 
I gotta say, this seems like an awful idea. It allows griefing easily on PVE servers. It makes bases conform to what the server admin sets the size to be, and it screws over servers that provide a Spawn safe zone that acts as a community hub. (player stores, etc)

 
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