A17 Custom Vehicles Modlet
This is an XML-only A17 modlet that features some of my
A16 Custom Vehicles, along with many new cool ones.
- All vehicles use the A17 vanilla vehicle system, which means they all feature the new awesome
vehicle physics system.
- Not all the A16 vehicles are in there, but there's a good selection. Each Vehicle has it's own personality, and they are a lot of fun!
- It does not contain all the features I have in the A16 mod. And I am not certain I will ever port the full A16 Custom Vehicles mod to A17. But TFP implemented so many of the features I have in the A16 mod, that you won't be missing that many features. :smile-new:
- There is currently
none of the vehicles that require custom c# code in order to work. So,
no Beast,
no Boat, and
no Weapons.
-
Recipes and
progression are contained in the modlet.
There's more details about the modlet in the
ReadMe of the github links below:
Downloads
Modlet Version
- Simply download and copy the Modlet under the
Mods folder of your A17 installation.
- The relative path should look something like this:
"...\7 Days To Die\Mods\manux_CustomVehicles_A17_modlet"
- I don't think modlets can currently add the content of their Localization.txt file to the game, so you can simply copy the content of the
Config/Localization.txt file into the Game's
Localization.txt file.
SDX Version
- The SDX version only has the advantage of automatically deploying the Localization file.
- You need
A17 SDX Launcher version 0.7.3 to deploy this version.
The new toys in action
[video=youtube_share;OKTsIO4xcEI]