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A17 Custom Vehicles Modlet

Hmm, I am on a 65" 4k, and the text is pretty large. Borderline huge I would say. Whats your ui size set to?

Edit: Hmm, ui size doesnt seem to actually do anything... I use Stedman420s Simple UI mod tho, but I dont think that makes things bigger.

 
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When should the pedal gyro be craftable? I unlocked the vanilla motorcycle, and still couldn't make the gyro accessories.
Also, can you shorten up the vehicle and part names with spaces or underscores? They are very hard to read.
yep, Quasimiyao is right. New progression looks like this:

greaseMonkey 3 : manux_vehicleCarChassis, manux_vehicleCarAccessories, vehicleGyroCopterChassis, manux_vehicleHelicopterRotor

greaseMonkey 4 : manux_bigEngine, manux_vehicleBigWheels, vehicleGyroCopterAccessories

greaseMonkey 5 : manux_vehicleHelicopterChassis

The rest of the progression for vanilla vehicles is the same as vanilla. Only the vanilla gyro chassis and accessories have been moved to accommodate some of this mod's vehicles.

About names, are you using my localization file? Names should be a bit shorter that way. You need to paste it's content inside your game's localization file for it to work.

 
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manux you can remove the dipper in the HP4x4Truck?
By dipper, you're talking about the forks in the front of the vehicle?

Is there a reason why you don't want them? The HP 4x4 truck is really just a replica of the vanilla one, with more speed and torque.

There's no collider on that front part, so it should not really affect driving or collisions.

 
I can confirm the pedal gyro can be crafted before the vanilla one. I'm not seeing much stamina drain from it though... other than speed, it seems like you can cruise around forever.

I wouldn't want it to kill stamina as much as the bike, but maybe 1/5th as much so coasting and stamina management is a thing with it.

 
I can confirm the pedal gyro can be crafted before the vanilla one. I'm not seeing much stamina drain from it though... other than speed, it seems like you can cruise around forever.
I wouldn't want it to kill stamina as much as the bike, but maybe 1/5th as much so coasting and stamina management is a thing with it.
I made it drain more than the bike when pedaling, but because it's a flying vehicle, with no ground friction, it can cruise for a little while yes.

From the testing I've done with the bicycle and the pedal gyro, it seems like stamina only really gets drained when using the "turbo" "SHIFT" HotKey. But maybe my tests were not fully accurate.

I'm not sure if there is a way to make it more balanced with the current XML properties, and I don't have much time to play with it.

Cranking stamina drain even higher might give you what you want, and may drain even when not in turbo mode...

If anyone finds better XML settings for it, I will gladly modify it.

- - - Updated - - -

@manux
can you make a boat for 17.1? Or convert boat that you make for a16..?

Thanks
I haven't found a way to do a boat in A17 with just XML settings. It would require an SDX mod with custom C# code for that.

And I am currently not sure I will ever have enough free time to port my A16 full sdx mod to A17.

If TFP adds a way to make boats with just XML, It will then be easy for me to add it...

 
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Wow! This mod made me really excited. I am going to try this out tonight. The helicopter looked so badass. So nice with a vehicle that can fit a whole team inside! I guess that is endgame material. ^^ Is it possible to shoot from the helicopter while flying inside? :)

 
They mucked about with physics and vehicles in 17.2. I didn't try the other vehicles, but the monowheel's controls are very twitchy now. it banks all the way over to the sides with a light touch. It might need to be tweaked a little.... but in our experience the mod still works as expected in 17.2

 
Cannot get the mod to work

A17 Custom Vehicles Modlet



This is an XML-only A17 modlet that features some of my A16 Custom Vehicles, along with many new cool ones.

- All vehicles use the A17 vanilla vehicle system, which means they all feature the new awesome vehicle physics system.

- Not all the A16 vehicles are in there, but there's a good selection. Each Vehicle has it's own personality, and they are a lot of fun!

- It does not contain all the features I have in the A16 mod. And I am not certain I will ever port the full A16 Custom Vehicles mod to A17. But TFP implemented so many of the features I have in the A16 mod, that you won't be missing that many features. :smile-new:

- There is currently none of the vehicles that require custom c# code in order to work. So, no Beast, no Boat, and no Weapons.

- Recipes and progression are contained in the modlet.

There's more details about the modlet in the ReadMe of the github links below:

Downloads

Modlet Version

- Simply download and copy the Modlet under the Mods folder of your A17 installation.

- The relative path should look something like this: "...\7 Days To Die\Mods\manux_CustomVehicles_A17_modlet"

- I don't think modlets can currently add the content of their Localization.txt file to the game, so you can simply copy the content of the Config/Localization.txt file into the Game's Localization.txt file.

SDX Version

- The SDX version only has the advantage of automatically deploying the Localization file.

- You need A17 SDX Launcher version 0.7.3 to deploy this version.

The new toys in action

[video=youtube_share;OKTsIO4xcEI]

I followed your directions to the best of my ability. I must be missing something though. I cannot seem to get it to work. After patching do I have to start a new game? Any help would be great. Thank you!

 
I have tested out this completely now and I love this modlet! Monster beetle is my fav and my dads favorite is the hellgoat bike. =)

 
I installed it on a rented server. For me it only works when the clients have the mod downloaded locally. Is this normal or is me doing something wrong? If I use a vehicle and client don't have the mod locally, they would see me floating while the vehicle absent. Why the server doesn't push the 3d files to client? Is it supposed to be like that? Other mods with xml only without 3d files work fine server side. Maybe my server host not allowing players to access the 3d or dll files? Sorry for my grammar. English is my 2nd language.

 
Servers only push xml files currently. The server and all clients have to install any mod that contains anything other than xml files.

 
17.2 B<watever> NOT working; was working before the B<whatever> addon, but now the helicopter I used last night is bjorked and non interactable

 
The modlet works in version 17.2. Great job i love your mod.

I saw that you provided weapon addons for the vehicles and the helicopter optimizer.

Is it possible to activate the weapons for the helicopter in the modlet?

If you turn off the comments in the XML, the game crashed.

 
The guns are a16 code, which doesn't work in a17 (hence it's commented out); unsure if Manu will ever update the code part to a17.

 
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