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A17 Bigger Backpack Mod!

Just a quick word of appreciation, and something I discovered.

You can increase the number of crafting slots as well. I have tested and it works in game.

Add the following you your progression.xml:



<skill name="skillBagIncrease" parent="attPerception" name_key="Bigger bag" desc_key="more crafting slots" icon="ui_game_symbol_hand">


<effect_group>



<passive_effect name="CraftingSlots" operation="base_add" value="6"/>



</effect_group>


</skill>


</append>
 
Just a quick word of appreciation, and something I discovered.
You can increase the number of crafting slots as well. I have tested and it works in game.

Add the following you your progression.xml:




<skill name="skillBagIncrease" parent="attPerception" name_key="Bigger bag" desc_key="more crafting slots" icon="ui_game_symbol_hand">


<effect_group>



<passive_effect name="CraftingSlots" operation="base_add" value="6"/>



</effect_group>


</skill>


</append>
Or you could go in windows.xml and edit the size of the windowscraftingqueue code lol I have mine set to 8x16

 
Last edited by a moderator:
How did you get it working? Because I tried and it actually wouldn't work.

And that's with increasing my crafting queue already. All 12 slots worked without that code just by fiddling with windows.xml.

 
How did you get it working? Because I tried and it actually wouldn't work.
And that's with increasing my crafting queue already. All 12 slots worked without that code just by fiddling with windows.xml.
All I have ever done is edit windows.xml windowscraftingqueue and it has always worked and let me melt down 128 items at once

 
Oh, I meant with the craftingqueue tag thing. :)
I did it the same way as you. Edit the windows.
Yeh I dont know how the skill bag works and never have used it or edited it lol. But yeh windows.xml for the win

 
i am not sure what is up, but it seems that the 60 slot with food/water xpath version is having the highlight/activation issue that the 96 slot one had previously. when moving from left to right, i am about 1/3 into the next slot before it highlights/becomes active. Did they fix whatever you were compensating for? or break it more?

 
Just pushed a small tweak to help with that.

I grabbed the styles file from the 96 slot and applied it to the 60 slot. Seems to help a LOT in local testing, so I pushed it to github as a small tweak.

Hopefully that'll either help or fix it. :)

 
Hey KhaineGB, have you had any reports of the BBP60 not working with BCM manager.

I am running around 50 modlets and they are all working except for the UI changing ones.

But not even all of those as I created a crafting que one taht gives me a 2row5 slot and it works, but nothing else with UI changes.

 
Stompy said that he's had reports of it not working properly, but I'm pretty sure he fixed it.

Forge shouldn't be under the inventory. Will check later.

 
It is custom... i cant find the forge wndow.

All i can find is windowToolsForge, windowForgeInput and they don't work.

7dtd.jpg

 
It is custom... i cant find the forge wndow.All i can find is windowToolsForge, windowForgeInput and they don't work.

View attachment 25940
You will have to find the forge in windows.xml and adjust the pos. Cause your backpack is larger and different to one/s khainegb created you will have to either play around with it all to fit it in nicely or maybe ask someone whom is a ui expert lol (not me) for help.

 
Had problems with hitbox for other itemStacks being too small after the recent fix so I made a different style for the bigger backpack.

styles.xml

Code:
<configs>
 <append xpath="/styles">
   <style name="itemStackBiggerBackpack">
     <style_entry name="select_color" value="[beige]"/>
     <style_entry name="press_color" value="[limeGreen]"/>
     <style_entry name="final_pressed_color" value="[lightGrey]"/>
     <style_entry name="background_color" value="[mediumGrey]"/>
     <style_entry name="highlight_color" value="[hoverColor]"/>
     <style_entry name="holding_color" value="[white]"/>
     <style_entry name="width" value="50"/>
     <style_entry name="height" value="50"/>
     <style_entry name="hover_icon_grow" value="1.5"/>
     <style_entry name="on_press" value="true"/>
     <style_entry name="sound_volume" value="0.75"/>
     <style_entry name="pickup_sound" value="[pickup_click]"/>
     <style_entry name="place_sound" value="[place_click]"/>
   </style>
 </append>
</configs>
I just duplicated the existing itemStack with the height and width changes. Is there a way to use inheritence so I wouldn't have to copy all?

Updated the backpack in controls.xml to use the new style

Code:
...
<kh60_backpack_item_stack>
	<rect controller="ItemStack" style="itemStackBiggerBackpack, hover" collider_scale="1.1" >
...
 
Instructions for what to do with the installs for the newbies would be helpful for the future.
Use the modlet they are easy peasy. Make a mod folder in the game directory and place modlet into it and your away. No physical edits of the xmls needed swap and change modlets as you please

 
Work very good, more better than the original =) Thanks Khaine.

But it is possible to add the temperature in the left hud ? i try many things and nothing work ^^

 
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