PC A17.2 RWG is unusable

Wigbert

Refugee
Thankfully I have a world from A17.1 that's OK.

It's the first time I have been able to generate a 16K map without crashing.

It took me 2hours 2minutes 9seconds to generate this Worthless Nightmare.

And yes.. of course I spawned in the middle of the ocean. It took me 40 minutes of real time swimming to reach land and see that yes... the RWG previewer did not lie. There are no roads. No cities. ...... Hope they fix this soon.

Capture1.JPG

 
Thankfully I have a world from A17.1 that's OK.

It's the first time I have been able to generate a 16K map without crashing.

It took me 2hours 2minutes 9seconds to generate this Worthless Nightmare.

And yes.. of course I spawned in the middle of the ocean. It took me 40 minutes of real time swimming to reach land and see that yes... the RWG previewer did not lie. There are no roads. No cities. ...... Hope they fix this soon.

View attachment 27578
I'm still playing in my 17.1 world. Wow, if all newly-created 17.2 worlds are like this I think that this a MAJOR game-breaking bug that needs to fixed ASAP.

IMHO, the TFP should stop whatever they're working at the moment and patch this immediately. We cannot find issues when the world itself is screwed up.

 
TFP is experimenting. This is the interest of an alpha. If you want functional maps, wait a bit, other players will publish.

For example, mine:

1880AF71440D63B9BFF3DE4AFA71ABF544006887


 
TFP is experimenting. This is the interest of an alpha. If you want functional maps, wait a bit, other players will publish.For example, mine:

1880AF71440D63B9BFF3DE4AFA71ABF544006887
That's actually a pretty decent map for 17.2 :smile-new:

 
The problem is the guy who does the RWG algorithm recently described it as "background" project that he puts work into "when and if he has time". I'd quote the thread but it was a couple of weeks ago. It is way down in the priorities list if you take that on face value.

 
The Seed thread on steam here along

https://steamcommunity.com/app/251570/discussions/10/1777136225034133218/

Best until now has a 284 KB Prefabs.xml (Thats 30 KB more than the best seed from the other versions before)

And someone wrote his seed generated a 342 KB prefab.xml map, but this needs a check, i guess he made a 16x16 or he was really really really really really really really really lucky

- - - Updated - - -

The problem is the guy who does the RWG algorithm recently described it as "background" project that he puts work into "when and if he has time". I'd quote the thread but it was a couple of weeks ago. It is way down in the priorities list if you take that on face value.
Fataal wrote around a month ago that he has a other game breaking bug as Priority, last statements sound as if he moved on to RWG ?

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But yes i hope 16x16 will be performant enough to replace 8x8 as default. And then if we get a island please a 16x16 .

With arround 170 Squarekilometers it would be a decent one

 
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TFP is experimenting. This is the interest of an alpha. If you want functional maps, wait a bit, other players will publish.For example, mine:

1880AF71440D63B9BFF3DE4AFA71ABF544006887
Added it to the steam seed thread

well kind of

Thats strange !

153F864DF1674E3D1B7ABF5FBB248E991BED62EB


 
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maybe HekHarris and Royal Deluxe are from different countries and using a different keyboard-Language-set

maybe the spacebar-key has different ASCII-bindings

just a thought

whatever - this is truely strange

seednames has to give the exactly same results - no matter where and who is seeding

 
Fataal wrote around a month ago that he has a other game breaking bug as Priority, last statements sound as if he moved on to RWG ?
I may have missed that, in which case apologies for the scare-mongering.

 
Try seed 1902102

8K map. Should generate "old funove valley" almost completely green with a 252 kb prefab.xml. Only 2 traders though. My crappy PC took so long to generate and I forgot to screenshot.... sry

 
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