power - light - light - light - until dead
And some new numbers, now that I have Steel tools with the right mods and 5/5 Mother Lode...
Chopping one 1200 HP tree = 401 XP
Mining one full boulder = 789 XP
Beat that, Zombie killers.
Go into house, activate spawns, go outside.
Hit, Hit, dead, next, Hit, Hit, dead, next, ... in a nice line for you. Next house, next house ...
Reward: Lots of loot that you can sell and or use and or ....
Or
Place lots of campfires, get lots of screamers ...
Hit, Hit, dead, next, Hit, Hit, dead, next, ... in a nice line for you.
Reward: Lots of loot that you can sell and or use and or ....
Vs
Mining / Harvesting:
power - light - light - light - move, power - light - light - light - move.
Reward: Wood / Stone / Metal /...
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A fully upgraded Soldier type player, with level 5 skills ( as in a fair comparison to the described miner type ) and will one or two shot most normal zombies, that gladly line up in a single line for you. More difficult zombies eq more XP / kill, so they balance out the extra time per kill.
Also, while a miner can XP farm trees, at a point all that wood simply becomes useless. Where as a soldier can still get valuable loot from his screamer farming or POIs.
The issue that a miner can now out XP a soldier, is a matter of tweaking the XP gains. Again balancing...
In a sense nothing has really changed to the game . We got this new XP system because the developers disliked "spam crafting" and had issues balancing ( and other supposed misuses ) but we simply get another form of spamming a specific task for XP / gains, that has balancing issues. No big surprise, now is it?