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A16 - Tin'sMod: The Dying Lands.

i do like the traders in towns now tho thats cool means guaranteed trader for every town
Hows everything else looking? terrain good? Biomes good? weather effects? zeds reacting good? "yes/no" on them swatting and swiping and flailing around when they start getting close to you?

Mostly curious about the zeds flailing around. I can change them to be more focused and only attack when they are close enough.

 
Hows everything else looking? terrain good? Biomes good? weather effects? zeds reacting good? "yes/no" on them swatting and swiping and flailing around when they start getting close to you?
Mostly curious about the zeds flailing around. I can change them to be more focused and only attack when they are close enough.
Overall I think they are much more stable. I ran into a multitude of animals, zombies including puker-cops, and vultures. There was only one instance of a wolf doing circles but thats fine as the rest seemed far better. Liking the poi's but have not found a trader yet. I played "tin" as a random seed and it seemed to have good balance from what I saw overall. There doesn't seem to be time to avoid zombies though and thats fine but I am not sure if you could prepare for a hoard before 7 days elapsed but I will find out. I did notice some lag but likely harddrive as I didn't have it installed on my ssd but the fps seemed quite good and averaged around 100 most of the time. Nice word in my opinion. :fat:

 
Overall I think they are much more stable. I ran into a multitude of animals, zombies including puker-cops, and vultures. There was only one instance of a wolf doing circles but thats fine as the rest seemed far better. Liking the poi's but have not found a trader yet. I played "tin" as a random seed and it seemed to have good balance from what I saw overall. There doesn't seem to be time to avoid zombies though and thats fine but I am not sure if you could prepare for a hoard before 7 days elapsed but I will find out. I did notice some lag but likely harddrive as I didn't have it installed on my ssd but the fps seemed quite good and averaged around 100 most of the time. Nice word in my opinion. :fat:
awesome. Ty for the run down. Let me know how it goes.

Tip1: Stay on the move after the safety period ends. Once you find were you want to make your first settlement spend the day wiping out the zeds in the surrounding area. That'll give you at least a day or 2 of peace to start getting things established.

Tip2: Utilize the wandering horde mechanic that sends you free food and or feathers from the boars, snakes and vultures.

Tip3: If you are running low on meats find a natural water spot, more animals spawn at them but also more of everything else as well.

Tip4: Be prepared when entering a poi. Bandages/melee weapon/ranged if you are good with a bow as well.

Tip5: All traders will be in towns or cities, look for the industrial or commercial areas as those are where they mostly spawn at.

Tip6: Make sure you have at least some defenses put up at your fort before the bloodmoon horde arrives.

The Initial spawning after the safety period ends is a little harsh but after that it'll settle down and then you'll only need to handle the occasional zeds in your area (minus any screamers you may have triggered).

 
Just a heads up I am working on getting this into the launcher as well, for those that prefer that route :)

 
Just a heads up I am working on getting this into the launcher as well, for those that prefer that route :)
Looking forward to it. Not that it’s all that difficult to add but some of those I play with on the server like to swap back and forth often. Have not gotten back to the game yet today, probably tonight, but want to try some of the suggestions you gave on the server.

 
tin im having trouble finding clay as it doesnt seem to be in the usual place as regular forest biomes seem to be registiring as burnt forest biomes so i had to go into the creative menu to get it which i dont like doing figured id let you know

 
Give me a sec I'm getting some pics together. I went with a more natural look on how clay is dispersed in the biomes. You'll find smaller spots on the surface to show where they are but you'll need to dig it out to get all of it.

View attachment 23659

The plains are the hardest to spot since it blends in really well

View attachment 23660

Burnt: look in the patches of thicker grass ;)

View attachment 23661

forest

Will look similar in the other biomes as well.

Clay is such a staple ingredient in the game, I made it more of a issue to find but there is still mega amounts in every biome.

So every biome still has it, it just blends in better than before but still visible and you need to work for it since there's 3-4 layers underneath.

Blame guppy for making these nodes for me. I just creatively used them. ;) GL

 
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I don't see anyone else reporting this, so maybe I'm just lucky? Or maybe I have a bad version of your xml files?

When the server starts, as near as I can tell it does not initialize the world, but just sits there. If I try to connect with client, I get "Server is still initializing, please try again in a minute. I let it run for quite a while, no change. This is the same server I've been playing on for a very long time, all I did was change the seed (so it would generate a fresh world) and copy your config files over the existing files.

When the player tries to join, the log shows:

2017-12-30T12:03:30 103.355 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''

2017-12-30T12:03:30 103.510 INF PlayerLogin: tOok/Alpha 16.4

2017-12-30T12:03:30 103.510 INF Client IP: 10.0.0.2

2017-12-30T12:03:30 103.511 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'

2017-12-30T12:03:30 103.623 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'

2017-12-30T12:03:30 103.645 INF Player disconnected: EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'

NullReferenceException: Object reference not set to an instance of an object

at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0

at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0

at NetworkServerUnity.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0

at Steam.OnPlayerDisconnected (NetworkPlayer _networkPlayer) [0x00000] in <filename unknown>:0

I can telnet into the server, and executing a command as simple as gettime does this:

gt

2017-12-30T12:08:40 413.069 INF Executing command 'gt' by Telnet from 127.0.0.1:56624

NullReferenceException: Object reference not set to an instance of an object

*** ERROR: Executing command 'gt' failed: Object reference not set to an instance of an object

This usually happens when it doesn't like something in the xml, but the client will usually not start. In this case the client starts right up.

A16.4 (b8), no mods, no custom configs.

Slackware 14.2 64 bit

24GB ram

So yeah, dead in the water. Advice/suggestions welcome :)

 
I don't see anyone else reporting this, so maybe I'm just lucky? Or maybe I have a bad version of your xml files?
When the server starts, as near as I can tell it does not initialize the world, but just sits there. If I try to connect with client, I get "Server is still initializing, please try again in a minute. I let it run for quite a while, no change. This is the same server I've been playing on for a very long time, all I did was change the seed (so it would generate a fresh world) and copy your config files over the existing files.

When the player tries to join, the log shows:

2017-12-30T12:03:30 103.355 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''

2017-12-30T12:03:30 103.510 INF PlayerLogin: tOok/Alpha 16.4

2017-12-30T12:03:30 103.510 INF Client IP: 10.0.0.2

2017-12-30T12:03:30 103.511 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'

2017-12-30T12:03:30 103.623 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'

2017-12-30T12:03:30 103.645 INF Player disconnected: EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'

NullReferenceException: Object reference not set to an instance of an object

at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0

at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0

at NetworkServerUnity.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0

at Steam.OnPlayerDisconnected (NetworkPlayer _networkPlayer) [0x00000] in <filename unknown>:0

I can telnet into the server, and executing a command as simple as gettime does this:

gt

2017-12-30T12:08:40 413.069 INF Executing command 'gt' by Telnet from 127.0.0.1:56624

NullReferenceException: Object reference not set to an instance of an object

*** ERROR: Executing command 'gt' failed: Object reference not set to an instance of an object

This usually happens when it doesn't like something in the xml, but the client will usually not start. In this case the client starts right up.

A16.4 (b8), no mods, no custom configs.

Slackware 14.2 64 bit

24GB ram

So yeah, dead in the water. Advice/suggestions welcome :)
Hmmm, I haven't ran into this issue nor has anyone contacted me as of yet about a similar experience. Weird as I am using the same files as I gave everyone else. Has the player installed the files to their client before logging onto the server? It shouldn't matter either way but maybe they have some residual files on the client that are causing issues with the server.?!?

I know when I log onto guppy's prefab server I need to switch all my files to the vanilla files in order to access his server and then switch back to access mine. Just a thought as something to try.

Maybe have them do a complete wipe and verify their files to get all vanilla files and then add the config and prefab folders I provided.

Let me know what happens and if it still persists I can forward a direct copy of what I am using on my server and give to you but like I said whats in the d/l I gave out is exactly what I use for mine.

Another thing to ponder is have you used the seed your using before? if so it might have residual files that are carrying over and causing issues.

Oh! can you also post the logs so I can take a look at them and hopefully see were the issue is.

 
Ok I've downloaded it, what do I do with the extracted files?

Will it muck up my existing save game? Or server game?

 
I'm going to delete everything and do a fresh download of the entire game, just to be sure. I doubt it will help, as I'm running on Linux, and with Linux we seldom have to reinstall anything to fix problems but you never know.....I'll post an update with logs after I do so. I usually tweak the xmls in the config directory, but I deleted it before copying yours over. I'll also use a fresh serverconfig.xml.

It's not a client issue, it's definitely the server. I can't even to a gettime without the NullReferenceException error, which is a clear indication of a xml problem.

Maybe it's because I'm on Linux, though I don't see how that would make any difference.

Anyhow I'll report back after I try again with clean install and clean download and play with it a bit - maybe I can identify the xml causing this......

 
Ok I've downloaded it, what do I do with the extracted files?Will it muck up my existing save game? Or server game?
You should always run fresh.

Things you can try but no guarantees:

Make a new folder and call it "OldGame" or something. Copy then paste your current config and prefab folder from the game in it. This way you can swap back when you want to play your old stuff.

Then copy and paste the config and prefab folders in the d/l into the game. Start a new world, new seed and play.

When you want to play your old stuff (or just go back) go to the folder you have your old game config and prefab folder. copy and past it back into the game and log into your old save.

If you are accessing a server from the client do the same as you would to go back to your old game. If you are running a server you would need to do the same thing as making a new folder call it "Oldserver config" (or something) so you know it came from your server. then all you need to do is swap back n forth.

I suggest you go fresh though.

 
I'm going to delete everything and do a fresh download of the entire game, just to be sure. I doubt it will help, as I'm running on Linux, and with Linux we seldom have to reinstall anything to fix problems but you never know.....I'll post an update with logs after I do so. I usually tweak the xmls in the config directory, but I deleted it before copying yours over. I'll also use a fresh serverconfig.xml.
It's not a client issue, it's definitely the server. I can't even to a gettime without the NullReferenceException error, which is a clear indication of a xml problem.

Maybe it's because I'm on Linux, though I don't see how that would make any difference.

Anyhow I'll report back after I try again with clean install and clean download and play with it a bit - maybe I can identify the xml causing this......
In the logs when you try to run just the game and not the server does it say anything about tradercatlin blah blah blah as being the error?

 
TAADAA! Found the problem.

Exception: Parsing biomes. Prefab with name 'tinRockForm01SLPR.tts' not found!

Actual file name is tinRockform01SLPR.tts

tinRockform01SLPR.tts

tinRockForm01SLPR.tts

Linux is case sensitive. Windows is not. So this would work with Windows, but not Linux because the case of the files is not the same.

I'll go through and fix this and any others I find and report back...

 
TAADAA! Found the problem.
Exception: Parsing biomes. Prefab with name 'tinRockForm01SLPR.tts' not found!

Actual file name is tinRockform01SLPR.tts

tinRockform01SLPR.tts

tinRockForm01SLPR.tts

Linux is case sensitive. Windows is not. So this would work with Windows, but not Linux because the case of the files is not the same.

I'll go through and fix this and any others I find and report back...
balls lol good find. grr Wonder why some of the guys I know running this didn't get this?!? idk maybe they just fixed it and didn't tell me which is highly possible xD. I'll make the adjustment and put out a new d/l link.

 
D/L link updated for Linux users fix. Rep zootal for the find.

@zootal if you find more let me know please and TY

 
tinRockform01SLPR.tts file - renamed to tinRockForm01SLPR.tts

I found one more:

Prefab with name 'guppylead.tts' not found

Actual file was guppyLead2.tts

In this case I updated biomes.xml so as to stay with the camel case convention used.

Server starts, generates world.

I find myself stuck, unable to move, with this spamming the console:

2017-12-30T14:04:52 350.988 INF PlayerSpawnedInWorld (reason: Teleport, position: -78, 1, -6): EntityID=171, PlayerID='76561197960378421', OwnerID='76561197960378421', PlayerName='Ook'

Looks like I spawned underground, and the scenery is busy generating. Not to worry. I'm going back to my old server config, and I'll play with this a bit. There are no more errors in the log, so I think it was just those two files. I'll let you know how it goes, I need to install a new stereo in Mama's car and clean the garage and other real life stuff <sigh>....

- - - Updated - - -

It's possible the others just fixed it instead of whining about it like I did :) . As many hours as I've spent breaking and fixing the xml files, I should have caught this right off, iIt was right there at the bottom of the log because the server came to a screeching halt when it hit this. Kinda hard to miss. I blame the caffeine....or the chocolate...or the phase of the moon and Jupiter not being aligned with Mars...

 
tinRockform01SLPR.tts file - renamed to tinRockForm01SLPR.tts
I found one more:

Prefab with name 'guppylead.tts' not found

Actual file was guppyLead2.tts

In this case I updated biomes.xml so as to stay with the camel case convention used.

Server starts, generates world.

I find myself stuck, unable to move, with this spamming the console:

2017-12-30T14:04:52 350.988 INF PlayerSpawnedInWorld (reason: Teleport, position: -78, 1, -6): EntityID=171, PlayerID='76561197960378421', OwnerID='76561197960378421', PlayerName='Ook'

Looks like I spawned underground, and the scenery is busy generating. Not to worry. I'm going back to my old server config, and I'll play with this a bit. There are no more errors in the log, so I think it was just those two files. I'll let you know how it goes, I need to install a new stereo in Mama's car and clean the garage and other real life stuff <sigh>....

- - - Updated - - -

It's possible the others just fixed it instead of whining about it like I did :) . As many hours as I've spent breaking and fixing the xml files, I should have caught this right off, iIt was right there at the bottom of the log because the server came to a screeching halt when it hit this. Kinda hard to miss. I blame the caffeine....or the chocolate...or the phase of the moon and Jupiter not being aligned with Mars...
I blame windows for dumbing down. >.> I would blame myself but I'm lazy which is why I switched to windows xD TY for finds I'll make the adjustments and redo the d/l link again :)

 
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