Hows everything else looking? terrain good? Biomes good? weather effects? zeds reacting good? "yes/no" on them swatting and swiping and flailing around when they start getting close to you?i do like the traders in towns now tho thats cool means guaranteed trader for every town
Overall I think they are much more stable. I ran into a multitude of animals, zombies including puker-cops, and vultures. There was only one instance of a wolf doing circles but thats fine as the rest seemed far better. Liking the poi's but have not found a trader yet. I played "tin" as a random seed and it seemed to have good balance from what I saw overall. There doesn't seem to be time to avoid zombies though and thats fine but I am not sure if you could prepare for a hoard before 7 days elapsed but I will find out. I did notice some lag but likely harddrive as I didn't have it installed on my ssd but the fps seemed quite good and averaged around 100 most of the time. Nice word in my opinion. :fat:Hows everything else looking? terrain good? Biomes good? weather effects? zeds reacting good? "yes/no" on them swatting and swiping and flailing around when they start getting close to you?
Mostly curious about the zeds flailing around. I can change them to be more focused and only attack when they are close enough.
awesome. Ty for the run down. Let me know how it goes.Overall I think they are much more stable. I ran into a multitude of animals, zombies including puker-cops, and vultures. There was only one instance of a wolf doing circles but thats fine as the rest seemed far better. Liking the poi's but have not found a trader yet. I played "tin" as a random seed and it seemed to have good balance from what I saw overall. There doesn't seem to be time to avoid zombies though and thats fine but I am not sure if you could prepare for a hoard before 7 days elapsed but I will find out. I did notice some lag but likely harddrive as I didn't have it installed on my ssd but the fps seemed quite good and averaged around 100 most of the time. Nice word in my opinion. :fat:
Looking forward to it. Not that it’s all that difficult to add but some of those I play with on the server like to swap back and forth often. Have not gotten back to the game yet today, probably tonight, but want to try some of the suggestions you gave on the server.Just a heads up I am working on getting this into the launcher as well, for those that prefer that route![]()
Hmmm, I haven't ran into this issue nor has anyone contacted me as of yet about a similar experience. Weird as I am using the same files as I gave everyone else. Has the player installed the files to their client before logging onto the server? It shouldn't matter either way but maybe they have some residual files on the client that are causing issues with the server.?!?I don't see anyone else reporting this, so maybe I'm just lucky? Or maybe I have a bad version of your xml files?
When the server starts, as near as I can tell it does not initialize the world, but just sits there. If I try to connect with client, I get "Server is still initializing, please try again in a minute. I let it run for quite a while, no change. This is the same server I've been playing on for a very long time, all I did was change the seed (so it would generate a fresh world) and copy your config files over the existing files.
When the player tries to join, the log shows:
2017-12-30T12:03:30 103.355 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
2017-12-30T12:03:30 103.510 INF PlayerLogin: tOok/Alpha 16.4
2017-12-30T12:03:30 103.510 INF Client IP: 10.0.0.2
2017-12-30T12:03:30 103.511 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'
2017-12-30T12:03:30 103.623 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'
2017-12-30T12:03:30 103.645 INF Player disconnected: EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0
at NetworkServerUnity.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0
at Steam.OnPlayerDisconnected (NetworkPlayer _networkPlayer) [0x00000] in <filename unknown>:0
I can telnet into the server, and executing a command as simple as gettime does this:
gt
2017-12-30T12:08:40 413.069 INF Executing command 'gt' by Telnet from 127.0.0.1:56624
NullReferenceException: Object reference not set to an instance of an object
*** ERROR: Executing command 'gt' failed: Object reference not set to an instance of an object
This usually happens when it doesn't like something in the xml, but the client will usually not start. In this case the client starts right up.
A16.4 (b8), no mods, no custom configs.
Slackware 14.2 64 bit
24GB ram
So yeah, dead in the water. Advice/suggestions welcome![]()
You should always run fresh.Ok I've downloaded it, what do I do with the extracted files?Will it muck up my existing save game? Or server game?
In the logs when you try to run just the game and not the server does it say anything about tradercatlin blah blah blah as being the error?I'm going to delete everything and do a fresh download of the entire game, just to be sure. I doubt it will help, as I'm running on Linux, and with Linux we seldom have to reinstall anything to fix problems but you never know.....I'll post an update with logs after I do so. I usually tweak the xmls in the config directory, but I deleted it before copying yours over. I'll also use a fresh serverconfig.xml.
It's not a client issue, it's definitely the server. I can't even to a gettime without the NullReferenceException error, which is a clear indication of a xml problem.
Maybe it's because I'm on Linux, though I don't see how that would make any difference.
Anyhow I'll report back after I try again with clean install and clean download and play with it a bit - maybe I can identify the xml causing this......
balls lol good find. grr Wonder why some of the guys I know running this didn't get this?!? idk maybe they just fixed it and didn't tell me which is highly possible xD. I'll make the adjustment and put out a new d/l link.TAADAA! Found the problem.
Exception: Parsing biomes. Prefab with name 'tinRockForm01SLPR.tts' not found!
Actual file name is tinRockform01SLPR.tts
tinRockform01SLPR.tts
tinRockForm01SLPR.tts
Linux is case sensitive. Windows is not. So this would work with Windows, but not Linux because the case of the files is not the same.
I'll go through and fix this and any others I find and report back...
I blame windows for dumbing down. >.> I would blame myself but I'm lazy which is why I switched to windows xD TY for finds I'll make the adjustments and redo the d/l link againtinRockform01SLPR.tts file - renamed to tinRockForm01SLPR.tts
I found one more:
Prefab with name 'guppylead.tts' not found
Actual file was guppyLead2.tts
In this case I updated biomes.xml so as to stay with the camel case convention used.
Server starts, generates world.
I find myself stuck, unable to move, with this spamming the console:
2017-12-30T14:04:52 350.988 INF PlayerSpawnedInWorld (reason: Teleport, position: -78, 1, -6): EntityID=171, PlayerID='76561197960378421', OwnerID='76561197960378421', PlayerName='Ook'
Looks like I spawned underground, and the scenery is busy generating. Not to worry. I'm going back to my old server config, and I'll play with this a bit. There are no more errors in the log, so I think it was just those two files. I'll let you know how it goes, I need to install a new stereo in Mama's car and clean the garage and other real life stuff <sigh>....
- - - Updated - - -
It's possible the others just fixed it instead of whining about it like I did. As many hours as I've spent breaking and fixing the xml files, I should have caught this right off, iIt was right there at the bottom of the log because the server came to a screeching halt when it hit this. Kinda hard to miss. I blame the caffeine....or the chocolate...or the phase of the moon and Jupiter not being aligned with Mars...