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A16 - STARVATION Mod for A16

OK so I got like 7 bosses at day 70 horde,but I have to say that they are weak even at insane difficulty,just 2 headshots with sniper normal ammo.
I got a few more than that on my day 70 horde, and each one took 15-20 rounds to kill, with many of those headshots. That was on one level easier. I'll check though.

 
16.0.0.29

CLIENT / SERVER 16.0.0.29




Exo Suit Upgrades and Multiple Fixes




exo.jpg




  • Fixed Problems with Pet Handling in multiplayer
  • Fixed loop bug for silenced weapon sounds. Replaced sounds with new ones (hopefully better)
  • Fixed Icy Storgae not degrading...maybe
  • added bosses to rad night random spawn
  • slightly increased abominable chance
  • decreased santa spawn chance
  • Reduced gauges in cars dramaticly
  • fixed nailgun entry and removed nailshotgun
  • New Exosuit Hud overlay
  • Exosuit bottom right now changes with sensed and hunted state
  • EXO SUIT UPGRADES (WIP)
    Wall Crusher Gland: AOE healing buff for nearby players and self
  • Parasite Gland: AOE speed buff for nearby players and self
  • Rezzer Gland: AOE ressurect of nearby players. You need to be fast performing the rezz
  • Abominable Feet: AOE cooling buff for nearby players and self
  • Apply this upgrades to exo armor chest, just like a gem. They will take one slot.
  • Press and hold pageup with powered exosuit on, to see the exo information, including active upgrade and number of charges left. Press and hold pageup to close the hud
  • For now, press middle mouse button to use one charge of current upgrade.
  • Note that this charges are addictive!

[*]added glands and feet to harvesting loot of bosses / abominable

[*]added bosses to rad night random spawn

[*]slightly increased abominable spawn chance on snow biome

[*]added goats as breedable pets.



NOTE: Exo Suit upgrades may suffer some changes. Opinions are welcomed

I hope you guys have fun and enjoy this changes and, as always, keep us informed of problems, balancing issues or bugs. We'll get to them IF and WHEN possible, without overlooking our own fun!

Happy New Year!

PS - For people playing on official servers, updates should already be applied.

PS1- Public Server repo is already updated

 
Last edited by a moderator:
RSS Feed Broken

In the MOD launcher when you click on the update it opens an RSS Feed page. It has not worked in some time. I have been getting the following.

"Navigation to the webpage was canceled

What you can try:

Retype the address. "

 
pls Help

Hello, I have the following problem. My survivor die from the dumplings after a few days even though I have boiled eggs, corn bread and vegetable stew in a fridge. I built a fridge and built the stations around it in short distance, what am I doing wrong?

 
In the MOD launcher when you click on the update it opens an RSS Feed page. It has not worked in some time. I have been getting the following.
"Navigation to the webpage was canceled

What you can try:

Retype the address. "
Mod Launcher is not created by the mod developers.

 
CLIENT / SERVER 16.0.0.29




Exo Suit Upgrades and Multiple Fixes








  • Fixed Problems with Pet Handling in multiplayer
  • Fixed loop bug for silenced weapon sounds. Replaced sounds with new ones (hopefully better)
  • Fixed Icy Storgae not degrading...maybe
  • added bosses to rad night random spawn
  • slightly increased abominable chance
  • decreased santa spawn chance
  • Reduced gauges in cars dramaticly
  • fixed nailgun entry and removed nailshotgun
  • New Exosuit Hud overlay
  • Exosuit bottom right now changes with sensed and hunted state
  • EXO SUIT UPGRADES (WIP)
    Wall Crusher Gland: AOE healing buff for nearby players and self
  • Parasite Gland: AOE speed buff for nearby players and self
  • Rezzer Gland: AOE ressurect of nearby players. You need to be fast performing the rezz
  • Abominable Feet: AOE cooling buff for nearby players and self
  • Apply this upgrades to exo armor chest, just like a gem. They will take one slot.
  • Press and hold pageup with powered exosuit on, to see the exo information, including active upgrade and number of charges left. Press and hold pageup to close the hud
  • For now, press middle mouse button to use one charge of current upgrade.
  • Note that this charges are addictive!

[*]added glands and feet to harvesting loot of bosses / abominable

[*]added bosses to rad night random spawn

[*]slightly increased abominable spawn chance on snow biome

[*]added goats as breedable pets.



NOTE: Exo Suit upgrades may suffer some changes. Opinions are welcomed

I hope you guys have fun and enjoy this changes and, as always, keep us informed of problems, balancing issues or bugs. We'll get to them IF and WHEN possible, without overlooking our own fun!

Happy New Year!

PS - For people playing on official servers, updates should already be applied.

PS1- Public Server repo is already updated
What do you mean icy storage degrading? does this mean the box will "thaw out" and we'll have to re-upgrade it with snow? or does this mean it will it stay ice, and food will just go bad like it does in the coolers and what not?

 
What do you mean icy storage degrading? does this mean the box will "thaw out" and we'll have to re-upgrade it with snow? or does this mean it will it stay ice, and food will just go bad like it does in the coolers and what not?
It means after some time it will downgrade to a non iced box. You would then need to upgrade it again.

 
On new 0.29

<quest id="Q_WPI"

<requirement type="Holding" id="gunNail" />

in WPI2 and following it is fixed, but not in the first.

 
On new 0.29<quest id="Q_WPI"

<requirement type="Holding" id="gunNail" />

in WPI2 and following it is fixed, but not in the first.
Arrrrrr, sorry I missed that 1. Should be nailgun

 
It means after some time it will downgrade to a non iced box. You would then need to upgrade it again.
Thanks!

--- Also - I like the new Exo HUD, it's less "in the way" but for some reason the color tint made me dizzy. @_@

 
Thanks!

--- Also - I like the new Exo HUD, it's less "in the way" but for some reason the color tint made me dizzy. @_@
maisThe old one made my head hurt,specially at night, sَ i decided to take a shot both for fun and for my head sake 😃. Again, this will hopefully be temporary until something more professional comes up

 
maisThe old one made my head hurt,specially at night, sَ i decided to take a shot both for fun and for my head sake ��. Again, this will hopefully be temporary until something more professional comes up
The old one definitely took up a lot of room. Made the chat hard to read for sure. I really like the feel of the one now, really has that looking through a visor feel, kinda like metroid, just for some reason that green/yellow tinting really screws with my eyes.... Also, I know the bar on the top right is the battery life, what is the swirly thing in the bottom right? I cant seem to figure out it's purpose, or does it yet have one?

 
The old one definitely took up a lot of room. Made the chat hard to read for sure. I really like the feel of the one now, really has that looking through a visor feel, kinda like metroid, just for some reason that green/yellow tinting really screws with my eyes.... Also, I know the bar on the top right is the battery life, what is the swirly thing in the bottom right? I cant seem to figure out it's purpose, or does it yet have one?
It turns progressivly red with sensed / hunted state. Most of this UI was really me playing with UI unity features and i do hope we'll eventually get something with a more professional look. Until then i'll ask for some advise about colors. Thanks for the opinions

 
It turns progressivly red with sensed / hunted state. Most of this UI was really me playing with UI unity features and i do hope we'll eventually get something with a more professional look. Until then i'll ask for some advise about colors. Thanks for the opinions
Ooooh, I guess I never noticed it changing colors before :D I dont mind so much the tinting along the border, but maybe just leave the center part clear? or maybe have the tinting activate when its powered up?

 
I got a few more than that on my day 70 horde, and each one took 15-20 rounds to kill, with many of those headshots. That was on one level easier. I'll check though.
Dude at day 70 when i used normal bullets,they were just 2 headshots,then at day 77 horde i used Depleted Uranium bullets,They took 10-12 headshots,After that i was confused,So again i used normal bullets with sniper at day 84 horde,and again they took just 2 headshots.Even Depleted uranium entity damage is 246.84,and normal one are 77.37.
 
Arkit Starvation

Come and join us on Arkit Starvation!

We're a PvPvE server set to difficulty 4 and double length days.

At the time of this post we are at day 10 so come and join us while it's early!

PvP is open - just don't be a ♥♥♥♥ about it (no griefing) - Currently most players will leave you be but we have a few who will kill you on sight, however they are a good sport about it.

Active admin who plays as a normal player with no admin abuse - (You can kill the admin!)

Loot respawns every 6 in-game days

Only backpack drops - Do not drop armor or toolbelt upon death!

For more information please look at: https://www.battlemetrics.com/servers/7dtd/1805597

Hurry up and join us!

 
Last edited by a moderator:
Hello, I have the following problem. My survivor die from the dumplings after a few days even though I have boiled eggs, corn bread and vegetable stew in a fridge. I built a fridge and built the stations around it in short distance, what am I doing wrong?
Were the survivors injured? If injured they need meat to eat or will continue to take more damage and die.

 
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