You make a good point on the quest. We will discuss options for that progression.Also, I'm not sure how others are feeling about the balance progression of their game, but for me there is a considerable slowdown in the new version with the quest "Fight the plague 4/7" where it requires you to craft a chemistry station. To unlock that, you need to be level 60 and purchase level 7 in science before you can even unlock the recipe for the chemistry station. That's quite a huge leap just to make some pesticide if you ask me. I never use the stuff anyway because I don't really see it make much difference, so the only purpose was to continue the quest line. Perhaps it's just me though.
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Wanted to also add that when I started my game up today, my pigs that I had tamed and put in a pen de-spawned even though they had a trough with animal feed in the pen. Was I supposed to do something to keep them around?
They were enclosed in a pen on all sides 2 blocks high, inside my enclosed house with all the doors shut. it was SPYou make a good point on the quest. We will discuss options for that progression.
Can you provide more data on the missing pigs? Were they enclosed on all sides at least 3 blocks high? Was this Sp, MP, or Dedi?
Wow, feisty buggers! I'll keep that in mind. Also related, I found out that you can level up husbandry by whacking anything with the whip, living, dead, animal, mineral, vegetable. Not sure if this is intended or not, possibly so considering how hard it is to level it otherwise. Anyway, figured I should report it if it's indeed a bug.If they find an opening they will be gone in a flash. I opened a door on my rooftop pen to quickly enter, and 2 pigs ran past me to suicide off the skyscraper roof. Now i use double doors and 3 block high walls. No more problems. Oh, i had 1 climb up a 10 block ladder to try to escape, but she couldnt go past that next closed room. :02.47-tranquillity:
The sound is attached to the bee and flies particle. It is also attached to the trashbag that has the 3 flies flying around it. The sound issue "seemed" to be related to the trashbags only, which were removed and replaced with a different vanilla trashbag last patch. Are you running the latest version of the mod?I am having little bit of the problem. I can still hear the sound from the flies/bees constantly even though I took the flies and bees away from the blocks and buffs. Is there any way to disable that sound file, cause it is irritating as hell! :-(
We have not looked at A16.4 yet, but I doubt all of our custom code would work against a different binary without at least some issue. Give it a try and let us know how that works out. We only build against stable versions of the game.Could we technically play this mod with 16.4 experimental ? - I understand you would not have looked at it in great detail and so wouldn't be any support.
The fixed POI spawns ( revision 8 ) are a must have I feel in my game.
Interesting, were any dressed as firemen? I found a similar sounding one last night, and there was 3 fireman zeds there.Just downloaded stavation, find a great place that has a underground base through the well. Finally break through 8000 steel door with my 25 strength axe, killed what I thought was sleepers to find out I just killed my Scientist and 2 other guys that where supposed to help my colony.
face palm, wish I read that there was colonies. oh well restart
The old launcher is being worked on, and may become an option at some point. But the plan remains to continue using the 7D2D launcher as well, as that is the default launcher standard for 7D2D at this point.Are they going back to the other launcher they had?
ThanksFYI Item 649 (Smith Station), the text says "Storage bos". I assume it supposed to be "Storage Box"?
Version 16.0.0.24
There will be future uses for scrap rubber, but thanks for pointing it out. Again, the game is a work in progress..... :smile-new:ok good to know,
there seems to be a tiny problem with plastic/rubber as well
some items u can scrap for "scrap rubber", but u can not use it anymore for anything, neither to make new rubber, nor melt it for plastics.
and for the coal recipe, dont make it to much coal for wood, at least a change of 10 wood for 1 coal or even less. u burn a lot if u use an open fire. but a (dunno the english word) "coal-oven" could efficiently craft coal from wood. would be like a simple cobbelstone-oven for like 10:1 instead of 20:1 for example.
1. I'm guessing bad luck... Me on the other hand, collapsed my suspended farm cause I didn't enclose my rain collectors properly![]()
2. Gauges are rare loot. So yes, they relate in some way to scavenging.
good job, we will have many nightmares again,The old launcher is being worked on, and may become an option at some point. But the plan remains to continue using the 7D2D launcher as well, as that is the default launcher standard for 7D2D at this point.
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There will be future uses for scrap rubber, but thanks for pointing it out. Again, the game is a work in progress..... :smile-new: