• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A16 - STARVATION Mod for A16

Why not have support for bigpack mod. UI mod is one thing- 45 sure- I mean most people will enjoy that.
But why not just add the support for SDX or bigback mod in the first place?! If people want it- they will download it. Its not like you have to add it by default- just give mod support.(option)

Other mods have done so and are they worse because of that? On the contrary. If you can give people options to choose- options are nice every time.
Most other mods (if any) don't have as much custom C# code that effects the UI like it does in Starvation. The UI is not just XML driven, so custom UI edits may break starvation badly. The exo suit heads-up display for example probably would not work without serious UI hacking, if at all.

So basically, its a workload issue to support more than 1 UI build. Once the new UI is built and running, we can take a look at what might be done but we are not investing any more time in the current UI.

- - - Updated - - -

I believe the sanity skill only goes up when you actually gain sanity from meditating. If your bar is full, no skill gain. At least that's how it has worked in the past.
I completely agree about the need to know what is required to craft items. A hammer icon next to everything doesn't help because we don't know which crafting machine each item is made from. Any way to get custom icons for each workstation on the recipe? (forge, big forge, workbench, etc) I have this problem with the beaker. I still can't figure out how to make one, but the recipe is there.

Yup, this is on the issues list, will be fixed in the next major release

I like this idea, or maybe make the treatment for spider/snake bites easier to craft early on, but require you to apply it every 4 hours or so until cured, kinda like antibiotics in the real world.

We also discussed this and will do something to help mitigate bite early on.

My vote is for some sort of bag functionality, where you have our current default inventory space when you start, but you can craft bags and backpacks to equip that either increases your inventory size, or maybe right click the backpack to open it's inventory to be used like a chest. If the latter, you'd need some sort of deterrent to keep people from using more than one, like reducing your movement speed to really low or zero if the bag is unequipped to your inventory. Something like that.
We have discussed having the player start off with more slots that are locked until unlocked by perks, quests etc. That can be done in code, and might make it into the next UI at some point after release.

 
Last edited by a moderator:
We have discussed having the player start off with more slots that are locked until unlocked by perks, quests etc. That can be done in code, and might make it into the next UI at some point after release.
That would be a super cool way of doing it too.

 
Hey there.

How big it the mod and is it possible to get it without the mod launcher?

Tried to load the mod launcher but it didnt work a quick tracert with ping plotter shows me a huge packet loss at the source.

No i managed to get te loader from another player, i copied from my steam folder and snyced mod. It didnt work. Its vanilla

Ok, i redownloaded 72d2 via steamcmd and sync... now its refreshing... the network monitor shows me a traffic from 2.1 mbit/s. The launcher didnt give any information how much time it will take. Hours? Minutes?

 
I have this problem with the beaker. I still can't figure out how to make one, but the recipe is there.

The beaker is crafted in the ceramics workstation.

 
Hey,

I dont read anything about that issue before. U can avoid food from spoiling in ur base( or whereever) easily....just keep the food/drink in the fireplace, and it will never spoil. A Bug, a feature, an unknown problem?... maybe one that cant be solved...dont know.

My proposal, let it spoil (maybe even faster then in backpack/chest) ..so u have to take a look at ur cooking place.

 
Last edited by a moderator:
Just home from work and followed the dedicated server guide and FRIED GOLD first try. My dedicated server is up and running was quick and painless!! So the step I was missing was using the SteamCMD to set up the server instead of the dedicated.bat file in the steam directory. Thank you very much for the guide would love to stay and chat but got some zombies to deal with :-) !!!!!

 
Most other mods (if any) don't have as much custom C# code that effects the UI like it does in Starvation. The UI is not just XML driven, so custom UI edits may break starvation badly. The exo suit heads-up display for example probably would not work without serious UI hacking, if at all.
So basically, its a workload issue to support more than 1 UI build. Once the new UI is built and running, we can take a look at what might be done but we are not investing any more time in the current UI.

- - - Updated - - -

We have discussed having the player start off with more slots that are locked until unlocked by perks, quests etc. That can be done in code, and might make it into the next UI at some point after release.
Ahh I see. Thx for clarifying.

Basically that leaves 3 options.

* Your team with know-how does a separate mod and uploads it just for this feature.

* Your team invents new ways to increase it in game. (current option)

* A programmer comes along this thread and spends his time to implement option 1 or 2

Anyhow:,

Modular slots unlocked via perks sounds good.

How about slots for exoskeleton? Like left arm or right arm- you need to find/ assemble a special slot item on your exo that increases your carry ability.

A flying drone (think mule with wings) that follows you until it needs refueling. I'm sure someone has already thought about that.

Ofc this all comes to time and priorities. Content/ features/ bugs etc.

Any time date you guys aiming with the next content version?!

 
Most other mods (if any) don't have as much custom C# code that effects the UI like it does in Starvation. The UI is not just XML driven, so custom UI edits may break starvation badly. The exo suit heads-up display for example probably would not work without serious UI hacking, if at all.
So basically, its a workload issue to support more than 1 UI build. Once the new UI is built and running, we can take a look at what might be done but we are not investing any more time in the current UI.

- - - Updated - - -

We have discussed having the player start off with more slots that are locked until unlocked by perks, quests etc. That can be done in code, and might make it into the next UI at some point after release.
Amazing idea!

 
For some reason my minibike icon is not displaying. I checked the XML's and it seems to be active.

If some one has an idea please let me know. :)

 
For some reason my minibike icon is not displaying. I checked the XML's and it seems to be active.If some one has an idea please let me know. :)

Do you have the padlock equipped to your minibike?

 
Hey,I dont read anything about that issue before. U can avoid food from spoiling in ur base( or whereever) easily....just keep the food/drink in the fireplace, and it will never spoil. A Bug, a feature, an unknown problem?... maybe one that cant be solved...dont know.

My proposal, let it spoil (maybe even faster then in backpack/chest) ..so u have to take a look at ur cooking place.
We are aware of this Vanilla issue. Its on our list to code this exploit out at some point.

- - - Updated - - -

Just home from work and followed the dedicated server guide and FRIED GOLD first try. My dedicated server is up and running was quick and painless!! So the step I was missing was using the SteamCMD to set up the server instead of the dedicated.bat file in the steam directory. Thank you very much for the guide would love to stay and chat but got some zombies to deal with :-) !!!!!
I'm glad the install document was helpful. Its always great to hear that feedback!

- - - Updated - - -

Hey there.
How big it the mod and is it possible to get it without the mod launcher?

Tried to load the mod launcher but it didnt work a quick tracert with ping plotter shows me a huge packet loss at the source.

No i managed to get te loader from another player, i copied from my steam folder and snyced mod. It didnt work. Its vanilla

Ok, i redownloaded 72d2 via steamcmd and sync... now its refreshing... the network monitor shows me a traffic from 2.1 mbit/s. The launcher didnt give any information how much time it will take. Hours? Minutes?
That depends on your connection speed. Its 701 megs, so it could be hours for some with slow connections.

- - - Updated - - -

any ideas how to fix frameskipping? I don't know if its caused by mod or not but any ideas will be helpful
You have v-sync turned off?

 
Last edited by a moderator:
I'm getting the flu an awful lot, without getting cold or wet. Is this intended, or is flu buggy? It makes no sense.
Flu is being reworked over the next few patches. It is no longer tied to being wet like in A15. It is seasonal, and contagious now. The current discussions involve adding a progression beginning with a slight cold, moving to more flu like symptoms if left untreated.

Please remember that the current release is a WIP, work in progress, and Starvation is far from complete at this time.

 
Loving the mod so far but would really like a bigger backpack. And for the love of god indicate what station items are crafted in

 
Having a blast playing your mod guys. Still on 'brown trouser' alert after 9 days in and run out of fingers counting my ascents to heaven!

Just a question regarding the advanced crossbow - is it intentional that it doesn't shoot through metal trussing, wood/scrap frames?

 
RAIN???

I have two questions,

1. We are at day 14 in the pine forest biome and it hasn't rained is it a bug on our end or are we cursed?

2. Also where do you find Gauges and are they related to your quality joe/scavenging or bad mechanic/construction since you have to use a wrench?

Thanks in advance

 
7dtd launcher empty ?

Hello, yesterday I installed the 7dtd game launcher, I installed Starvation and everything works, but this morning I run the launcher and .... nothing, no more mods appear in the list on the left, plus way to start starvation! What is going on ??? Please !!

 
Back
Top