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A16 - STARVATION Mod for A16

Hi Guys,

I've been trying to add in Starvation mod a16.4(16.0.1.03) with  https://github.com/manux32/7dtdSdxMods/tree/master/Manux_CustomVehicles together and https://github.com/7D2DSDX/Mods/tree/master/HalDllUpdates(required by Manux) . I'm new to adding mods together and have tried these past few days getting around the issues using SDX Launcher 0.7.1 to add mods to Starvation but after figuring out what the issues are I seem to require Starvation mod files pre-SDX build so as to add them inside SDX Launcher.

I did try a kind of hack way to get it added by reverting "7DaysToDie_Data\Managed" "Mods" folder to vanilla so that SDX Launcher would patch files and then I found an issue with ui_edits.xml and comment this part out as it conflicts with Starvation:
 

        <remove xpath="/windows/window[@name='HUDRightStatBars']/grid[@name='hud']/rect[@stat_type='VehicleHealth']"/>
        <insertAfter xpath="/windows/window[@name='HUDRightStatBars']/grid[@name='hud']/rect[@stat_type='VehicleFuel']">
            <rect name="vehicleHealth" width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
                <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
                <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
                <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
                <sprite depth="4" name="Icon" sprite="ui_game_symbol_minibike" size="32,32" pos="130,-6" foregroundlayer="true" />
                <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30" />
            </rect>
        </insertAfter>

It seems built but then I realised that SDX patcher also patches relevant ID's in the files located in "7DaysToDie_Data\Managed" and therefore doesn't work when I re-add Mods\SDX from Starvation and either use "Managed" folder from Starvation or the new patched SDX "Managed" folder files.

I cannot seem to also find SDX 0.7.2 or 0.7.2c anywhere which is required by Manux, hence SDX 0.7.1. I did try DMT but that gives errors with every version I've tried. Is Starvation 16.0.1.03 available in a form so as to add it inside SDX Launcher?

 
So I've been playing starvation mod with a few friends and got to the point where we could start using x-rad clothes and hazmat clothes that we found in the scientist's underground base.

We tried the clothes near the outer edge boundary to get glowing mushrooms and what not, the clothes tell me I'm protected and it works for over 2 hours, but when we use the same clothes in the inner radiation biome areas it tells me the same thing that I'm protected but myhealth starts going down as soon as the x-rad shirt or hazmat shirt health goes down a bit which happens quickly. I then start losing health fast too, which makes exploring any inner radiation biome's unfeasable. You can try to offset that with anti rad meds and first aid kits but that doesn't hold too long.

I tried cheating in higher level clothes to test if that is the issue, but it isn't. I tried level 600 clothes. Is there some bug or am I doing something wrong? Please help.

 
If I recall you needed the exoskeleton ( power armor ) for that zone.  There are videos for that suit, and you can upgrade it. 



 
Last edited by a moderator:
Thanks for that.

I have another question but I doubt anyone coud help. I know that the farming station(farmer npc) is bugged and only works if you upgrade the farm storage to icy farm storage using ice balls, but the farm storage doesn't stay icy for too long by design. The problem is when the icy farm storage reverts to normal the farmer npc stops working again until I upgrade it with snow again. Is there anything I can edit to make it stay longer in icy mode or maybe even make it permanent by swapping the files over to make both blocks icy? I guess that probably wont work because the code for the icy mode is probably written somewhere else I think.

 
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