Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.
The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.
WinterProject is the closest modAre there any mods currently using the Starvation winter system?
Putting a winter on the whole map ...
If there are separate mods to download, like the gas trap, I really like them ...
As far as I know, it was heavily modded version of the game and each and every little new feature had to be injected through SDX and there were many such features, but no wonder. It's because the whole team of modders worked on it, some of them are not active anymore, others moved on to different projects. Check the first page in this thread, there's a list of usernames that contributed to this project and maybe even that's not a full list. For example Pacco who unfortunately isn't alive anymore was a very important person for this project as he produced countless amount of new assets pretty quickly and his friend Mortelentus (thread starter) was a pretty skilled coder who managed to put it all together and give it life in the game itself.I wonder how much of the custom coding you can leave out and still make this mod work. A few features sacrificed is a fair trade imo. This was one of the best overhauls to play. Maybe too much of it was custom code though.
Like friendly NPCs that can become followers, yay! It's much more fun to play solo with these bandits, wandering traders and NPCs that can become followers.SphereII and I are gradually reintroducing modlets that replace and improve on various Starvation features. While there may not be another Starvation mod, the functional components will eventually all be available as DMT modlets.
You'd have to break it down by a feature list to get that answered... Custom blocks and items and creatures yes, custom code like sanity no... But as a whole you could probably reproduce 80% or more using current available modding techniques, if I had to pick a number.I wonder how much of the custom coding you can leave out and still make this mod work. A few features sacrificed is a fair trade imo. This was one of the best overhauls to play. Maybe too much of it was custom code though.
Too much of a mountain for my novice ■■■.You'd have to break it down by a feature list to get that answered... Custom blocks and items and creatures yes, custom code like sanity no... But as a whole you could probably reproduce 80% or more using current available modding techniques, if I had to pick a number.
Those are all inside the scripts used to build the mod. Its not xml. So that isn't available to you to change.I am looking for the files for me to translate the conversations of the NPC and also of the animals, you know what the files are?