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A16 - STARVATION Mod for A16

Is it possible to modify gun kickback in skill or perk?

For example"progression.xml":

<action_skill name="Pistols" exp_to_level="150" icon="pistol" description_key="pistolsDesc" title_key="pistols" group="firearms">

<effect name="kickbackAim"> <!--Reduce kickbackAim-->

<multiply perk_level="0" value="1.3" />

<multiply skill_level="1,5" value="1,0.95" />

<multiply skill_level="5,11" value="0.95,0.9" />

<multiply skill_level="11,19" value="0.9,0.8" />

The result was an error...

 
Is it possible to modify gun kickback in skill or perk?

for example "progression.xml":

<action_skill name="Pistols" exp_to_level="150" icon="pistol" description_key="pistolsDesc" title_key="pistols" group="firearms">

<effect name="kickbackAim"> <!--Reduce kickbackAim-->

<multiply perk_level="0" value="1.3" />

<multiply skill_level="1,5" value="1,0.95" />

<multiply skill_level="5,11" value="0.95,0.9" />

<multiply skill_level="11,19" value="0.9,0.8" />

<multiply skill_level="19,32" value="0.8,0.7" />

<multiply skill_level="32,49" value="0.7,0.6" />

<multiply skill_level="49,70" value="0.6,0.5" />

<multiply skill_level="70,100" value="0.5,0.4" />

</effect>

</action_skill>

The result was an error...

 
I'm not the best in c# but I'd certainly participate in trying to revive this mod, it used to be my favorite and the nostalgia is killing me. :(

 
Just gonna say: This needs to come back. This was by far the best mod during A16. It turned vanilla endgame into Starvation middle-game. Everything that was attempted in A17 and A18 to make vanilla better was already decently implemented in this mod. But what it suffers is the lack of optimization in A16 vanilla.

I dont hate on A17 or A18, but I do still have this mod installed and keep going back to it after 2 or 3 playthroughs of the new alphas.

 
Just gonna say: This needs to come back. This was by far the best mod during A16. It turned vanilla endgame into Starvation middle-game. Everything that was attempted in A17 and A18 to make vanilla better was already decently implemented in this mod. But what it suffers is the lack of optimization in A16 vanilla.
I dont hate on A17 or A18, but I do still have this mod installed and keep going back to it after 2 or 3 playthroughs of the new alphas.
I also still having this on my PC too,and this was the mod that brought me to play single player of this game,before that I was pvp player.Then In A17 I moved to Darkness Falls which is fun and challenging too.
 
DF is OK. But its not the same.

-Steel is its own thing, scrap it or forge the raw material from iron an coal

-Second forge for steel items

-Quadruple the workbenches and quadruple the unique items

-unique zombies you could only find on 100+ gamestage hord nights or in certain POIs

-Radiation zone was a placw to strive for. Was a more challenging place than early alpha hub city

-waste land had bandits, and they were seriously dangerous. But also uniquely rewarding.

-radiation suit had a purpose.

-farming was unique, required maintenance.

-winter brought out unique animals/monsters

-triple the wandering enemies everywhere, wandering hordes much larger

-unique items could only be obtained through abnormal means. The power suit and special melle could only be gotten from specific enemies that were not in the 'normal' world.

-new traps and power

-new skill sets

It had everything that people wanted that A16 lacked. It still has a ton more than the other mods are lacking.

 
DF is OK. But its not the same.
-Steel is its own thing, scrap it or forge the raw material from iron an coal

-Second forge for steel items

-Quadruple the workbenches and quadruple the unique items

-unique zombies you could only find on 100+ gamestage hord nights or in certain POIs

-Radiation zone was a placw to strive for. Was a more challenging place than early alpha hub city

-waste land had bandits, and they were seriously dangerous. But also uniquely rewarding.

-radiation suit had a purpose.

-farming was unique, required maintenance.

-winter brought out unique animals/monsters

-triple the wandering enemies everywhere, wandering hordes much larger

-unique items could only be obtained through abnormal means. The power suit and special melle could only be gotten from specific enemies that were not in the 'normal' world.

-new traps and power

-new skill sets

It had everything that people wanted that A16 lacked. It still has a ton more than the other mods are lacking.
Agreed. I love DF. Having a blast, but I do miss Starvation still. The insanity of it all... Yeah..horde nights were just farming time as you built up resources and equipment in preparation to move in to the radiated zones.

 
The last I heard, it's not getting updated for ANY alpha because the modder has lost interest in modding.

So keep the file backed up and enjoy it on A16. :) Or look for another mod for A18.

 
The last I heard, it's not getting updated for ANY alpha because the modder has lost interest in modding.
So keep the file backed up and enjoy it on A16. :) Or look for another mod for A18.
Yeh unfortunately since Pacco (R.I.P) things haven't been the same.

 
Many things that first appeared in Starvation are showing up now in other mods. New 3d models, custom traps, NPCs, custom workstations, expanded farming, new enemies, breedable animals, etc are all currently available. Food spoilage is almost ready for general release. In many cases, cool things that wasn't in Starvation, like drivable custom vehicles, are also now available.

My question then is: what feature of Starvation that you loved has yet to be reproduced as a modlet? Im sure we can find time to work on a few of those in the coming new year.

 
1 - NPCs that you can find and hire to farm, cook, and craft for you.

2 - Animals that you could tame with their own bed, toy, and food.

3 - Special NPCs that you had to find that taught you how to fish, fight, etc.

4 - Lawnmower!

5 - Animal farming that worked well.

6 - Lots of special enemies that had abilities specific to them.

7 - Aquarium (Fish tank?) that showed swimming fish.

These Starvation features reproduced as modlets would be amazing. :tickled_pink:

 
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